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SRLE Extended: Legacy of The Dragonborn


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I would highly recommend looking at incorporating Skyrim underground as I have been exploring it with no issues/conflicts with guide mods. Plus it is incorporated into LoTD as displays etc.

I am going to let Nozzer decide if he wants to add that as I am going to be busy over the next few weeks got a few festivals coming up then a tour during August it's coming up to my busy time of year so won't have much time to look at much.

 

what is up with my spelling today lol.

Edited by Darth_mathias
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DynDOLOD threw an error and told me to check the whole list of plugins for errors in xedit. So I'm doing it and it's finding a zillion errors! What am I to do?! Should I manually fix them all? Or is there a particular type of error I should be looking for and fixing?

 

Note that LOOT reports them all clean, and I did the manual fixes where and when the guide told me to.

Edited by godescalcus
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Ok, not a zillion but a few and I don't know if or how I should address these errors reported by xEdit:

 

 

 

00:00] Checking for Errors in [05] Unofficial Skyrim Legendary Edition Patch.esp
[00:05] [REFR:0002BCE6] (places WinterholdTrapdoor01 "Trapdoor" [DOOR:0010DE06] in GRUP Cell Persistent Children of WinterholdCollegeHallofCountenance "Hall of Countenance" [CELL:0001380F])
[00:05]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000871AE] (in GRUP Cell Temporary Children of WinterholdCollegeHallofCountenance "Hall of Countenance" [CELL:0001380F])">
[00:28] Checking for Errors in [06] Skyrim Project Optimization - Full Version.esm
[00:28] Checking for Errors in [07] Falskaar.esm
[00:48] Checking for Errors in [08] Wyrmstooth.esp
[01:00] Checking for Errors in [09] EFFCore.esm
[01:02] Checking for Errors in [0A] RaceCompatibility.esm
[01:02] Checking for Errors in [0B] notice board.esp
[01:03] Checking for Errors in [0C] WM Flora Fixes.esp
[01:03] Checking for Errors in [0D] hdtHighHeel.esm
[01:03] Checking for Errors in [0E] Campfire.esm
[01:04] Checking for Errors in [0F] Gray Fox Cowl.esm
[01:09] Checking for Errors in [10] Cutting Room Floor.esp
[01:10] CR03 "Animal Pelt Collection" [QUST:00025230]
[01:10]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "CR03 "Animal Pelt Collection" [QUST:00025230]">
[01:10]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "CR03 "Animal Pelt Collection" [QUST:00025230]">
[01:10]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "CR03 "Animal Pelt Collection" [QUST:00025230]">
[01:10]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "CR03 "Animal Pelt Collection" [QUST:00025230]">
[01:10]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "CR03 "Animal Pelt Collection" [QUST:00025230]">
[01:10] CRFInitializer "Initialize edited quests and other things so they work right." [QUST:100368FD]
[01:10]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "CR03 "Animal Pelt Collection" [QUST:00025230]">
[01:10] Checking for Errors in [11] Auto Unequip Ammo.esp
[01:10] Checking for Errors in [12] EasyWheel.esp
[01:10] Checking for Errors in [13] SkyUI.esp
[01:10] Checking for Errors in [14] AHZmoreHUD.esp
[01:10] Checking for Errors in [15] RaceMenu.esp
[01:10] Checking for Errors in [16] RaceMenuPlugin.esp
[01:10] Checking for Errors in [17] RaceMenuOverlays.esp
[01:10] Checking for Errors in [18] UIExtensions.esp
[01:10] Checking for Errors in [19] towConversation.esp
[01:10] Checking for Errors in [1A] LegacyoftheDragonborn.esp
[01:32] Checking for Errors in [1B] EnhancedLightsandFX.esp
[01:43] Checking for Errors in [1C] ELFX - Exteriors.esp
[01:44] Checking for Errors in [1D] Snazzy Furniture and Clutter Overhaul.esp
[01:44] Checking for Errors in [1E] DBM_UnofficialFix_Patch.esp
[01:45] Checking for Errors in [1F] BetterQuestObjectives.esp
[01:49] Checking for Errors in [20] EFFDialogue.esp
[01:49] Checking for Errors in [21] RaceCompatibilityUSKPOverride.esp
[01:49] Checking for Errors in [22] Wyrmstooth - Notice Board.esp
[01:50] Checking for Errors in [23] NotSoFast-MainQuest.esp
[01:50] Checking for Errors in [24] Gray Fox Flora Overhaul.esp
[01:50] Checking for Errors in [25] mintylightningmod.esp
[01:50] Checking for Errors in [26] ogDiverseDragons2.esp
[01:51] Checking for Errors in [27] RaceMenuMorphsUUNP.esp
[01:51] Checking for Errors in [28] 3DNPC.esp
[01:51] Vjola "Vjola" [NPC_:281DCD2C]
