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baronaatista

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Everything posted by baronaatista

  1. Just downloaded Shadow Boost to try to even out my FPS in some trouble areas - saw this post, confirmed to cause CTD's with Vintage Film Looks ENB + ReShade. Did some testing, found that it seems to work at least with ENB 3.11 + Pathos ENB, which is designed for True Storms and/or Vivid Weathers. Currently testing TS/VW/Darker Nights with the Weather Synergy patch and Pathos ENB + Shadow Boost. Initial impressions are not great but I'm going to test it a bit and maybe try out some others. *edit - I find it odd not to mention a known CTD causing incompatibility on the guide, or the Shadow Boost main page, especially with something as common as ReShade.
  2. Can't recommend Start Me Up enough, the way it handles everything is just perfect. Only issue is that it edits MQ102, which Some Assembly Required (a core mod for myself) also does. Result is that it hitches on 'put fusion core in power armor' quest stage... possible to console command past but obviously that's not ideal.
  3. I've personally been waiting for SSE support and hopefully Fallout 4? Will be jumping in and seeing what I can do now though. I feel like the community is in a bit of a holding pattern until we can get the MO/NMM situation sorted better, and SKSE64/SkyUI kicking.
  4. SRO for Special Edition + update for Oldrim is up and ready to go on ModDB; Skyrim Realistic Overhaul 10g of high quality textures, closer to vanilla in style than Noble, and better quality than SkyrimHD. Hurray!
  5. I don't use the guide so I can't speak to any specifics there, but as far as my understanding of the game goes (which is certainly limited) your heavy armor skill should by itself influence your armor rating with heavy peices - similarly your skill with one handed/bows should influence those numbers. If you have leveled these skills in that time and not light armor... then those numbers should indeed change while light armor remains the same.
  6. If I'm not mistaken the levelled items CCOR can set to auto-upgrade are unique/artifact items, and doesn't apply to an ordinary set of steel plate. However, if you have leveled your heavy armor skill in that time, or perhaps gotten an enchanted ring or something with a heavy armor buff, you would see the armor rating rise accordingly. Seems like a fairly large increase to me, but especially if you've put a perk or two into heavy armor...
  7. Yeah, post by Vanat6 is for BABY, Kesta's Fallout 4 guide... and to Vanat6, neither of these guides are "STEP for Fallout 4", they are just guides hosted by users on the STEP wiki - there is no official STEP for FO4... yet.
  8. To anyone interested, the answer is found here; Interesting NPC's ...basically, its a false positive. Either xEdit isn't reading a particular record type or is just producing this weird error - one way or another it's apparently nothing to be concerned about.
  9. @Marayoor - Workshop Rearranged - Valdacils Item Sorting Patch takes care of that. Not sure if Gernash's CR does as I don't use it. Question for anyone - when I load my plugins in xEdit it tosses me all kinds of errors in 3DNPC - FO4.esp & Atomic Radio.esp; Tales from the Commonwealth[00:58] Background Loader: Error: record INFO contains unexpected (or out of order) subrecord TPIC 43495054[00:58] Background Loader: Errors were found in: [iNFO:88035356] ('Jack approached me about a year ago, told me he was my long lost twin brother. It was a surprise to say the least.' in GRUP Topic Children of [DIAL:8803DFE6])[00:58] Background Loader: Contained subrecords: ENAM TPIC PNAM GNAM TRDA NAM1 NAM2 NAM3 NAM4 NAM9 CTDA CTDA CTDA CTDA NAM0 INAM Atomic Radio[01:01] Background Loader: Error: record INFO contains unexpected (or out of order) subrecord TPIC 43495054[01:01] Background Loader: Errors were found in: [iNFO:A200101C] ('Morning Show 01A Cartoon Cat and Dog' in GRUP Topic Children of [DIAL:A2001021])[01:01] Background Loader: Contained subrecords: ENAM TPIC PNAM GNAM TRDA NAM1 NAM2 NAM3 NAM4 NAM9 CTDA CIS2 CTDA CTDA ANAM TIQS NAM0 INAM I don't believe this is a load order/conflict issue? But I'm not versed enough with xEdit to know what's going on here.
