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Diana_TES_GotH

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Everything posted by Diana_TES_GotH

  1. We have just one more day left for 2017. The year has whizzed by me, and I look forward to the next. I'm especially looking forward to spending more time with my grand children now that some tensions between families who are separated are now a bit more relaxed. We are still working on updating and trying to simplify the guide for users. None of the expected changes will have a dramatic impact on any mods that are currently in the guide, and the changes that we intend to make over the next couple of weeks will be because they improve upon what we currently have in place. That being said, don't freak out when I add, remove, or move a few of more mods around. They won't effect what you already have installed, and we will walk you through it when it happens if you already have a mod installed that needs to be removed, or a mod added that needs to be moved to a different section. Wrye Bash and Mod Organizer can both handle a change in mod setup without breaking the game. Although, I have to say it is much easier to work with Mod Organizer when you are moving mods around. I think mcshame is planning on some type of recording for us on his on his youtube channel.
  2. Update: Included the Unofficial Assets in [Optimized] Vanilla + DLC + UOP Assets. Oblivion Reloaded is now flagged as CORE and should be installed just above the UI section to allow OA Dark UI to over write the Oblivion Reloaded UI files. Added: [Fixes] MigMaster Script Resources Moved: Miscellaneous Fixes Tweaks and Additions from [Gameplay][Combat] to [Fixes] Updated: [Gameplay][Combat] Oblivion XP Update to Oblivion XP WIP 4.4 with a new link to the download.
  3. Removed the optional setup as installing ponyrider0's is the best route to take. For morroblivion-guar-mounts-symphony-patch.esp that does need to be included in the BOSS userlist.txt. I just place it along with the Symphony of Creatures mod. More Armor Slots fixed for version 0.10 Thank you.
  4. LOL, I am OCD over these little things too. Given that UOP does replace them, there also wouldn't be any harm in deleting those specific files so that WB stops flagging them. In the guide, I have just noted them for GOG users and state that they can be ignored. GrantSP did post a topic on GOG, so hopefully it will be addressed and possibly updated for the users. Until then, it's basically up to the user whether to rename, delete, or ignore them. The good news is that they will not affect the outcome of the guide.
  5. Fixed, also fixed the link to [Gameplay][Magical][MOB] Integration.
  6. There may be a couple of mods that weren't recognized for their BAIN setup, so I added that additional bit in. If the BAIN structure is good, MO will handle it perfectly. I will edit that tidbit and make it a side note so that users aren't confused and think this is for every BAIN structured mod. Thank you for bringing it to my attention. Also, I will correct the MOB_Firemoth_Enemy_Mage_Rebalance.esp.
  7. We may need to tweak userlist.txt for Late Landscape.esp. I'll look it over later today. If you need to, deactivate the Varied Spell Sounds mod and reactivate your original Supreme Magicka.esp. I'll try to look it over as well.
  8. You are correct, and users of this guide or even most guides won't have to worry about it, but I'm still going to make a list for GOG to reveal what is wrong with their version. Not to mention, not all users who purchase Oblivion from GOG will be downloading mods to fix their games. They certainly won't all be following our guides and learn that there is this problem within the file structure. GOG needs to respond why their version is set up in such the way it is. I'm making the list of errors I'm uncovering as I move along with the guide. After all, I did purchase the product, so I expect them to give me a working version of what I paid for, The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe. Edit: All the files are there, they are just incorrectly named. I will only add a note to the guide for GOG user's to ignore those files as they will be replaced with the UOP when it is installed.
  9. https://i.imgur.com/WUHQiJy.jpg GOG's version is actually missing files. The addition of those mesh files is deceptive. GOG's version is pic on the left, Steam Version is the pic on the right. Now I feel like I need to compare the entire structure of the files to see what else GOG users have been cheated out of.
  10. I didn't notice your post til after I edited mine. I tried to remove the space, but I get a "Rename File" popup message that says "The source and destination file names are the same." So something really is off about the structure in this folder.
  11. After installing the GOG version, I can also confirm that the meshes listed do indeed have an unnecessary space added just before the file name. This space will need to be deleted to correct the file name. Edit: I tried to remove the space, but I get a "Rename File" popup message that says "The source and destination file names are the same."
  12. Uploaded to Morroblivion Overhaul Patch Central, MO Categories. I couldn't find an accurate or current version, so I just modified the one I had. This is created for Oblivion: Mod Organizer Users only.
  13. Updated: TesModManager - OblivionModManager for Skyrim and Skyrim SE - Oblivion - Morrowind now Version 1.6.27
  14. I won't be available for the rest of the day, but I will try to check back in later tonight or in the morning.
  15. Correct. I'm not moving the installation order. That will remain as is. The meshes optimization will take several hours. It could all be performed at once at the end of the guide. Users will have to be prepared to step away from their PC until it has finished optimizing the meshes. Optimizing textures doesn't take as long, but it could still take a couple of hours. I am optimizing my vanilla meshes and textures and installing them just below my vanilla installation, but it is an extra step users may prefer not to take when it can all be done at once in the end.