[01:51]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRaceChild "Nord" [RACE:0002C65B]>
[01:51] MaleBard2_3DNPC "Bard" [NPC_:2822C9CB]
[01:51]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 23 not found in RedguardRace "Redguard" [RACE:00013748]>
[01:51] MaleBard3DNPC "Bard" [NPC_:2822C9CA]
[01:51]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 23 not found in RedguardRace "Redguard" [RACE:00013748]>
[01:52] Krogman3DNPC "Krog's Bodyguard" [NPC_:281BC13A]
[01:52]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in RedguardRace "Redguard" [RACE:00013748]>
[02:30] Checking for Errors in [29] Hothtrooper44_ArmorCompilation.esp
[02:32] Checking for Errors in [2A] Hothtrooper44_Armor_Ecksstra.esp
[02:32] Checking for Errors in [2B] Guard Dialogue Overhaul.esp
[02:33] Checking for Errors in [2C] Weapons & Armor Fixes_Remade.esp
[02:34] Checking for Errors in [2D] Clothing & Clutter Fixes.esp
[02:34] Checking for Errors in [2E] CollegeOfWinterholdImmersive.esp
[02:36] [REFR:00109686] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])
[02:36]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00077D7F] (in GRUP Cell Temporary Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])">
[02:36] [REFR:00109685] (places WinterholdLDoorMinUse "Door" [DOOR:0010E866] in GRUP Cell Persistent Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])
[02:36]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00077D7F] (in GRUP Cell Temporary Children of WinterholdCollegeArchMageQuarters "Arch-Mage's Quarters" [CELL:000CAB92])">
[02:36] [REFR:0002BCE6] (places WinterholdTrapdoor01 "Trapdoor" [DOOR:0010DE06] in GRUP Cell Persistent Children of WinterholdCollegeHallofCountenance "Hall of Countenance" [CELL:0001380F])
[02:36]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000871AE] (in GRUP Cell Temporary Children of WinterholdCollegeHallofCountenance "Hall of Countenance" [CELL:0001380F])">
[02:38] Checking for Errors in [2F] Sanctuary Reborn.esp
[02:38] DBS_PlayerDragonClawDisplay "DragonClaw Display" [ACTI:2F013087]
[02:38]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [020BD206] < Error: Could not be resolved >
[02:38] Checking for Errors in [30] Skyrim Immersive Creatures.esp
[02:44] SIC_WE11GroupMovement [PACK:3051DF33]
[02:44]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SIC_WE11 "Blades vs. Thalmor" [QUST:3051DF0A]">
[02:44]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Quest Alias not found in "SIC_WE11 "Blades vs. Thalmor" [QUST:3051DF0A]">
[02:45] Checking for Errors in [31] Helgen Reborn.esp
[02:49] BalokGuardsRadiant05ToKorst [PACK:310DEC04]
[02:49]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "BalokRadiant05 "Changing of the Guard" [QUST:31023591]">
[02:49] BalokGuardsRadiant04ToKorst [PACK:310DEC03]
[02:49]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "BalokRadiant04 "Changing of the Guard" [QUST:31023590]">
[02:49] BalokGuardsHerdRadiant03ToKorst [PACK:310DEC02]
[02:49]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "BalokRadiant03 "Changing of the Guard" [QUST:3102358F]">
[02:49] BalokGuardJotoRadiant02ToKorst [PACK:310DEC01]
[02:49]     PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "BalokRadiant02 "Changing of the Guard" [QUST:3102358E]">
[02:50] Checking for Errors in [32] SMIM-Merged-All.esp
[02:50] Checking for Errors in [33] Wintermyst - Enchantments of Skyrim.esp
[02:54] Checking for Errors in [34] Landscape and Environment Merge.esp
[02:54] Checking for Errors in [35] Book of UUNP Iron And Steel.esp
[02:56] Checking for Errors in [36] OBIS.esp
[02:57] EncBandit03UnloyalSonNordM1 "Bandit Unloyal Apostate" [NPC_:3600F1E2]
[02:57]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 25 not found in NordRace "Nord" [RACE:00013746]>
[02:57]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 64 not found in NordRace "Nord" [RACE:00013746]>
[02:57]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 68 not found in NordRace "Nord" [RACE:00013746]>
[02:58] EncBandit02AddledKhajiitM "Bandit Addled User" [NPC_:3600E2D4]
[02:58]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in KhajiitRace "Khajiit" [RACE:00013745]>
[02:58]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 25 not found in KhajiitRace "Khajiit" [RACE:00013745]>
[02:58]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 28 not found in KhajiitRace "Khajiit" [RACE:00013745]>
[02:58]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 42 not found in KhajiitRace "Khajiit" [RACE:00013745]>
[02:59] EncBandit01DisNordF01 "Bandit Disgraced" [NPC_:3601D93E]