  10. I was looking for a way to do this a while back but never put the time into figuring it out. Most of the reason for that is because I tried EFF and found that I really liked it. Had played with AFT in the past and was looking for a lighter follower mod, in the exact same position as OP. I believe it does use its own framework but I found its performance impact to be negligible and its features useful. Really enjoy in particular the widgets that can be displayed and toggled for your followers, though I do wish they were slightly better designed. Anyway I imagine everyone is aware of EFF, just my two cents as I was in this exact position.
  11. Kakasi's ICE Texture
  12. Man what happened? I hate to pry, I just find it unfortunate to see a pillar of the modding community taken down. Anyway thanks a million for all your hard work Sparrow, my games and I have benefited from your efforts tremendously.
  13. Been a while, computer was having an overheating issue a couple weeks back and I never was able to take it to get checked out... on a journey through some Canadian cities right now with the GF, thinking I'm gonna wait until NMM (NMO?) gets updated and hopefully we get SKSESE(!? Lol). Very much looking forward to an updated Skyrim... was so close to achieving my 'perfect vision' before, and this update has taken care of some of the few remaining issues I had, namely z-fighting and rain occlusion (or whatever you call it).
  14. @Modhorde - again, no disrespect intended. In some ways I'm talking to myself when I was starting out here, just basing some of what I say off my own experiences. I was purposefully ignorant for a while, but slowly got pulled in more and more and found that I just enjoyed the learning, and the eventual ability to manage my own install (with massive, though mostly passive help from people like Neo, Darth, and Dread of course). I'm also not trying to suggest that theres something wrong with being confused by any of this - just that I have found that multiple readings of instructions, and careful reasoning will often answer your questions, and are often necessary even when the instructions are perfect. - if I understand correctly you merged only MLU - ICH and MLU - aMB Content.esp's? I'm just not getting errors in that esp, and I've tried. Which I have to guess means there's something funky going on. You are using the aMidianBorn ContentAddon.esp yes? the MLU patch does have that as a master so Merge Plugins shouldn't even be able to load your plugins without producing an error if that were the case, I think? Any information you can give about the error? If you delete both the patches folder and the merged plugin folder, re-download the patches and re-do the merge, does it produce the error again? The 'log' tab in Merge Plugins gives information about at least some errors, but I'm not certain how thorough it is.
  15. Immersive Armors and OBIS have masks that use slot 44. Disparity has slot 44 flagged as visible in first person, so those masks show up and obstruct vision. Kryptopyr said in that thread she will likely remove slot 44 from the race record in Disparity's next update to address the issue, so it's probably a good idea to make that change for now. The same fix is present in SRLE LOTD CR, I'm certain as a result of the same threads I checked out.
  16. lol tooting my own horn there and all I had to to was check the SRLE LOTD CR subguide to see this exact tweak being made to the race records. Still, I learned more doing the investigation myself.
  17. Pretty sure I saw this mentioned by Dunc001 a while back? Also the type of thing probably most people are not interested in at all, but it really does work quite well, and can be dropped in to just about any mod list without trouble as far as I'm aware. RBEs Enhanced 1st Person Camera Bob Standard version is a little jarring for me while jogging, but looks pretty awesome otherwise. I use the Light version and its a decent compromise, though you do miss out I believe on the heavier sprint bob.
  18. For anyone that might come across this thread, removing all the 1st person flags from Disparity's race record is an extremely overkill 'solution'. If you read the thread linked by Juaco above, you will find a pretty solid breakdown of exactly what the issue is and the best likely solution. For those interested, the issue has nothing at all to do with Disparity changing race height, and as far as I'm aware nothing to do with Enhanced Camera either. Very simply, Disparity flags certain slots to be visible in 1st person in it's race record. These slots are not conflicted with vanilla masks, which use slot 42. However Immersive Armors and OBIS use slot 44 for their masks, which is one of the slots Disparity includes in its race record. The solution is to simply remove slot 44 from Disparity's race record - Kryptopyr herself said she will be likely be including this change in the next update. To be clear, it is possible that other mods include masks that use other slots, that might also create issues in 1st person. In that case it is likely better to change the slot of said masks/headgear to slot 42 rather than remove more slots from Disparity.