  16. I think everyone should at least Optimize the Vanilla Meshes and Textures and have been considering moving the Optimization Instructions up to the Vanilla install section of the guide. At the Finish Line section I will just link those instructions for the rest of the Meshes and Textures. Any opinions?
  17. I still need to work on the Merge Plugins list. I forgot all about how many plugins are included with Tamriel Rebuilt. Sorry about that. We'll see how many of those we can safely merge. I have my notes started on some extra merges, but I haven't finished them yet. I'm working on installing the GOG version of Morrowind and Oblivion today, so I'll test each section and figure out which mods can be safely merged to reduce the number of plugins. I am also working on the Meshes and Textures section comparing them all to see what to keep or discard. The reason for the extra options is because some textures from ModA looked nicer (imo) than ModB, and vice versa, so I would keep the ones I like best. I may keep a few from both mods, so until I actually get to physically compare them in paint.net, I don't want to discard any just yet. Same with the meshes. Also, I'm trying to get the instructions written up for the Optimization part of the guide. It's a little tricky to explain, and I am trying to make certain my instructions are clear and accurate. The CR Patch is also still being worked out, but I have a preliminary CR Patch if anyone needs it before the final patch is ready. I'll prob share the PREMLIM CR Patch on my Google Drive until it is ready to upload on Nexus. Users who don't mind doing so can help by noting any bugs and landscape issues while they are testing the game. Hopefully, if I'm not delayed by other responsibilities, I can have these things all finished within the next week or two.
  18. Updated: Wrye Bash Version 307.beta2
  19. Wrye Bash users do have to install directly into the Data folder. Wrye Bash will not acknowledge the installation of certain files. However, when you do install into the Data folder, make certain to allow Wrye Bash to Monitor the installation of the files. I'll try to be available when you get started back on the installation if you run into any issues. If you are a discord user you can try to catch me on there too.
  20. bDoHighDynamicRange is in the [blurShaderHDR]. I need to correct this in the guide. Thank you for catching it.
  21. My mistake, wrong link. Here is the correcto one: OCR Vampire Hunting - Order of the Virtuous Blood I will correct Symphonic Music Suite. Thank you for catching that too.
  22. [spoiler=ertzel, on 23 Dec 2017 - 2:52 PM, said:] Happy holiday also to you Diana! I´m quite new to this project found it a few days ago when I was searching for morroblivion mods! So as I had good experience with S.T.E.P before a few years ago I began to follow the instructions beginning with a clean install as told. Now I`ve a question about the TES4LODgen: I´m a Wryre Bash User so I followed the instruction for WB, fighted a little bit with the copy/paste and editing the long command line in the target area of the link with Win7 but finally won. So there I´m not sure what`s next for WB. When I start it through WB it is working for a while than it tells me finished. I close the window and I´m back in WB. I have a folder F:\Steam\steamapps\common\Oblivion\Tes4Edit\TES4LodGen\DistantLod\ with a lot of lod-Files! Should I pack it in a .zip move it to the ..\Mopy\Apps folder and install it with WB? and move it after the Bashed.patch? Sry to bother you with such details on the eve of christmas! I really apreciate the work you (and all the others here) put in this instruction and I`m to honor it while trying to follow it until the end hopefully successfully! (with help ;-) ) Feliz navidad to everyone Erich It's not bother. Sorry for being late to reply. Yes, you should archive and install the DistantLod folder as you would any other mod. We don't want them to be generated directly into the Data folder overwriting other files until you are able to view them and see that the LODs generated as expected. It is an extra step, but I do this because I don't like to have files placed into my Data folder without viewing them first.
  23. The edits are finished except for finalizing the Finish Line section. All mods have their links, descriptions, and any special installation instructions. I did not go into great detail with most of the mods from the Textures and Meshes through the end because by this point even a new modder would be expected to understand how to download, install, and repackage their mods. I understand their may be questions and I will be happy to answer them. Also, please let me know of any mistakes found in the guide so that I may correct them. I do not expect to restructure the guide any further. The only edits that I will be performing from here on out are error corrections and updates of mods. The CR Patch is still being worked on, but I will give notification when it is ready to be downloaded. I will still be working in the background on the Finish Line instructions and helping refine the CR Patch. Happy holidays everyone.
  24. Added a new Oblivion.ini tweak: iCanopyShadowScale=1024 ;required for High Res Tree Canopy Shadow mod. Added: Shivering Isles Floriana Gloria Optimized Patch v1_2 Full Pack to install with [Textures & Meshes][Flora] Lush and Gaudy SI Corrected: [Textures & Meshes][Flora] Lush and Gaudy tree patch v1.0 Lush and Gaudy tree patch v1.0 by rabilinth
  25. The "destructions" for the first set of approx 100 Textures and Meshes mods are now up. The Immersive Textures & Meshes section is the next phase to edit.
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