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRace "Nord" [RACE:00013746]>
[02:59] EncBandit02DisNordF01 "Bandit Disgraced Blueblood" [NPC_:3601D944]
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRace "Nord" [RACE:00013746]>
[02:59] EncBandit03DisNordF01 "Bandit Disgraced Noble" [NPC_:3601D94B]
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 23 not found in NordRace "Nord" [RACE:00013746]>
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 72 not found in NordRace "Nord" [RACE:00013746]>
[02:59] EncBandit04DisNordF01 "Bandit Disgraced Peer" [NPC_:3601D951]
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRace "Nord" [RACE:00013746]>
[02:59] EncBandit01GhostNordF "Bandit Ghost Knight" [NPC_:3602E471]
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRace "Nord" [RACE:00013746]>
[02:59] EncBandit06GhostImperialF "Bandit Ethereal Knight" [NPC_:3602EF53]
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in ImperialRace "Imperial" [RACE:00013744]>
[02:59]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 2 not found in ImperialRace "Imperial" [RACE:00013744]>
[03:01] Checking for Errors in [37] Immersive Weapons.esp
[03:01] Checking for Errors in [38] ESFCompanions.esp
[03:03] Checking for Errors in [39] Better Dynamic Snow.esp
[03:03] Checking for Errors in [3A] WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
[03:04] Checking for Errors in [3B] aMidianBorn_ContentAddon.esp
[03:04] Checking for Errors in [3C] Complete Crafting Overhaul_Remade.esp
[03:07] Checking for Errors in [3D] Complete Alchemy & Cooking Overhaul.esp
[03:10] Checking for Errors in [3E] Enhanced Landscapes Standalone Marsh Pines.esp
[03:10] Checking for Errors in [3F] Enhanced Landscapes Oaks Standalone.esp
[03:10] Checking for Errors in [40] CWIELnFXPatch.esp
[03:10] Checking for Errors in [41] Endgame NPC Overhaul.esp
[03:11] Checking for Errors in [42] SRLE Extended LOTD - NPC Retexture Merged.esp
[03:13] Checking for Errors in [43] SkyrimCoinReplacerRedux.esp
[03:13] Checking for Errors in [44] Realistic Boat Bobbing.esp
[03:13] Checking for Errors in [45] SLO_StoneWalls.esp
[03:13] Checking for Errors in [46] Skyrim Immersive Creatures - DLC2.esp
[03:15] Checking for Errors in [47] MoonAndStar_MAS.esp
[03:15] [REFR:47011E82] (places MASPowerCore [sTAT:47011E81] in GRUP Cell Persistent Children of KagrenarDepths "Kagrenar Depths" [CELL:4700C663])
[03:15]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02039A41] < Error: Could not be resolved >
[03:15] [REFR:47011E84] (places MASPowerCore [sTAT:47011E81] in GRUP Cell Persistent Children of KagrenarDepths "Kagrenar Depths" [CELL:4700C663])
[03:15]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02039A43] < Error: Could not be resolved >
[03:15] [REFR:47011E88] (places MASPowerCore [sTAT:47011E81] in GRUP Cell Persistent Children of KagrenarDepths "Kagrenar Depths" [CELL:4700C663])
[03:15]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02039A42] < Error: Could not be resolved >
[03:16] [iNFO:4700C054] ('No, but the way Bal talked about him, I figured he was important. Whatever your business was with him, I'm glad it ended peacefully. He seemed nice.' in GRUP Topic Children of MASSelyseDialogNerevarineAliveTopic "I found the man I was looking for. Did you know who he was?" [DIAL:4700C031])
[03:16]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0202CD4A] < Error: Could not be resolved >
[03:16] Checking for Errors in [48] Undeath.esp
[03:16] NecroLichTransformationRitualEffect "Unbind Soul" [MGEF:48097B79]
[03:16]     MGEF \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [040A1A8F] < Error: Could not be resolved >
[03:16] NecroBook01PuzzleControllerBase [ACTI:4813E8C2]
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8C4] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8BE] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8C1] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8B7] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8BB] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8C5] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8BF] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8B9] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8B8] < Error: Could not be resolved >
[03:16]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0413E8BC] < Error: Could not be resolved >
[03:16] NecroShadeChest "Altar Chest" [CONT:48041BBB]
[03:16]     CONT \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0403F148] < Error: Could not be resolved >
[03:19] Checking for Errors in [49] Training Dummies & Targets - Falskaar Edition.esp
