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Posts
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Community Answers
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Neovalen's post in Sword and Shield on back visual bug was marked as the answer
Adjust weapon position in XPMSE race menu slider. ( Weapons Tab )
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Neovalen's post in Area-specific CTD, game crashes when approaching a certain location (Azura's Shrine) was marked as the answer
Make sure your statue meshes are installed per the guide.
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Neovalen's post in In game error message: DynDOLOD requires PapyrusUtil 3.1 or newer was marked as the answer
Next question is, does MO show any content icons? If not, try a re-install. :)
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Neovalen's post in Strafe Right inverted?! was marked as the answer
No ma'am is new, so install it as listed. 360 is new as well.
Yes, reinstall UNP Blessed with the new options.
You shouldn't need to run FNIS in this particular case. No danger to saves.
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Neovalen's post in Spider eggs problem was marked as the answer
Looks like your missing a texture somewhere. Make sure on the archives tab in MO that the BSAs are checked. Given the location, it is likely from WEBS Extended, so perhaps go over that mod again.
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Neovalen's post in Conflict Resolution - Typo? was marked as the answer
Make sure your using the very latest Alternate Start version, it was added in the last version update recently.
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Neovalen's post in Should MemoryBlockLog's log file column headers match the Heap settings in SKSE? was marked as the answer
If the memory patch is not working, try adding -forcesteamloader to the SKSE command line in the executables.
For the suggested settings in SRLE (i.e. 768/256) the memory blocks log should show 512 256. (Don't ask me why, that is just the way they decided to code it up for block 1)
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Neovalen's post in Conflict Resolution - Not finding an entry was marked as the answer
It looks like you are correct in that the base topic is different between the plugins. That is the correct entry though. Not sure the best way to indicate that however.
Generally speaking the best way to find things is searching for the final form id.
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Neovalen's post in Occlusion Culling - Project Optimization and enblocal.ini was marked as the answer
Skyrim Project Optimization expands/utilizes the occlusion culling native in the game engine. ENB occlusion culling does its work on top of the game engine but has some issues (and is therefore disabled). There is no conflict between the two. :)
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Neovalen's post in Dual Sheath Redux Patcher Mixing Up My Load Order was marked as the answer
Use the hotfix on the DSR page.
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Neovalen's post in Paint my wagon blue? Texure / Mesh Issue was marked as the answer
Looks like SMIM considering the objects involved.
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Neovalen's post in Updating TES5Edit was marked as the answer
The way I do it is clean install.
1. Delete existing install.
2. Copy in new TES5EDIT version.
3. Copy in latest version merge script (including mteFunctions).
4. Copy in Real Skyrim Snowflakes script.
5. Copy in DynDOLOD scripts.
6. Done
That way no leftover junk is still in the folders.
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Neovalen's post in Unofficial Skyrim Patch Load Order Problem was marked as the answer
Install the DSR hotfix on the DSR page.
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Neovalen's post in Issue with Dual Sheath Redux and Unofficial Skyrim Patch was marked as the answer
Install the hot fix on the DSR page.
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Neovalen's post in Dual Sheath Redux patcher says missing master was marked as the answer
Or, you could simply use the hot fix on the DSR page. -
Neovalen's post in Cannot find correct ENB version? was marked as the answer
Go ahead and use the newer version.
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Neovalen's post in Error: Unable to access jarfile C:/Program (Mod Organizer skyproc patcher executables) was marked as the answer
I saw some folks in the MO boards complaining about SkyProc not working with the latest version, I'm sure Tannin will fix it.
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Neovalen's post in How do you install XP32 with Mod Organizer ? was marked as the answer
To use weapon placements I believe you need XPMS Extended. Is that the version you installed?
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Neovalen's post in Crashes after activating bed was marked as the answer
It looks like your missing some enb shader files, double check and/or redo your enb install. Both base and Vividian. -
Neovalen's post in Objects jumping around indoors was marked as the answer
You didn't happen to install the earthquake mod did you? Other than that make sure your fps is capped at 60, i.e. vsync on.
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Neovalen's post in Confused over when to create overrides in BUM was marked as the answer
No, override in normal text simply says that it overrides a file in those other two mods. OVERRIDE for a BUM rule only occurs after the orange text and involves an actual file name listed along with a esp extension.
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Neovalen's post in why are there fomod instructions in sr? was marked as the answer
FOMOD is just the type of xml installer, its basically the same between Fallout and Skyrim and thus uses the FOMOD acronym. When you install a FOMOD mod with MO it should pop up with an installer window in MO that looks similar to whats displayed in the guide.

