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Food, H20 and Sleep not increasing properly


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Posted (edited)

Woof woof! (Hello!)

 

I've recently completed a playthrough of F:NV, which took me roughly 130 hours. I've noticed that the food, water and sleep indicators do not update properly. The first time I noticed this was in Vault 11, after I loaded my game and I was suddenly suffering from Advanced Starvation, Thirst and Sleep, despite all these values being <200. I assumed that there was some sort of a bug related to this vault which caused time to advance by 24 hours.

 

However, I've more recently noticed that these values increase slower than they should, or they don't increase at all while I'm playing, and they only update once I save and then reload the game.

 

Some background info: in the PN Rebalance section of the MCM, I've set the timescale to '15' (iirc, the default value is 30) and I've also increased the fod/H20/Slp values to those provided in user EssArrBee's MCM preferences guide i.e. food increases ~383 per day, water ~501 per day and sleep ~334 per day. Simply put, the day/night cycle takes twice as long as vanilla day/night cycle and I get much hungier/thirstier/tired than I would in a vanilla day/night cycle.

 

So my question is this; has anyone else noticed a bug like this before? Tbqh, it's a very minor bug, and I have more game-breaking problems such as the OOM error, but it kinda breaks my immersion as I must reload every now and then, otherwise I don't suffer from hunger and thirst. Any insight from you fine folks would make me a happy puppy!

 

*Paw print*

Edited by ToughPuppy

3 answers to this question

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Posted

Seems some of your problems are pretty common bugs as well: https://fallout.wikia.com/wiki/Hardcore_mode

 

According to the discussion page (click on the "Talk"-button) messing with the values (like PN does) or the timescale (like F&L recommends) can make vanilla bugs more pronounced, which I'm guessing is what happened here. Since you completed the playthrough, I'm gonna go ahead and hazard a guess at it being somewhat less noticeable when you hadn't played as long. The game gets decidedly less stable the longer you play because of more scripts running in the background, especially when mods are involved. Very many modders also use scripts that don't end themselves when done, which I can't imagine does the engine any favors in the long run.

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Posted (edited)

The bug where they stop might be caused from entering a DLC, where they are stopped until you go to sleep again in the normal game world.

 

Changing the timescale too low sometimes causes issues. Try setting it up to 20. RoyBatty over on the TTW forums speculated that it might be caused by changing it while using the stutter remover tool.

Edited by MonoAccipiter
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Posted

I didn't do any of the DLCs in my last playthrough, so I can rule that out. I'll do as you say, and raise the timescale. I know this only a trivial matter, but thankyou nonetheless for your suggestion!

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