[03:20] Checking for Errors in [4A] RelightingSkyrim-FULL.esp
[03:20] Checking for Errors in [4B] SkyrimsUniqueTreasures.esp
[03:20] Checking for Errors in [4C] Better Vampires.esp
[03:22] Checking for Errors in [4D] Chesko_WearableLantern.esp
[03:22] Checking for Errors in [4E] Brevi_MoonlightTalesEssentials.esp
[03:22] Checking for Errors in [4F] Heads Up Display Merge.esp
[03:23] Checking for Errors in [50] Thunderchild - Epic Shout Package.esp
[03:24] Checking for Errors in [51] Atlas Legendary.esp
[03:25] Checking for Errors in [52] Undeath Immersive Lichdom V3.esp
[03:25] Checking for Errors in [53] Falskaar - Notice Board.esp
[03:25] Checking for Errors in [54] Inigo.esp
[03:25] CameronUnique "Cameron" [NPC_:540A7A9B]
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 24 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 26 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 28 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 29 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 31 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 44 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 45 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 46 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 47 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 48 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 49 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 50 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 51 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 52 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 53 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 54 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 56 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 57 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 58 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 59 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 70 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 73 not found in NordRace "Nord" [RACE:00013746]>
[03:25]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 74 not found in NordRace "Nord" [RACE:00013746]>
[03:25] [NAVM:001062FA] (in GRUP Cell Temporary Children of LangleyGrounds1 [CELL:00008FC2] (in Tamriel "Skyrim" [WRLD:0000003C] at 17,16))
[03:25]     NAVM \ Record Header \ Record Flags -> <Unknown: 11>
[03:25] [NAVM:001062FB] (in GRUP Cell Temporary Children of LangleyWalkway1 [CELL:00008FC3] (in Tamriel "Skyrim" [WRLD:0000003C] at 16,16))
[03:25]     NAVM \ Record Header \ Record Flags -> <Unknown: 11>
[03:32] Checking for Errors in [55] Skysan_ELFX_SMIM_Fix.esp
[03:32] Checking for Errors in [56] DeadlyDragons.esp
[03:32] Checking for Errors in [57] ogDiverseDragons2 - Deadly Dragons Patch.esp
[03:33] Checking for Errors in [58] InigoMCM.esp
[03:33] Checking for Errors in [59] TradeBarter.esp
[03:33] Checking for Errors in [5A] Collectables and Treasures Merged.esp
[03:33] Checking for Errors in [5B] Bring Out Your Dead - Legendary Edition.esp
[03:34] Checking for Errors in [5C] Immersive Patrols II.esp
[03:34] Checking for Errors in [5D] Immersive Horses.esp
[03:34] Checking for Errors in [5E] Aurora - Standing Stones of Skyrim.esp
[03:35] Checking for Errors in [5F] Weapons_Armors Merged.esp
[03:35] Checking for Errors in [60] dD - Enhanced Blood Main.esp
[03:35] Checking for Errors in [61] konahrik_accoutrements.esp
[03:36] Checking for Errors in [62] Wyrmstooth - Dragon Lore.esp
[03:36] Checking for Errors in [63] SofiaFollower.esp
[03:37] Checking for Errors in [64] DawnguardArsenal.esp
[03:37] Checking for Errors in [65] Undeath patches Merged.esp
[03:37] Checking for Errors in [66] DynDOLOD Addons.esp
[03:37] Checking for Errors in [67] LADX.esp
[03:37] Checking for Errors in [68] ForgottenCity.esp
[03:37] 000FCMetellus "Jarl Metellus" [NPC_:68031A95]
[03:37]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010A02B3] < Error: Could not be resolved >
[03:37]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [010A02A3] < Error: Could not be resolved >
[03:37]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01032135] < Error: Could not be resolved >
[03:37]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0104688A] < Error: Could not be resolved >
[03:37]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0102BBB3] < Error: Could not be resolved >
[03:37]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01032180] < Error: Could not be resolved >
[03:38] 000FCManequinMale [NPC_:6808CA94]
[03:38]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 24 not found in ManakinRace "Nord" [RACE:0010760A]>