  19. As an example of what I'm talking about; So I recently tried on a bandit mask in my game, and found that in 1st person, the mask was visible and blocking my vision almost completely. I know I've read something about this issue in the past but I wasn't sure about what was going on. Would have been pretty easy to just pop over to some forum and ask a question. I would have likely even gotten an answer. Instead, I decided to do some investigating. My first couple searches didn't turn up much. After just a couple minutes of re-wording my search though - 'bandit mask blocks first person view skyrim' pulled up this. A thread on the STEP forums, which details another person with the same issue, who has conveniently narrowed down at least the basic cause of the issue. A 'solution' is even provided on that thread, but feeling somewhat unsatisfied, I decided to follow a link provided by another user on that thread, which took me to the 'posts' tab on Disparity's Nexus page. Skimming through I find the post said user was referring to, which has a series of responses from Nexus users as well as Kryptopyr herself, and find that the 'solution' detailed on that thread is a massive overkill solution (it was suggested to delete all the first person slots from Disparity's race record) and that the correct solution is to simply remove slot 44, as that is the slot used by the masks from OBIS and Immersive Armors, the two mods I use that provide masks that use slot 44 - which will likely be included in the next update to Disparity. Popped back in my game to confirm after making the changes and voila! Wearing OBIS face masks and no first person obstruction. So I was able to solve my own problem without any help, and along the way I learned multiple things about Disparity, Enhanced Camera, OBIS & IA, and a bit about xEdit and Skyrim. I may have even given Dreadflopp a heads up there (unless I've missed something and there is a different solution for this problem, but the only other solution I read about was toggling camera position in RaceMenu so I don't think so). I know this isn't about guides or anything, but it is about the sheer level of effort to deal with an issue/lack of understanding, which applies. I won't even ever wear a bandit mask in Skyrim...
  20. Its obviously Dread's decision about what to do (if anything) about the Modular Patches page. That being said, I think you're missing the point. The modular patches cover much more than just the packs, and are specifically designed to allow users a high degree of customization of their install. The potential different variations on which patches to include are almost endless, and it's simply not possible to account for even a significant portion of them. In addition, in my experience, no matter how clear or precise the instructions, confusion and questions will always happen, regardless. And the information is really not all that confusing or all over the place. Again I think a couple small tweaks accomplishes everything necessary. If you continue to build on your install and work your way perhaps into SRLE or SRLE Extended LOTD, or find yourself desiring to mod Fallout: New Vegas, 3 or 4. You will find guides of similar (most of them of much greater) complexity than what is happening here, and your success with said guides - or any modding you might want do outside of a guide will depend heavily on your ability to read and re-read information until you understand it. The people that do this stuff are pretty serious about it, and I find the best mindset when approaching any set of instructions is that - not understanding is your fault. Keep reading until you do. That's not to say don't ask questions, or that you will never come across incorrect/outdated instructions. I definitely asked (and ask) my fair share of questions. I have learned though that it really is important to make your absolute best effort to understand before you do so - and that the effort to understand will actually benefit you enormously, in that you will grow to a much deeper level of understanding of how everything works, and can begin to mess around on your own. I can't tell you how much fun it is to be able to make your own additions - go hunt for mods on the nexus, vet said mods (I like to do google searches, check the 'posts' tab on the mod page, poke around on STEP forums for whatever I can find out about a mod I'm interested in, in terms of compatibility, stablility, polish, etc.), download them, pop open xEdit and see what they're doing, how they're working with my load order, if they need any patching, if I can figure out how to do said patching properly, and if it's all good, confidently make an addition to my own setup (or at least, begin to test said mod in my setup). It may seem a long way away from where you're standing knowledge-wise right now, but I promise you it really isn't. The only way to get there though is to do some reading, and to force yourself to take some responsibility for your own install. My guess is you do not need the HLE or WAA Ammo Fix/Explosive