TechAngel85 Posted March 8, 2016 Posted March 8, 2016 Sorry, we only support the latest version of the Guide.
Kelmych Posted March 8, 2016 Posted March 8, 2016 I also starting testing it in conjunction with rhe current STEP extended.
TechAngel85 Posted March 8, 2016 Posted March 8, 2016 I've been wanting a lighting and weather overhaul for STEP for a while now. It's one area that I've been trying to work into the Guide and eventually separate the mods out into an official pack. With Vividian Weathers, it might just be the ticket for weathers without having to grab multiple mods and piece them together. I'll be starting a new game shortly.
Mandalay Posted March 8, 2016 Posted March 8, 2016 (edited) for information during my test based on the last step core but with some other mods in conflit for the weather part- Step vanilla optimised texture pack- Step compilation installer- Skyrim HD Lite- enhanced night in conflict for the enb part- realistic water two- both step package (see weather part)- SMIM- DROPS- Embers HD- Usleep probably some file iforgot to hide in all of this but it gives you a first idea. it was a quick installation. it might just be the ticket for weathers without having to grab multiple mods and piece them together TechAngel85, especially now that the weather package in no more supported if i'm right by his author. Inside a step installation it would be a great improvement. Sorry, we only support the latest version of the Guide.It was just for fun :: I still have an old installation on one of my computers. Edited March 8, 2016 by Mandalay
TechAngel85 Posted March 8, 2016 Posted March 8, 2016 Texture conflicts are normal and this mod should overwrite most of the textures. What I referred to earlier were to conflicts in the plugin with other plugins in STEP.
Mandalay Posted March 8, 2016 Posted March 8, 2016 yes, texture for weather part but almost meshes for the enb part
Darth_mathias Posted March 9, 2016 Posted March 9, 2016 hi small issue with vivid weathers flickering to darkness when moving the mouse this on a brand new game: Mouse slighty moved: Any suggestions on how to stop this flickering would be awesome.
Mangaclub Posted March 9, 2016 Author Posted March 9, 2016 - flickering interior brightness after changing the mcm settings? just save and reload ;)
Darth_mathias Posted March 9, 2016 Posted March 9, 2016 (edited) - flickering interior brightness after changing the mcm settings? just save and reload ;)i haven't touched the MCM at all and it was doing this saved and reloaded 3 time and it is stil doing it going to redownload and reinstall and see if that fixes it Edited March 9, 2016 by Darth_mathias
Mangaclub Posted March 9, 2016 Author Posted March 9, 2016 hmm so oyu have everything set at vanilla value and it flickers?
Darth_mathias Posted March 9, 2016 Posted March 9, 2016 hmm so oyu have everything set at vanilla value and it flickers?yes I have even created a new profile in MO disabled all mods but vivid Weathes. SKSE, and One Tweak and it still flickers.
Mangaclub Posted March 9, 2016 Author Posted March 9, 2016 (edited) that sounds borked... and without onetweak ? Got all skyrim prefs right? Edited March 9, 2016 by Mangaclub
Darth_mathias Posted March 9, 2016 Posted March 9, 2016 (edited) that sounds borked... and without onetweak ? Got all skyrim prefs right?figured it out and working ini file had iRadialBlurLevel=2 instead of iRadialBlurLevel=1 also think Alternate start was doing some weridness too. but it all ok now. Edited March 9, 2016 by Darth_mathias
Kesta Posted March 9, 2016 Posted March 9, 2016 (edited) Vivid Weathers doesn't touch interior lighting at all, the "interior darkness" feature work the same as if you casted a spell (like the orc racial power), except it last forever, but the effect is off when not on interior. Can you double check you don't have any scripts in your data folder (from the CK typically) that could alter the vanilla scripts for this effect (MagicImodBasicScript.pex), and provide a papyrus log in case something is wrong on this side ? While we're at it, if you only have VW, SKSE and OneTweak, I wouldn't mind a savegame with the bug in as well, could help figure out what the **** is going on with this feature. Edit : bah, nvm, took me longer to write this than for you to solve the issue >_ Edited March 9, 2016 by Kesta
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now