[03:40] 000FCQuestBrolDialogueB06 [DLBR:68089692]
[03:40]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[03:40] Checking for Errors in [69] WheelsOfLull.esp
[03:40] _Lull_CaveLever "Lever" [ACTI:6946A26A]
[03:40]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0446A274] < Error: Could not be resolved >
[03:40]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0446A276] < Error: Could not be resolved >
[03:40]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0446A26D] < Error: Could not be resolved >
[03:40]     ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0446A272] < Error: Could not be resolved >
[03:44] Checking for Errors in [6A] SOS merged.esp
[03:44] Checking for Errors in [6B] 3DNPC Alternative Locations.esp
[03:44] Checking for Errors in [6C] Save the Dark Brotherhood!.esp
[03:44] Checking for Errors in [6D] RBB - Wyrmstooth.esp
[03:44] [REFR:08219A59] (places [02002E6A] < Error: Could not be resolved > in GRUP Cell Temporary Children of WyrmstoothSettlement03 [CELL:08000E13] (in WyrmstoothWorld "Wyrmstooth" [WRLD:08000D62] at -2,4))
[03:44]     REFR \ NAME - Base -> [02002E6A] < Error: Could not be resolved >
[03:44] [REFR:08219A56] (places [02002E6A] < Error: Could not be resolved > in GRUP Cell Temporary Children of [CELL:08000E61] (in WyrmstoothWorld "Wyrmstooth" [WRLD:08000D62] at -2,5))
[03:44]     REFR \ NAME - Base -> [02002E6A] < Error: Could not be resolved >
[03:44] Checking for Errors in [6E] konahrik_accoutrements_db.esp
[03:44] Checking for Errors in [6F] PrvtIRoyalArmory.esp
[03:45] Checking for Errors in [70] The Paarthurnax Dilemma.esp
[03:45] Checking for Errors in [71] Skyrim Immersive Creatures - Patch.esp
[03:45] Checking for Errors in [72] Isharas_TNB_LoTD_Addon.esp
[03:45] Checking for Errors in [73] MoonAndStar_Undeath_compat.esp
[03:45] Checking for Errors in [74] BooksOfSkyrim.esp
[03:45] Checking for Errors in [75] PreventsAccidentPickUp.esp
[03:45] Checking for Errors in [76] Luna_GoV.esp
[03:45] Checking for Errors in [77] Minerva.esp
[03:45] Checking for Errors in [78] Toccata.esp
[03:45] Checking for Errors in [79] Celestine.esp
[03:46] Checking for Errors in [7A] FNIS.esp
[03:46] Checking for Errors in [7B] FNISSexyMove.esp
[03:46] Checking for Errors in [7C] SOSRaceMenu.esp
[03:46] Checking for Errors in [7D] XPMSE.esp
[03:46] Checking for Errors in [7E] Crime Overhaul.esp
[03:46] Checking for Errors in [7F] OBISDB.esp
[03:46] Checking for Errors in [80] Ursine Armor Pack.esp
[03:46] Checking for Errors in [81] MashupUNP.esp
[03:46] Checking for Errors in [82] MidnightBreed.esp
[03:46] [REFR:000C83C4] (places MiscSackLargeFlat02 "Large Sack" [CONT:00097F6E] in GRUP Cell Temporary Children of WhiterunBelethorsGeneralGoods "Belethor's General Goods" [CELL:000165B3])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] Checking for Errors in [83] EC Clothes.esp
[03:46] Checking for Errors in [84] WestWindAssault.esp
[03:46] Checking for Errors in [85] Shocky500.esp
[03:46] [REFR:000B3390] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of LargashburShagrolsLonghouse "Largashbur Longhouse" [CELL:0001525C])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] [REFR:000912BD] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of FaldarsTooth01 "Faldar's Tooth" [CELL:00015286])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] [REFR:000C9620] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of WindhelmBrunwulfFreeWintersHouse "Brunwulf Free-Winter's House" [CELL:0001678B])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] [REFR:0008DB8A] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of ForsakenCave02 "Forsaken Crypt" [CELL:0002FD85])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] [REFR:000ABBA3] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of LiarsRetreat01 "Liar's Retreat" [CELL:000AA20C])
[03:46]     REFR -> Record marked as deleted but contains: Virtual Machine Adapter, Base
[03:46] [REFR:000D5C12] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of SolitudeRadiantRaiment "Radiant Raiment" [CELL:00016A0F])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] [REFR:000E623A] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of RiftenMistveilKeep "Mistveil Keep" [CELL:00016BD2])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] [REFR:000432DE] (places ArmorHideHelmet "Hide Helmet" [ARMO:00013913] in GRUP Cell Temporary Children of TolvaldsCave01 "Tolvald's Cave" [CELL:00015201])
[03:46]     REFR -> Record marked as deleted but contains: Base