Bolts patches for your STEP:Core install. Not sure though and can't check as I don't have a STEP:Core install for reference. You can check this in xEdit - I do not have the time to explain the specifics though. There are many sources of information on this which you should be able to find with a pretty quick internet search. Here's one. EDIT - In short form, open xEdit, load up all your mods, wait for the 'background loader finished' message, expand your High Level Enemies .esp (not sure of specific name) and begin to expand it's sub-categories and check for conflicts. Conflicts have to do with the 'rule of one' and... yeah, from there, you're on your own. I've been considering creating a 'Conflict Resolution for Dummies' thread on the forums here, as I think there's some basic things that everyone should know but aren't often clearly explained outside of the technical documents, but I just barely learned this stuff myself recently and it might be prudent to understand better before I attempt to share my 'knowledge'. As for MUS, I can't reproduce an error with the merge, but I'm slightly confused by the sentence; while I was merging patches which had Morrowloot Simplied included Were you merging the MUS patches? Or a bunch of patches which included the MUS patches? Did you include MLU.esp in said patches? You should only be merging the MUS patches together to be clear. Do not include the MLU.esp, or any other patches. Other merges are to be done separately. Also be sure that you have sorted your patches alphabetically before merging.
  21. LOOT is not capable of detecting mod conflicts, so you are aware. For conflict resolution your best tools are MO and xEdit, with xEdit being perhaps the most important. If you intend to deviate from the guides in any way, becoming familiar with xEdit will be critical to understanding where mods are conflicting, and with just a little bit of knowledge you can at least begin to solve those conflicts yourself.
  22. Mod that allows you to sit anywhere is INeed. Pressing spacebar or 'jump' should allow you to stand back up.
  23. @Modhorde - no disrespect, but I don't see the issue with the individual pack pages. They are laid out correctly and the information is all there - I never had any problem understanding what to do with them. And I certainly don't think it's necessary to create an individual page detailing the specifics of how to merge your own patch for each pack. As mentioned earlier, Dreadflopp used to provide a merged patch for each pack in addition to the modular patches so users could have a nice easy time and use the whole pack or have to go through a little more effort and make their own merged patch if they wanted to be choosy. The reason he no longer does this is because he's busy with real life - and you are telling him he needs to do considerably more work for what is a temporary situation (I believe the intention is to once again provide said merged patches once he has more free time). Plus, everything you need to know to do this is already explained in detail on the 'Dreadflopps Modular Patches' page - it just needs to be read carefully. A common theme you will find with more advanced guides such as this. Although if I were to install the whole "Skyrim Gameplay Rebalance" pack, what do you mean when the notice says,"Weapons and Armors Attributes should be installed later (which means lower in the left hand menu of MO) than ASIS."? Are you saying it should look like this when installing for STEP Core below? Bashed Patch.esp ASIS-Dependency.esp ASIS.esp Weapons and Armor Attributes.esp "Weapons and Armors Attributes should be installed later (which means lower in the left hand menu of MO) than ASIS." So in the left hand pane of MO, NOT the plugins. In addition, because of the modular patches, the possible combinations for what a user could have to merge are endless - thus the necessity for the over-arching, more general instructions that are provided. This guy already does a ton of work providing and updating the patches and the pack pages - remember that he is doing all of this on his own time, for free, so that you can have a cool setup for much, much less time and effort than it would take for you to figure out how to do this all on your own.
  24. Highly doubt stronger DoF will help. And with a 2g card I'd get rid of ENB preset and use only ENBoost personally. That or absolute bare minimum when it comes to additional textures and effects.
  25. I'm realizing right now that I didn't follow your instructions for how to help lol. My intention was to do a lot of small tweaks though, wouldn't really have been practical to do a comparison for every one? Anyway I hope this is helpful, and if there is anything I can do to put this into some kind of form that is more usable I'm happy to do so. Also just wondering about the necessity for RWT/ELE/Farmhouse Chimneys info being in the 2.Other Mods section... seems like it fits more sensibly into the part about adapting STEP/SRLE installs.
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