I've recently completed a playthrough of F:NV, which took me roughly 130 hours. I've noticed that the food, water and sleep indicators do not update properly. The first time I noticed this was in Vault 11, after I loaded my game and I was suddenly suffering from Advanced Starvation, Thirst and Sleep, despite all these values being <200. I assumed that there was some sort of a bug related to this vault which caused time to advance by 24 hours.
However, I've more recently noticed that these values increase slower than they should, or they don't increase at all while I'm playing, and they only update once I save and then reload the game.
Some background info: in the PN Rebalance section of the MCM, I've set the timescale to '15' (iirc, the default value is 30) and I've also increased the fod/H20/Slp values to those provided in user EssArrBee's MCM preferences guide i.e. food increases ~383 per day, water ~501 per day and sleep ~334 per day. Simply put, the day/night cycle takes twice as long as vanilla day/night cycle and I get much hungier/thirstier/tired than I would in a vanilla day/night cycle.
So my question is this; has anyone else noticed a bug like this before? Tbqh, it's a very minor bug, and I have more game-breaking problems such as the OOM error, but it kinda breaks my immersion as I must reload every now and then, otherwise I don't suffer from hunger and thirst. Any insight from you fine folks would make me a happy puppy!
Question
ToughPuppy
Woof woof! (Hello!)
I've recently completed a playthrough of F:NV, which took me roughly 130 hours. I've noticed that the food, water and sleep indicators do not update properly. The first time I noticed this was in Vault 11, after I loaded my game and I was suddenly suffering from Advanced Starvation, Thirst and Sleep, despite all these values being <200. I assumed that there was some sort of a bug related to this vault which caused time to advance by 24 hours.
However, I've more recently noticed that these values increase slower than they should, or they don't increase at all while I'm playing, and they only update once I save and then reload the game.
Some background info: in the PN Rebalance section of the MCM, I've set the timescale to '15' (iirc, the default value is 30) and I've also increased the fod/H20/Slp values to those provided in user EssArrBee's MCM preferences guide i.e. food increases ~383 per day, water ~501 per day and sleep ~334 per day. Simply put, the day/night cycle takes twice as long as vanilla day/night cycle and I get much hungier/thirstier/tired than I would in a vanilla day/night cycle.
So my question is this; has anyone else noticed a bug like this before? Tbqh, it's a very minor bug, and I have more game-breaking problems such as the OOM error, but it kinda breaks my immersion as I must reload every now and then, otherwise I don't suffer from hunger and thirst. Any insight from you fine folks would make me a happy puppy!
*Paw print*
Edited by ToughPuppy3 answers to this question
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