[03:46] Checking for Errors in [86] hothtrooper44_ArmorPatch.esp
[03:46] Checking for Errors in [87] AetheriumSwordsnArmor.esp
[03:46] Checking for Errors in [88] Unique Uniques.esp
[03:46] Checking for Errors in [89] GuardAnimationsGDO.esp
[03:46] Checking for Errors in [8A] DawnguardArsenal_CCOR Compatibility Patch.esp
[03:46] Checking for Errors in [8B] Dual Wield Parrying_SKSE.esp
[03:46] Checking for Errors in [8C] WM Trap Fixes.esp
[03:46] Checking for Errors in [8D] Better Stealth AI for Followers.esp
[03:47] Checking for Errors in [8E] Thief skills rebalance for Ordinator.esp
[03:47] Checking for Errors in [8F] SimplyKnock.esp
[03:47] Checking for Errors in [90] konahrik_acc_WAFR_CCOR.esp
[03:47] Checking for Errors in [91] 3DNPC CCOR.esp
[03:47] Checking for Errors in [92] Lore Weapon Expansion.esp
[03:47] Checking for Errors in [93] PrvtI_HeavyArmory.esp
[03:48] Checking for Errors in [94] Wyrmstooth - Craftable Sets.esp
[03:48] Checking for Errors in [95] imp_helm_legend.esp
[03:48] Checking for Errors in [96] More Interesting Loot for Skyrim.esp
[03:50] Checking for Errors in [97] Weapons and Armors Attributes.esp
[03:50] Checking for Errors in [98] FISS.esp
[03:50] Checking for Errors in [99] Animals Merged.esp
[03:50] Checking for Errors in [9A] Bathing in Skyrim Merged.esp
[03:50] Checking for Errors in [9B] Faces Merged.esp
[03:51] Checking for Errors in [9C] ForgottenCity Patches Merged.esp
[03:51] Checking for Errors in [9D] WondersofWeather.esp
[03:51] Checking for Errors in [9E] Gildergreen Regrown.esp
[03:51] Checking for Errors in [9F] LustmordVampireArmor.esp
[03:51] Checking for Errors in [A0] Ordinator - Perks of Skyrim.esp
[03:53] Checking for Errors in [A1] Footprints.esp
[03:53] Checking for Errors in [A2] MoonAndStar_ImmersionPatch.esp
[03:54] Checking for Errors in [A3] DSAMG - Greybeard Fix.esp
[03:54] Checking for Errors in [A4] DSAMG - Miraak Music Fixes.esp
[03:54] Checking for Errors in [A5] Miscellaneous Merged.esp
[03:54] Checking for Errors in [A6] Alternate Start - Live Another Life.esp
[03:55] Checking for Errors in [A7] Immersive Citizens - AI Overhaul.esp
[04:03] NPCOWindhelmHilleviSleep21x8 [PACK:A7EED401]
[04:03]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> Target is not persistent
[04:03] NPCOWindhelmIdesaSadriSleep21x8 [PACK:A7EED402]
[04:03]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> Target is not persistent
[04:03] NPCOWindhelmNilsineSleep23x8 [PACK:A7EF762C]
[04:03]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> Target is not persistent
[04:03] NPCOWindhelmTovaSleep0x8 [PACK:A7EF762B]
[04:03]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> Target is not persistent
[04:03] NPCOWindhelmTorbjornSleep0x8 [PACK:A7EF7629]
[04:03]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> Target is not persistent
[04:03] NPCOWindhelmViolaGiordanoSleep0x8 [PACK:A7F06945]
[04:03]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> Target is not persistent
[04:04] Checking for Errors in [A8] ELE_Legendary_Fs_Wt_Lite.esp
[04:04] Checking for Errors in [A9] Whistling Mine.esp
[04:04] Checking for Errors in [AA] NSUTR - Merged.esp
[04:05] Checking for Errors in [AB] Darkwater Crossing.esp
[04:05] Checking for Errors in [AC] Shor's Stone.esp
[04:05] Checking for Errors in [AD] Ivarstead.esp
[04:05] Checking for Errors in [AE] Relationship Dialogue Overhaul.esp
[04:10] Checking for Errors in [AF] Kynesgrove.esp
[04:11] Checking for Errors in [b0] Karthwasten.esp
[04:11] Checking for Errors in [b1] Soljund's Sinkhole.esp
[04:11] Checking for Errors in [b2] Snazzy Overhaul Patches Merged.esp
[04:11] Checking for Errors in [b3] Arthville Patches Merged.esp
[04:11] Checking for Errors in [b4] FarmhouseChimneys - Merged.esp
[04:11] Checking for Errors in [b5] Provincial Courier Service.esp
[04:11] Checking for Errors in [b6] RDO Merged.esp
[04:11] Checking for Errors in [b7] Trees and Flora Merged.esp
[04:13] Checking for Errors in [b8] RealisticWaterTwo.esp
[04:13] Checking for Errors in [b9] AOS.esp
[04:14] Checking for Errors in [bA] Vivid Weathers - Merged.esp
[04:16] Checking for Errors in [bB] IcePenguinWorldMap.esp
[04:16] Checking for Errors in [bC] CACO - Patches.esp
[04:17] Checking for Errors in [bD] LOTD Patches Merged.esp
[04:17] Checking for Errors in [bE] ICH Patches Merged.esp
[04:17] Checking for Errors in [bF] CR Merged with Empty Master.esp
[04:19] Checking for Errors in [C0] Scarcity - Less Loot Mod.esp
[04:19] Checking for Errors in [C1] Bashed Patch, 0.esp
[04:23] Checking for Errors in [C2] ASIS-Dependency.esp
[04:23] All Done!

