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Everything posted by Diana_TES_GotH
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Instructions have been revised for installing TES4LL. MPGUI with installation instructions has been added to the Install Essential Utilities sections. This works for both Mod Organizer version 1.3.11 and MO2.
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ponyrider0 has created Morroblivion Reward Fix The Shirt of His Back. It has been uploaded to Morroblivion Overhaul Patch Central: Update Files: Morroblivion Reward Fix The Shirt of His Back
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ponyrider0 has created a fix for atmospheres4 + MOO blizzard bug. It has been uploaded to Morroblivion Overhaul Patch Central: Update Files: Blizzard Fix
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The next revision of the guide will be alot of work, but well worth it in the end. It is being carefully planned, and I am communicating with some authors of mods I recommend to develop my new list. It will be a blending of the guides I recommend, but not all of their modlists will be included. There will be alot of research involved. The modular build will include instructions for the user to create their own patches. I will not be creating a crpatch.esp in the end for all users. The old crpatch.esp will be removed because of it's dependency on mods that have been removed from the Nexus. On that note, I believe some mods have been removed from the Nexus because of some complaints of mod piracy. Some mods have been shared without author(s) consent. Also, some authors have withdrawn their mods for various reasons. There has been much rumor and speculation as to why, but I won't promote those topics here. If you're interested you can google search articles regarding Nexus and Bethesda. As I revise the next version of the guide, I intend to keep the majority of the modlist with the Nexus site for Oblivion mods and TES Renewal for Morroblivion mods. i'll be very careful to review the forum posts before I decide whether to keep or discard a mod. The BSA archive is not a problem for GOG users, but rather for Windows 64 users. This was discovered and fixed by the Unofficial Oblivion Patch. I should also note that I will be removing support for Wrye Bash as a mod manager. I have too much trouble with it myself on both my systems which are the latest Windows 10 updates. Mod Organizer version 1.3.11 is the most stable mod manager to use with my guide. Mod Organizer 2 is still in development and the devs are currently working to fix issues some of us are discovering as we test each new build. By the time I release the new version of Morroblivion Overhaul it may be that MO2 will be supported as well.
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Finally, I have my Morroblivion reinstalled on my laptop again. I am using MO1 because the devs are working out a few issues that were discovered for Oblivion Steam users and Landscape LOD Generator. Until these issues are resolved, I'll keep working to update the guide. Morroblivion Overhaul Version 2.0 will be a modular build that will be a blending of Morroblivion mods combined with some recommendations from the following guides and modlists: Oblivion Vanilla Enhanced by Astien Bevilex' modlist for Oblivion -Graphics by Bevilex Frosty's Oblivion Gameplay Overhaul Tutorial by Laiilaiiheii It will also remove dependency on some mods that I feel should be optional. Again, if you wish for me test any mods out for the next revision of the guide, please let me know. I will be testing out a few of lubronbrons mods. I'll also be looking into some newer Character Improvement mods. I still prefer Maskar's Oblivion Overhaul over FCOM, but I am open to suggestions from users who want more. I can not give an estimated time for completion of the next revision. If you wish to keep up with the most current changes, I am trying my best to keep the changelog updated. There is a link to it in the guide.
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Yes, I'm aware. Thank you. I'm working on a revision, but I'm not sure when I will have it finished.
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Sorry for the late reply. Have you tried locating the specific textures and meshes related to this character and replacing them? I am having to perform some PC maintenance, and reinstalled Windows 10. It will be a few days before I have everything back up.
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I've been trying to figure out why my MO Configurator stopped working for my Morroblivion setup, and I was just now able to confirm that it is running BethINI that causes it. When I restored my vanilla Oblivion.ini, it started working again. I wasn't sure if you were aware of this, so I thought I would let you know. Thank you again for BethINI. I still love it.
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ponyrider0 has updated the tutorial since my last visit. You can find those plugins in testbuild05, but I'm not certain how current they are.
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I should have specified that a couple of mods that are in my google drive are meant only for testing. I uploaded them for our early testers. I'll remove those mods from that folder and only include mods that are needed for the crpatch.esp. If you found a version that seems to be working, that is perfectly fine.
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That is typical, ponyrider0 is still working on helping to resolve such issues. While the Morroblivion Unofficial Patch resolves most of the game play issues, we realize there are several other "visual" bugs to work out. It may even be an issue that we just have to deal with for a while as it is related to the game engine.
