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THE FINAL 100% WORKING CONFIGURATION OF MODS + DOWNLOAD LINKS + INSTALL & LOAD ORDER CAN BE FOUND HERE (page 4, post #35)

Screenshots Part 1 of 2:
Skyrealism ENB & Riverwood area.
~A~B~C~D~E~F~

Screenshots Part 2 of 2:
Project ENB & M.A.T.S.O SMAA
Whiterun, Riften, Windhelm, Solitude.
~A~B~C~

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I think he missed your note about the spoiler tags....

how do I do this spoiler tag thing and where should I use it?

 

I had trouble just getting the text formatting readable...

[spoiler]
text text text
[/spoiler]
Posted

I just got crit by a wall of text!

 

I added spoiler tags around that. Spoilers can be used as follows:

[spoiler]
Bunch of
text
goes
here
[/spoiler]

 

You can also specify a custom title:

[spoiler=My huge wall of text]
Bunch of
text
goes
here
[/spoiler]
Posted
  Quote

I just got crit by a wall of text!

 

I added spoiler tags around that. Spoilers can be used as follows:

[spoiler]
Bunch of
text
goes
here
[/spoiler]

 

 

You can also specify a custom title:

[spoiler=My huge wall of text]
Bunch of
text
goes
here
[/spoiler]
thanking you, I still need to make a couple of quick grammar edits, also, hopefully this mod build may prove helpful in figuring out mods you might want to include in future projects. I'm happy to answer any questions anyone has about why I made the selections I did & I'll check back every once in a while to do so. 

 

Peace.

Posted
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Mega Modded Skyrim 254 active mods + Bashed Patch (Work in Progress.)

 

99% complete - 3 mods may be included in the future and 3 taken out of the current config to make room for them. Also some armor/weapon mods may be removed much later after playing the game long enough to figure out if they're too overpowered or not. likewise anything that proves buggy incl. town expansions may be removed also, I'll post any changes as I make them, for now though I'm 99% sure that this config will work.

 

the 3 potential mods for inclusion in the future are - automatic variants - adding the deadlyspellimpacts.esp back to the list (currently using mesh/textures only) and the personalized music mod. Also testing for optimization - currently using an enb & default ultra settings but shadows on high and far more modest slider settings. no game booster software for pc. radeon hd6970 i7 processor & 8gb ram. skyrim with no DLC updated to latest updates.

 

  Reveal hidden contents

 

You can save yourself a bunch of time and copy all of your mods and plugins from Wrye Bash using the context menu... right click on the header bar and select "List Installers" or "List Mods". This includes both XML and spoiler tags for posting into forums and web pages alike.
Posted
  Quote
  Quote

Mega Modded Skyrim 254 active mods + Bashed Patch (Work in Progress.)

 

99% complete - 3 mods may be included in the future and 3 taken out of the current config to make room for them. Also some armor/weapon mods may be removed much later after playing the game long enough to figure out if they're too overpowered or not. likewise anything that proves buggy incl. town expansions may be removed also, I'll post any changes as I make them, for now though I'm 99% sure that this config will work.

 

the 3 potential mods for inclusion in the future are - automatic variants - adding the deadlyspellimpacts.esp back to the list (currently using mesh/textures only) and the personalized music mod. Also testing for optimization - currently using an enb & default ultra settings but shadows on high and far more modest slider settings. no game booster software for pc. radeon hd6970 i7 processor & 8gb ram. skyrim with no DLC updated to latest updates.

 

  Reveal hidden contents

 

You can save yourself a bunch of time and copy all of your mods and plugins from Wrye Bash using the context menu... right click on the header bar and select "List Installers" or "List Mods". This includes both XML and spoiler tags for posting into forums and web pages alike.
thanks for the tip, but I'm never doing this again lol, it took an hour and a half & I'd already written the thing. :P

 

I made this mod build for myself and a few friends who aren't familiar with modding, it had to be good enough that I could install it on their computers & not have to go back and fix things all the time, after writing an in game mod setup guide for them & realizing that I'd successfully modded a game to its limits and it was still playable I decided to write up this minimal install guide/mod list & share it online. hopefully someone out there will find it useful & at the least it proves it can be done.

 

Peace.