 

 

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Going through the right pane and inspecting the records, one by one, I see that the "error: could not be resolved" also shows in the table (see image):

 

O7p4Ghz.jpg

 

It allows me to right click and remove it. So this is how you do it?

You probably shouldn't remove those records, you won't have a lighting template. carry over from the left of it and overwrite it.

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I am going to let Nozzer decide if he wants to add that as I am going to be busy over the next few weeks got a few festivals coming up then a tour during August it's coming up to my busy time of year so won't have much time to look at much.

 

what is up with my spelling today lol.

NOOOOZZZEEER!!! nudge nudge

Link to comment

If the author of this new mod setup would be so kind to answer this question it would be great.  I am looking to add some improved spell casting animations that I like into my game, as I feel beths built in ones are kind of..well..flat and not very epic and spell casting like.  My question is where would I put those? Any that you would recommend to work well with your setup? Thank you so much for this new and up to date guide, I miss Neovalens, as I used it up until SE came out, but with a lack of skse 64 Im coming back to Oldrim until it comes out, so thank you again for continuing his great work!

Edited by RyuDraconis
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I said recently there's not likely to be any new big additions very soon cause we want someone other than myself, Lexy and Darth to really put some time into the guide and see what's working and what needs repair/replacement. This still stands.

 

There may be small changes made etc, but that's about all for a while.


If the author of this new mod setup would be so kind to answer this question it would be great.  I am looking to add some improved spell casting animations that I like into my game, as I feel beths built in ones are kind of..well..flat and not very epic and spell casting like.  My question is where would I put those? Any that you would recommend to work well with your setup? Thank you so much for this new and up to date guide, I miss Neovalens, as I used it up until SE came out, but with a lack of skse 64 Im coming back to Oldrim until it comes out, so thank you again for continuing his great work!

Put them in the same section that you do all the other animation and skeleton type mods. As for any particular ones, none spring quickly to mind.

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I've had a bit on idea what perhaps we could do with is a small team say 3 or 4 people who would be will be just play the game and then provide me, Darth and Nozzer feedback on there experiences. That way we know where things need to be tweaks what mods aren't really working or are not really needed for this setup.

 

if this is of interest for some of you then maybe PM me, Darth or Nozzer and we'll sort out the best way to do this.

Link to comment

First off, thank you for this great guide and all the work you put into it. Just recently came back to Oldrim (because no SKSE64) and really didn't have the nerv to get my own setup up and running.
 
So now after I have installed this guide, I came across a wierd issue with a visible neck seam on all NPC and all player races which I think has to do with texture colour not fitting together properly. It's most noticible on male orcs. Don't know if it's just my OCD kicking in and it's just the way Skyrim is or if there really is a problem.

