Jailhouseblues Posted August 31, 2016 Posted August 31, 2016 Sorry for the double post as it wouldn't let me edit the previous for some reason, but I discovered that when I put the Trees Megapatch below DynDOLOD Output at the left pane, the missing LODs appear in-game. However, obviously, I get LOD mismatch with the pine trees. So I can't just keep the mod there. At least this tells me that it's some sort of an overwrite issue. Though I've yet to discover which mod is the culprit. Everything seems perfectly fine.
InstantKor Posted September 1, 2016 Posted September 1, 2016 There is a readme with EVT that explains step by step how to enable ultra trees generation, but it takes much longer to generate everything but the results are worth it. You have actually ALL trees visible at any time (lods) in the world instead of normal lods limited by the fTreeLoadDistance in the skyrimpref.ini.What is the performance impact like with having full 3d lods for the trees? Im very interested in this now!
InstantKor Posted September 1, 2016 Posted September 1, 2016 Since it is said to install the 1k grass textures for Unique Grasses and Groundcovers should that also be done for Verdant too? There is a 1k download in the optionals.
Teos Posted September 1, 2016 Posted September 1, 2016 ok ppl silent moon camp won't let me in whenever i try to get in to kill the bandit there i get an instant ctd can anyone check it out for me see if it is something with the guide or just my game screwing with me again
paul666root Posted September 1, 2016 Posted September 1, 2016 Dear Paul, may i ask why you removed Skyrim Bridges, my merge didn't bring up any nav mesh problems as mentioned in an earlier post. It's no biggy...just curious Berndaroythese nav mesh conflicts are not shown in merge plugins but in xEdit. Look in the worldspace ssection and you will see many many conflicts.
Hodegar Posted September 1, 2016 Posted September 1, 2016 Will they cause CTD tho? Or impossible to say without further testing?
paul666root Posted September 1, 2016 Posted September 1, 2016 Will they cause CTD tho? Or impossible to say without further testing?i pulled for now because this requires further testing. I don't recommend using it for now until these things are fixed.
cstarkey42 Posted September 1, 2016 Posted September 1, 2016 I noticed you added Verdant and Unique Grasses. Verdant states that Unique Grasses isn't needed and shouldn't be used with his mod, escpecially since his mod already includes the textures from UG and a lot more. Also, instead of the fall leaves why don't you use a mod that has terrain parallax, such as Amidianborn Landscapes or, my preference, Skyrim HD - Terrain Parallax Tribute? I actually have Amidanborn first and then override with Skyrim HD since AMB covers a few areas that SHD doesn't touch.
Astakos Posted September 1, 2016 Posted September 1, 2016 I noticed you added Verdant and Unique Grasses. Verdant states that Unique Grasses isn't needed and shouldn't be used with his mod, escpecially since his mod already includes the textures from UG and a lot more. Also, instead of the fall leaves why don't you use a mod that has terrain parallax, such as Amidianborn Landscapes or, my preference, Skyrim HD - Terrain Parallax Tribute? I actually have Amidanborn first and then override with Skyrim HD since AMB covers a few areas that SHD doesn't touch.How does this combination blend with Noble Skyrim textures as the primary texture overhaul?
paul666root Posted September 1, 2016 Posted September 1, 2016 I noticed you added Verdant and Unique Grasses. Verdant states that Unique Grasses isn't needed and shouldn't be used with his mod, escpecially since his mod already includes the textures from UG and a lot more. Also, instead of the fall leaves why don't you use a mod that has terrain parallax, such as Amidianborn Landscapes or, my preference, Skyrim HD - Terrain Parallax Tribute? I actually have Amidanborn first and then override with Skyrim HD since AMB covers a few areas that SHD doesn't touch.I think UG has assets the verdant does not. Can't check now not at home.I'll look at the others.
minos55 Posted September 1, 2016 Posted September 1, 2016 ok ppl silent moon camp won't let me in whenever i try to get in to kill the bandit there i get an instant ctd can anyone check it out for me see if it is something with the guide or just my game screwing with me again if you have crash fixes, you should get a message what does it say?
Monobloc Posted September 1, 2016 Posted September 1, 2016 What is the performance impact like with having full 3d lods for the trees? Im very interested in this now!You won't have full 3d lods but optimized hybrid lods(sheson doc in the subfolder ultra trees of dyndolod explains it), It will most likely impact more the vram usage than performance. You must generate 3d lods from a mod that comes with them like EVT (I tried to generate from SFO, instant CTD ingame) And these ultra trees will be visible only to a certain extent around you, then billboards are the furthest. Let's say you have 4 grids around your players. You have the cell where he is where everything is generated limited to 5, then 6 to xx : level 4 lods (there you'll see ultra trees) then level 8 lods (billboards) and level 16 lods (billboards) (explains what I mean : https://staticdelivery.nexusmods.com/mods/110/images/4834-1-1327320286.jpg ) Non coloured = grid generate, red = hybrid lods visible grid, green = level 8 (billboards lod), blue = level 16 (billboards lod) To be honest I didn't notice a drop because of my 1080 in that way, I just have a CPU bottleneck that limits my performance so I can't tell much.
minos55 Posted September 1, 2016 Posted September 1, 2016 (edited) You won't have full 3d lods but optimized hybrid lods(sheson doc in the subfolder ultra trees of dyndolod explains it), It will most likely impact more the vram usage than performance. You must generate 3d lods from a mod that comes with them like EVT (I tried to generate from SFO, instant CTD ingame) And these ultra trees will be visible only to a certain extent around you, then billboards are the furthest. Let's say you have 4 grids around your players. You have the cell where he is where everything is generated limited to 5, then 6 to xx : level 4 lods (there you'll see ultra trees) then level 8 lods (billboards) and level 16 lods (billboards) (explains what I mean : https://staticdelivery.nexusmods.com/mods/110/images/4834-1-1327320286.jpg ) Non coloured = grid generate, red = hybrid lods visible grid, green = level 8 (billboards lod), blue = level 16 (billboards lod) To be honest I didn't notice a drop because of my 1080 in that way, I just have a CPU bottleneck that limits my performance so I can't tell much.what cpu do you have? Edited September 1, 2016 by minos55
Teos Posted September 1, 2016 Posted September 1, 2016 if you have crash fixes, you should get a message what does it say?i have crash fixes and it gives me no messages it just crash whenever i try to get into the interior cell i looked the form id of silent moon camp up in xEdit but i don't know how to resolve conflicts , that is a screenshot of what i found https://imgur.com/a/RNIhW any ideas ?
Recommended Posts