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Occlusion Culling - Project Optimization and enblocal.ini


stepwanw
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Hello,

 

geek question regarding the compatibility of two mod-sections in the Sr:Le guide:

 

'Project Optimization' is recommended for installation:

 

This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.

 

But with regards to the configuration of the enblocal.ini  as a standard to any enb it says

 Under [PERFORMANCE], set EnableOcclusionCulling=false. This can cause flickering on the world map if enabled.

Does that fit or does one exclude the other?

Edited by stepwanw
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Hello,

 

geek question regarding the compatibility of two mod-sections in the Sr:Le guide:

 

'Project Optimization' is recommended for installation:

 

This mod improves the performance in interiors without changing anything visually in the game by utilizing Occlusion Culling.

 

But with regards to the configuration of the enblocal.ini  as a standard to any enb it says

 Under [PERFORMANCE], set EnableOcclusionCulling=false. This can cause flickering on the world map if enabled.

Does that fit or does one exclude the other?

Skyrim Project Optimization expands/utilizes the occlusion culling native in the game engine. ENB occlusion culling does its work on top of the game engine but has some issues (and is therefore disabled). There is no conflict between the two. :)

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