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I don't remember all my people looking like that. I agree that something is wrong. Unfortunately, I am not able to check this out tonight, but I will try to look into it ASAP. Thank you for sharing and letting us know. This feedback is just what we need.
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Sorry, I didn't see the entire post until now. CG voices is most like the mod you are referring to.
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If you do not see any problems with the version you are using, then by all means keep using it.
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This is a temporary solution for users who are following the current stable version of Morroblivion Overhaul: https://drive.google.com/open?id=1CqBCNfoP-VhikhPkHM2TFxdAjlY5I8YC As soon as I am able to release Morroblivion Overhaul Version 2.0: The Modular Build, the mods available on my personal Google Drive account will be removed.
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Hmm, I hadn't seen those before. I wonder why my testers didn't find these things and report them? Hmm... At any rate, hopefully by the time time I get through the guide and release the revised version, we'll have all these things fixed. I'm not certain what mod has added the plunger. I am looking to make certain that next revision remains as lore-friendly as possible. Some immersive and quests mods may add a bit outside of what my intention is, so I'll try to be very careful with recommending them.
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Astien recommends Spell Icon Replace 1 Final by Forsaken32. Maybe we should try it instead of CustomSpellIcon.
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Hmm, I'm not sure. This is another something I need to look into. I will try to get everything loaded up again within the next couple of weeks and research these issues. I'm glad you're reporting them. We haven't really had much feedback on what needs to be fixed. I'll keep track of all your findings and try to see what I need to fix with the crpatch.esp.
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Good find. I'll try figure out the weather and sound issue. If you can provide more information if will be helpful. Are you inside or outside the entrance (near Weye?). BTW, your screenshots are nice and very helpful as well. It will also help if you can take a screenshot of where you are standing when you hear the waves and I can go in the CS to see what ambient sounds are nearby causing it.
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Since you are using the crpatch.esp, there is no need to deactivate any of the plugins, especially if you follow the following instructions: Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch. When "Deactivate these mods prior to patching" pops up, click Skip. In the "Update Bashed Patch, 0.esp window, click Deselect All and check only the following: Tweak Assorted: Bow Reach Fix Darnified Books Default Icons Magic: Script Effect Silencer Right Hand Rings Cobl Catalogs If you deviate from those instructions, and deactivate any of the mods, even those with the Red background, they will not load. jdsmith2816 imported the necessary patches for them into his crpatch.esp. He is currently taking a much needed break from creating or maintaining patches for our guides, and I am not familiar with his style of patching so I have not attempted to make any changes to it. There are still some optional selections one can choose for the Bashed Patch so long as they do not interfere with the crpatch.esp. They are just minor changes that one can include when rebuilding the bashed patch, but you'll have to review the Wrye Bash Readme to make an informed decision on them. You can load your bashed patch and the crpatch in TES4Edit to compare them.
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I'll look into that as I'm reviewing the guide and try to figure out why. Thank you for letting me know.
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Yeah, I never made any recommendations for other selections. In the past, I had left them at their default values. The main reason I no longer make recommendations on the selections is that jdsmith2816 is the creator of the latest crpatch.esp. He incorporated his own Bashed Patch within the plugin. The only recommendations for any additional selections is what we included in the Test the Game sections of the guide. When Morroblivion Overhaul Version 2.0 is finalized, I will make certain to list Bashed Patch options that will be safe for users to select. A few changes are in the works to make the guide more modular for users. It will require more work on the users part to create a few extra merges, edits, etc..., but it will allow the user to select mods they prefer rather than having to install mods that are tied into the current crpatch.esp.
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Possibly, I had it in my modlist for review at one time, but it didn't make it to the final cut. A patch may need to be created to work with Tell Peter - Weather Control Menu and the current modlist. Feel free to test it out. Make certain to select the files that correspond to the mods you have installed. Load the plugins just below your last weather/atmospheric mods.
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Wrye Bash's General Readme: Rebuild Bashed Patch is the best source for explaining the options available. In the past, I had made the following recommendations: Edit "Tweak Assorted" Check: "DarNified Books" Edit "Tweak Settings" Check: "Crime: Alarm Distance [2000]" "Greeting Distance [Custom] 100.00" "UOP Vampire Aging and Face Fix" "Warning: Exterior Distance to Hostiles [2000]"