What I tinkerd with until now:

  • Tried useing Texblend for the females
  • Tried reinstalling the Mature and Skysight Textures
  • Tried moveing them to the bottom of my installed mods

Nothing helped. Here are some images:

Orc male: https://imgur.com/Mm7OhmI

Dunmar female: https://imgur.com/tf0g1oe

 

Thanks for your help in advance.

Link to comment

I've had a bit on idea what perhaps we could do with is a small team say 3 or 4 people who would be will be just play the game and then provide me, Darth and Nozzer feedback on there experiences. That way we know where things need to be tweaks what mods aren't really working or are not really needed for this setup.

 

if this is of interest for some of you then maybe PM me, Darth or Nozzer and we'll sort out the best way to do this.

I'm already doing this - and have provided information where I feel something was a bit off with the game. Mind you I'm not a graphics nerd, I think it just looks nice and I didn't even notice the "grass on roads". My focus is more on bugs/ctds/script lag and playability of the game. I will continue to report my findings (I'm at lvl 42 now and around 200-250 hours in).

 

If you'd like for me to report things in a specific way, please do tell me :)

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I said recently there's not likely to be any new big additions very soon cause we want someone other than myself, Lexy and Darth to really put some time into the guide and see what's working and what needs repair/replacement. This still stands.

 

There may be small changes made etc, but that's about all for a while.

Put them in the same section that you do all the other animation and skeleton type mods. As for any particular ones, none spring quickly to mind.

Okay fair enough Nozzer, no more recommendations for now then. I will concentrate on ctd/bug/glitch locating through a playthrough for now then. Limited time though so probably won't be on Lexy's team lol. The life of an Electrical Engineer is quite lucrative but the hours are @!$@#$^#%@!QW$&^*(

Edited by Gilgamesh2k5
Link to comment

First off, thank you for this great guide and all the work you put into it. Just recently came back to Oldrim (because no SKSE64) and really didn't have the nerv to get my own setup up and running.

 

So now after I have installed this guide, I came across a wierd issue with a visible neck seam on all NPC and all player races which I think has to do with texture colour not fitting together properly. It's most noticible on male orcs. Don't know if it's just my OCD kicking in and it's just the way Skyrim is or if there really is a problem.

What I tinkerd with until now:

  • Tried useing Texblend for the females
  • Tried reinstalling the Mature and Skysight Textures
  • Tried moveing them to the bottom of my installed mods

Nothing helped. Here are some images:

Orc male: https://imgur.com/Mm7OhmI

Dunmar female: https://imgur.com/tf0g1oe

 

Thanks for your help in advance.

it just be mee bu i can't see any seams in the pic and there are none on my game either.

 

I'm already doing this - and have provided information where I feel something was a bit off with the game. Mind you I'm not a graphics nerd, I think it just looks nice and I didn't even notice the "grass on roads". My focus is more on bugs/ctds/script lag and playability of the game. I will continue to report my findings (I'm at lvl 42 now and around 200-250 hours in).

 

If you'd like for me to report things in a specific way, please do tell me :)

 

I say for now continue what you are doing and report issue I'll want a see what Nozzer think of little idea at least i think we start on new thread on this subejct.

ok got to the npc retexture and chose the first option, guide says download this pack, SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution but that one is under old versions, should we use SRLE Extended LOTD - NPC Retextures - Conflict Resolution (Option 1) instead?

yes install SRLE Extended LOTD - NPC Retextures - Conflict Resolution (Option 1) this is cos Darth changed the name on the download page but hasn't actually changed the name of the files cos he a lazy arse. See this why people get confused sometimes and he a demented demented man lol.  I'll give him good kick up the arse next time i see him which will be a few weeks. I would change it but i cant as I don't have access to the Nexus Page (obviously he does trust me enough :dry: ) but I will tweak the guide.

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it just be mee bu i can't see any seams in the pic and there are none on my game either.

 

 

I say for now continue what you are doing and report issue I'll want a see what Nozzer think of little idea at least i think we start on new thread on this subejct.

yes install SRLE Extended LOTD - NPC Retextures - Conflict Resolution (Option 1) this is cos Darth changed the name on the download page but hasn't actually changed the name of the files cos he a lazy arse. See this why people get confused sometimes and he a demented demented man lol.  I'll give him good kick up the arse next time i see him which will be a few weeks. I would change it but i cant as I don't have access to the Nexus Page (obviously he does trust me enough :dry: ) but I will tweak the guide.

Well, option 1 if you went with option 1 right? Cause my OSEX loving ass went with option 2 for pretty people

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