Posted

Yep, I have modded Oblivion to about 350 before by merging into the BP and ghosting. My current setup has over 270 mods included (not fully tested yet though)

Posted

firstly, Happy new year! :)

 

secondly, there have been some changes to my install & I also discovered that deadly spell impacts works without the esp, not only do the textures appear when they're meant to during combat, but the corpses still take on the burnt flesh effect when zapped or burnt, which is awesome as this was the feature that I thought I had lost by deleting the esp, apparently all the effects from this mod that i'm aware of still work without the esp. also, including the esp makes my game freeze when using magic; so the esp stays off the list.

Mods Removed:

AIRBORNE PERCHING BIRDS -

I still use this mod but deleted the optional .ini file that comes with it - seemed to have an instantly noticeable effect, more bird flying about added by the mod and the game was less glitchy around them.

 

EXPANDED TOWNS & CITIES COMPLETE -

causes freeze ups & stuttering in Riverwood whereas trees for solitude, TAVE Riften, realistic whiterun & beautiful whiterun run smoothy.

Conclusion: riften solitude & white run have a gate which takes you to a loading screen before entering the towns, riverwood on the other hand is an open area that can be freely run through, I believe that expanding or enhancing towns like riverwood or nearby area to towns like these will cause CTDs, stuttering or freezes. I also base this on the airship located outside solitude and the fact that the airship does not cause similar issues & while anywhere in that whole area the game is running smoothly. this may be in part to the clever idea of putting the airship up high & far away from everything.

 

RIVERWOOD HUNTERS CABIN -

very cool balanced home that comes with a quest but causes the same stuttering, freezing & CTDS as ET&C. There are several mods that are activated in or modify riverwood already so its a 'busy' area for mods - ACE synergy, midas magic, AIMP, its a trap, UFO & throwing weapons all modify riverwood; and there may simply be too much going on in that area for house mods as well.

 

TWILIGHT FOREST -

Cheat house. Didn't realize how much overpowered gear you instantly got just from fast traveling there the moment you start a new game. a cool alchemy garden is not worth the broken balance. Also this mod looks really bad if you use texture optimizer to reduce textures to 1024

 

HALF SIZE LUSH ASPEN TREES -

for some reason this broke aspen trees everywhere incl. the ones added by realistic/beautiful whiterun. removing the meshes added by this mod fixes it.

 

FULLY EQUIPED BLACKSMITHS -

floating objects & bad textures, stands out from everything else and not as uselful/needed as I thought.

 

NOLEVELEDITEMREWARDS -

can't bash, can't not bash, can live without.

 

FALL FOREST GRASS -

removed for better performance from game. replaced the uninstalled files with those found in TPC/STEP.

 

Before removing these mods I tried solving the freezing, ctds & stuttering with very low slider settings, no enb & textures optimized with the Max/skyrim preset on the optimizer with textures reduced to 1024. This helped but didn't solve the problem, so i think it was a mod problem more then anything else. after removing the mods I rolled back the textures to the higher res versions (varied range from 1024 - 4096) began using ENB without DOF & SSAO, no AA or AF, etc then added these features back, finally i've restored the sliders back to full & the game is still running smoother then before.

Currently testing:

  • Hialgo boost
  • performance ini tweak - vsync
  • background FPS booster
  • tuneup utilities (fixes what CCleaner doesn't - I use both together)
  • razor game booster
  • 'max performance' option from windows advanced settings
  • Wilds ENB for CoT/SkyrealismENBCinematic/ProjectENB for CoT

Peace.

Posted

Hey guys this is my final post,

just to let everyone who might read this know I've reduced this build significanlty due to too many problems with crashes and freezing.

 

The build is now around 233 mods, doesn't crash, no odd behavior from creatures or NPCs everything works as intended with no meshes or textures missing. The only thing I can think of that could be called a bug is that the monster mod v11 adds a huge battle outside riften when you first get there and apparently if the guards don't survive they can't talk to you to unlock the gates into riften.

 

here's the list of mods removed from initially posted build-

 

  Reveal hidden contents

 

I've added

 

  Reveal hidden contents

 

and thats it, I've fixed most of the bugs I was having & am finished with this project.

here is the final mod load order list from wyrebash, 233 mods + 7 in a bashed patch for 240 mods.

 

 

  Reveal hidden contents

 

I also used the optimizer on minimum/skyrim preset + if >2048 reduced textures option. Also use background fps booster and razor game booster & project enb for climates of tamriel NO DOF+NO SSAO option and disabled forced 16xanistropic filtering from the enbseries.ini. finally from the launcher my slider settings are default for the 'high' setting, all reflections on, no fxaa, aa4, af 16 'high', object detail fade activated & distant object detail 'ultra'.

 

Peace & happy gaming.

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