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  1. Hello to all. I have a question about world space terrain and xEdit script: By giving X and Y values position, it is possible to know the Z value of terrain at that position? Please see the attachment for more details. Thank you!
  2. Alright, someone needs to explain this to me like I'm 5. I'm trying to use the "Open Cities Xedit Converter and Patcher" to patch a mod. However, every time I apply the script, I get the following error: "One or more files are incorrectly loaded" "[00:00] Script Terminated itself, Resu...
  3. Hello, need help trying to troubleshoot my LODs. I have set all of the sanctuary buildings (roofs, carports and dormers included) with record flags of FullLod and Persistent but some parts of the structure are still not visible when generating or running xlodgen. I have attached the plugin in questi...
  4. It seems to me that the latest version 4.1.5f is considerably slower loading the plugins compared to the 4.0.x versions. At least that's my impression. It looks to me as if it doesn't use the cache. I have about 850 plugins and it takes SSEEdit about 75 seconds to load them all. Anyone else hav...
  5. I have an allergy to "Cash Shops" in games, so when one appeared in F4 & SSE, I permanently* deleted both games from my Steam Account. For me it's far worse than F76, because I knew F76 had a cash shop the day it was revealed at E3, not added to games I only bought because they have not got a c...
  6. I learned just recently that: 1) CK doesn't just play around with esps but also generates a lot of files needed to make stuff work, like lip files 2) it's possible to make TES5edit generate a SEQ file, to make quests work So, I hate CK and so far I avoided it as much as I could. I was...
  7. Hi, It's been so long since I've looked at AutoClean in SSEEdit, I can't remember, but I thought in older versions of SSEEdit Skyrim.esm was listed at top? Update.esm is the first listing. If I try to expand clicking on + I don't see Skyrim.esm being listed... If I run SSEEdit Skyrim.esm shows...
  8. I recently upgraded to Win 11, so this may be an interaction between DynDOLOD and Win 11, but xLODGen and xEdit both honor the theme output font-color/background, while DynDOLOD/TexGen do not. xEdit xLODGen DynDOLOD/TexGen Wondering how to fix this, as my global...
  9. I need some help so I'm trying to use a FNVEDIT backup file for a mod but it wont let me. It's no longer tagged as an esp file. Somehow when I was editing the mod it deleted things. I'm trying to see if the back up file still has the things that got deleted. Example the original mod had armor in the...
  10. Why : In Kvatch Rebuilt, the Kvatch worldspace is not at the "right" place on the Tamriel map. (Entrance at 28, -4 instead of -36, -4.) I was thinking I could export all the objects in the worldspace, edit the position with a python script and put them in a patch esp. I found a tool for Fallo...
  11. Can anyone tell me what the "DNAM - Direction Material" records are and what they're used for? I'm specifically interested in the "Max Angle" record and its purpose/use. For example it is used while applying the snow shader to objects and different object have different angle values. I can't seem to...
  12. I love the guide (been using it for years and love the efforts you guys have put into enhancing the vanilla game), but I have an issue/question about Alternate Start being a requirement for the patch. Why? Don't get me wrong it's a fantastic mod with all the options available, but, not everyone wa...
  13. Hey. It took awhile, but some mods finally got me to start looking under the hood. I'm trying to learn how to use xEdit, use "The Method", make patches, make a mod maybe... I have hit a logical wall. I just don't understand what I'm looking at enough. Using The Method, I created a fresh in...
  14. I've spent the last several hours tearing my hair out while troubleshooting an issue where a temporary reference override in an ESM plugin was completely ignored by the game as if it didn't exist in the plugin. The console would show that the last overriding plugin was not the expected one but the o...
  15. Hello team! So I was trying to use JK's Skyrim AIO in a modular way, by removing parts of it I don't want. I followed gamerpoets video "JKs modular Skyrim", and removed the entirety of Dawnstar from the mod, by going to the references and cells, and right clicking "remove". However I fail...
  16. Greetings, For the last week or so I have been brewing on the AVO wabbajack modlist getting the flavours just right. A couple of hours ago I booted up SSEEdit to remove a placed NPC from the 'quiet Myrwatch portal' mod from Nexus but SSEEdit would only pick vanilla skyrim files. I then ran Mod...
  17. I'm having trouble being able to copy as a new record for certain items in SF1Edit. For example, I need to copy a cell as a new record but only "copy as override" and "deep copy as override" show up. However, when inspecting someone else's mod I noticed that person managed to make a copy of a new re...
  18. Using xEdit. To simplify things, we'll work with only the HvacUnit01 object. I want to understand the factors involved so I can learn to troubleshoot this myself, hence this is not "how do I fix my buggy load order", but instead "how do I track why it is buggy". My current understanding is thus...
  19. When load a ESP or ESM in CK I read sometimes more or less often like this "xxx should be persistent but it is not persistent". Is there a way (probabyl by script) to set all these persistent?
  20. Greetings, first time posting on this board. Apologies if I'm in the wrong forum; I did run searches. Anyhow, I recently added Dawn of Skyrim to my load order, but there's a problem: the mod author recently changed the name of the esp. Currently it is Dawn of Skyrim.esp. Previously it was B...
  21. xEdit Guide This is a comprehensive guide to the xEdit programs (TES4Edit, FO3Edit, FVNEdit, TES5Edit, FO4Edit, SSEEdit).
  22. There are mods that just slap "Initially Disabled" as a record flag when they want to disable certain objects (clutter, flora), and call it a day - which is not a good practice. PlayerRef is missing, with "set enable state to opposite of parent", as well as Z axis at -30000. AFAIK, this is a proper...
  23. Hopefully I didn't miss anything too obvious but I'm having a small issue. Before I got anniversary edition I would do a merged patch after finishing my load order without issue but now that AE added a ton of mods I get an error that xedit can only add 253 out of 307 masters. I tried filtering for...
  24. Following the STEP guide, I quick-auto-cleaned Dawnguard.esm twice, but when I attempted the manual cleaning I couldn't 'Apply Filter for Cleaning' per instructions in the AFKMods guide. (I'm using TES5Edit v4.0.2) Can I safely edit the records without applying the filter, or should I just skip manu...
  25. Hey guys ! First of all i'm sorry if i'm a bit dumb, never modded in my life So, i'd like to add spells and magic effects fron Melee Power Knockback to Precision - Unofficial Locational Damage Framework The idea is for the knockback effect to be usable in the .YAML file from the locationa...
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