Jump to content
  • 0
MartinMiggs

Error: Unable to access jarfile C:/Program (Mod Organizer skyproc patcher executables)

Question

Title pretty much says it all. After completely updating java, MO, and reinstalling DSR, I'm getting this error when I attempt to run the skyproc patcher. Yes, I have the latest version of 32 bit java. Yes, my executable pathway is correct following STEP installation. Google has failed me for once and I have no idea how to fix this.

 

I would appreciate any help.

Share this post


Link to post
Share on other sites

10 answers to this question

Recommended Posts

  • 0

I saw some folks in the MO boards complaining about SkyProc not working with the latest version, I'm sure Tannin will fix it.

Share this post


Link to post
Share on other sites
  • 0

Having the same problem. All other external program links are working as intended, just having problems with Java.

Edited by Deboch

Share this post


Link to post
Share on other sites
  • 0

You are probably using a 64 bit version of java. You need to use a 32 bit version. Use the cogs icon and point to the correct version of java, Usually:

 

C:\Program Files (x86)\Java\jre1.8.0_31\bin\javaw.exe

Share this post


Link to post
Share on other sites
  • 0

As I stated above, I already have 32 bit java installed. Just to make sure, I just redownloaded and reinstalled 32 bit java again, and still no dice.

(The current version is 1.8.0_45 I believe, is that responsible?). And as I also already stated above, my pathway is correct and says exactly that.

 

It's something else. It worked just fine last night. The only thing I changed since then was to completely update my MO.

Share this post


Link to post
Share on other sites
  • 0

 

It's something else. It worked just fine last night. The only thing I changed since then was to completely update my MO.

 

If everything was working then the most likely cause is any new software you installed. If it is not broken, don't fix it.

Share this post


Link to post
Share on other sites
  • 0

-_-' Why wouldn't I update my Mod Organizer to the latest version? I haven't installed any other programs or software except for updates to java and MO.

Share this post


Link to post
Share on other sites
  • 0

-_-' Why wouldn't I update my Mod Organizer to the latest version? I haven't installed any other programs or software except for updates to java and MO.

As far as I know STEP is still at 1.2.18. As far as I know SR:LE is also still at 1.2.18. When fully tested this may change, but I would not upgrade until all the bugs are worked out (or called for in the guides). You want to test fine, but report the bugs.

Share this post


Link to post
Share on other sites
  • 0

Bleh, I upgraded my MO because I saw the message in the upper right corner, and it didn't say anything about being beta, just bugfixes. Sounded reasonable, so I upgraded. Okay so it's a beta. Finally seeing that other people are having this problem now that I'm searching "revert MO version". Did what they said and reverted to 1.2.18, aaaaaand still not working.

 

It has to be java. I'm currently completely uninstalling it and trying to make sure I find the absolute correct version of java. Let me find out if anything starts working...

 

Edit: Okay, I have no idea what I did, but now java is working again. And DSR just successfully completed a patch. Yaaay!

 

Hey, Deboch, if this all started when you updated MO, you can start by going to their Nexus page, downloading the old version 1.2.18 installer, and simply installing directly over the updated MO to revert back to the old version. All of my mods and priorities were kept the same, so yours should to. Make sure to run MO as administrator. I hope things get rectified for you too.

Edited by MartinMiggs

Share this post


Link to post
Share on other sites
  • 0

Download the 1.3.5 version from Nexus and copy the hook.dll file into your 1.3.6 install directory (overwrite when prompted).  You should be good to go.

Share this post


Link to post
Share on other sites
  • 0

Reverted back to 1.3.5 and all worked as intended. Copied hook.dll and re-installed 1.3.6 and replaced hook.dll with the 1.3.5 ver and all is fine.

 

Thanks for the help.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By dicksuckme
      [info] Attempting to create a game handle with game path "D:/steam/steamapps/common/Skyrim Special Edition" and local path "D:/skyrim/profiles/Default"
      [info] Initialising load order data for game of type 5 at: D:/steam/steamapps/common/Skyrim Special Edition
      [info] Attempting to open Git repository at: C:\Users\cabca\AppData\Local\LOOT\Skyrim Special Edition
      [info] Setting URL for remote origin to https://github.com/loot/skyrimse.git
      [error] A firewall may be blocking LOOT.
      [error] Git operation failed. Details: -1; failed to send request: A connection with the server could not be established\r\n: libgit2 error
      [error] Loot failed. Exit code was: 0x1

    • By NuroDragonfly
      HI peoples;
      As much a ted-talk as qanda, but the concept of Merging updates or other files into a main file has come up in my current re-installation of SSE and modding of it:
      that being when the STEP says to merge files when you did not download them from the Nexus, but like me, have system stored mods from various games that you are simply re-installing in many ways back into a MO2 Profile for what ever game...
      and the option to Merge, Replace, Rename, or Cancel does not appear...
      which is because the meta-data does not exist within the Download folder you (should) have set up in your MO2 installation and instance of said game...
      Well, the best choice is to simply name the update/optional file exactly as the one it is meant to merge with - which means that when you know your going to be installing various files for the same mod, you need to choose what it is going to be called as a whole - and these options will appear again and this part of the STEP can be achieved easily and as the STEP instructs.
      I realise some of you may already know this, but this conversation was begun on another mod forum here on STEP and needed to be continued here instead, so this is for those that may come across the same issue or confusion momentarily.
    • By irisquexo
      Hi guys I'm new here so hopefully this is the right place to post this.
       
      When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"
       
      Before this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. After doing that and relaunching I get the error I mentioned above. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong... I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. Idk if that's the case with the other ones though.
       
      Missing masters:

      Master                                                                               Required By
       
      Blues Skyrim.esp                                                              Eli_Breezehome [PATCH - DOS (Director's Cut) SE VER1.4] (STD).esp
       
      Skyrim Better Roads - All In One - Merged.esp                Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp
       
      Soljund's Sinkhole.esp                                                      Settlements Expanded SE - Soljunds Sinkhole Patch.esp
       
      Tes Arena - Skyrim Frontier Fortress.esp                         Settlements Expanded SE - Legendary Cities Patch - AIO.esp
       
      Whistling Mine.esp                                                           Settlements Expanded SE - Whistling Mine Patch.esp
       
       
       
      also another problem is when I run LOOT it gives me the error 
       
      Loot failed to run
      Errors:
      Cyclic interaction detected: ELE_SSE.esp --[Master]-> SoS_ELE_Patch.esp --[Group]-> Luminosity Lighting Overhaul.esp --[Master]-> SoS_Luminocity_Patch.esp --[Group]-> ELE_SSE.esp
       
       
       
      If anyone knows what I could do to fix this, that would be amazing. Thank you


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.