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Everything posted by z929669
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DROPPED Distant Decal Fix (by SparrowPrince)
z929669 replied to JudgmentJay's topic in Skyrim LE Mods
Actually, this is a good MT task. We need to see screens with/without this mod. If you look at the Nexus mod page, there are some screens showing what the mod does. If there is no change in analogous screens with/without this mod, then I think it is safe to assume that the USKP makes the same changes. We should also report the 20 meshes to that project team, pointing them back to this thread. -
Um... call me crazy but the front of Gold Coin Replacer and Septim HD is an exact match besides color. I think we have a case of thievery here. Gold Coin Replacer was uploaded to nexus before Septim HD with no credit given to either or. I have not looked in Photoshop, but even if a few edits were made, the file checksums would be different ... it does not mean that Septim HD did not use GCR textures as the source, does it? Look at the edges of the coins. Septim HD claims to have used vanilla source, but the finer edges were "remade". It would seem from these shots that GCR and Septim HD both use the same "remade" source and not vanilla. I personally like GCR better than Septim ND (the latter looks like brass, not gold), but I like vanilla best still. The vanilla coins look like they have been rubbing around in change purses for longer.
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DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
z929669 replied to stoppingby4now's topic in Skyrim LE Mods
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Discussion thread: Enhanced Distant Terrain by SparrowPrince Wiki Link Could the MTs check out this post and do some compares? TIA UPDATE The new version requires a retest. The gallery for compares is linked below. The file names indicate the compare version: https://www.dropbox.com/sh/4lapetl23k8n8au/1BJKtP5E4z
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Discussion thread: Enhanced Distant Terrain by SparrowPrince Wiki Link This was dropped from STEP a while back, but it has recently been updated. Let's see about comparing with HD Enhanced Terrain. Dropped in 2.2.9.1. Included in The Ruffled Feather.
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DROPPED Distant Decal Fix (by SparrowPrince)
z929669 replied to JudgmentJay's topic in Skyrim LE Mods
I'd like to see proof that this mod has any issues or makes any redundant changes. I am not a fan of just taking someone's word for it without evidence thereof. -
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DROPPED Terrain Bump - Texture Pack (by SparrowPrince)
z929669 replied to z929669's topic in Skyrim LE Mods
Thanks Sparrow. I'll prepare a mod page and make it available ;) EDIT: I uploaded the file and added you as an administrator if you would ever like to make any changes to the description, etc. -
DROPPED Terrain Bump - Texture Pack (by SparrowPrince)
z929669 replied to z929669's topic in Skyrim LE Mods
If we have your permission, I'll upload to Nexus. This is a gem. ... do you have a readme or some kind of a description? I assume that you revised the normal maps, but I am not certain exactly how or to what extent. -
DROPPED Interface Hard Coded Key Tweaks (by crazy-g)
z929669 replied to stoppingby4now's topic in Skyrim LE Mods
Agree. This should not be a Core mod, but it certainly will be useful in a Pack or as an optional inclusion. -
DROPPED Skyrim Distant Detail (by Kazoomie - Dovahsbane)
z929669 replied to MadWizard25's topic in Skyrim LE Mods
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ACCEPTED Dead Body Collision Fix (by LargeStyle)
z929669 replied to rootsrat's topic in Skyrim LE Mods
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This could be an issue with a save-game artifact. I would try uninstalling, clean saving and reinstalling for starters.
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I second dropping.
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Yep, agree that we should drop this one.
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ACCEPTED Re-Defined Dungeons WIP (by Gizmo)
z929669 replied to stoppingby4now's topic in Skyrim LE Mods
Ditto -
DROPPED Skyrim Distant Detail (by Kazoomie - Dovahsbane)
z929669 replied to MadWizard25's topic in Skyrim LE Mods
I am all for replacement with SDO, but the performance hit may be a bit much ... I think that we should offer both as performance/quality options. This mod uses a plugin, so I assume that SDO does as well. Any reason to believe that there will be compat issues with either? -
Fair enough. I'll watch or vote page to see if any of the admins tip the scales on this one ;)
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DROPPED Interface Hard Coded Key Tweaks (by crazy-g)
z929669 replied to stoppingby4now's topic in Skyrim LE Mods
I don't see this as an interface mod by itself, since it does not add anything new to the interface. It only affects the key binding behavior, which seems like a utility; however, if combined with Skyrim Key Helper, I think that you can alter the interface in terms of the key 'hints' appearing on-screen. This is an interface mod, and we should include both of these mods as a single solution. -
Great idea. This is a true realism mod that would be highly valued if it accounted for the major modifiers in a consistent way. For ex: Restoration skillAlchemy skillPrevious contraction (what about resistance/immunity? ... unless it is obviously not a natural virus)Time of yearRegionRaceetc.Further, there should be some diseases that are not easily cured or diagnosed ... perhaps even deadly?
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Don't know if anything needs to be done, since I don't use it at the moment. It has just been quite awhile since it was written, and there have been features added to MO that would be nice to have in the Guide. If the software is under activ devel, then the guide should be updated along with it ... just sayin' :P
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DROPPED Distant Decal Fix (by SparrowPrince)
z929669 replied to JudgmentJay's topic in Skyrim LE Mods
Yes, let's drop it. -
ACCEPTED Dead Body Collision Fix (by LargeStyle)
z929669 replied to rootsrat's topic in Skyrim LE Mods
Agree that this might be slated for removal from Core. ... And I mean the whole mod, as the possibility of pile-up and blockage is an addition that causes the need for the "fix of the fix". What I'd like to know is whether or not the new spell makes a clean alteration that is never going to cause issues with downstream mods (I'd like kryptopyr's input here if she sees this). If not, then I think it should be retained in Core with the added spell. -
Any of you MO users care to update the MO Guide?

