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Neovalen

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Everything posted by Neovalen

  1. Not required with base SR ATM. ;)
  2. The certainly is odd... obviously the masters are not missing! lol Try again? I really don't have any ideas... maybe ask Leviathan about it (author of SkyProc)... I hear this has been happening a lot with the latest code.
  3. Windows permissions maybe? Try the SUM readme, he has a lot of possible problems/fixes in there.
  4. Looking forward to trying a non-ctd version tonight. :)
  5. Seems to me the old is better IMO, and coins having weight is a + for immersion to me.
  6. There is also Minimal HUD out there with much of the same functionality. It also has the cross hair separated from the smear eye/meter.
  7. Foliage shimmer I find mostly comes from shadows and AO settings than AA. Then again, on a 30" monitor AA isn't really required.
  8. Never seen that myself either.
  9. To be honest, at this point in development I'm very skeptical of bash patches... it could just be bad tagging but I find many mods have more issues post-bashed patch. Mostly relating to intentional deletions being re-added or general flag changes like T&B.
  10. Really really loving Hunterborn atm... killing animals and skinning them takes time... no more running up and taking ingredients from that dead skeever, get your hunting knife out boys and girls...
  11. Looks good, count me in on the test! Have yet to find one to suit me yet. ;)
  12. Added cleaning note for dungeons. As far as the 2nd, I use the "with homes" version... because I don't use any home modifying mods.
  13. I haven't noticed any weight problems myself.
  14. Comparing the screenshots from Dungeon Treasure and Skyrim Coin Replacer, I much prefer the look of the latter. The appearance of the SCR coins is more realistic for the setting.I agree. Is there a mod or an edit where we can replace 'Septim' with 'Gold'? Or vice versa? It seems that some places in the game refer to it as Gold and some places its Septim. Septim is the proper term (according to every other elder scroll game in existance but skyrim).
  15. It is also used for a variety of combat animation mods, etc as well. FNIS simply allows non-vanilla animations to be played via script or otherwise. Linking it to perverse/sexual mods is doing it a disservice imo. :) In fact, I believe the original version was mostly for "dance", "pose", and "machinima" type mods but it can be used for the other more perverse mods as well. It basically provides a way to use alternate animations not otherwise possible with the default game. It also provides the capability to define gender-specific animations. All in all it's a great tool, and something I recommend to everyone for sure. Gangnam Style!
  16. I am not sure which Condition I am actually removing... I can see something like this: Do I remove Condition 1 or Condition 2? 2
  17. Yes omitting sword and shield was intentional. The dual sword on back anim is good for both dual wield swords and shield on back.
  18. You forgot * (Optional) Go on a bender and do some wenching. After the beast is dead. :)
  19. Glad to hear it Farlo. Good luck with your tests.
  20. Your proclivities for staring at male genitalia are your own sir and are of no concern to me. ;) The mod is clearly marked as adult content and that was indeed the intent in my recommendations for realism. I do not shy away from such things. 1) I usually DDSOpt my texture files and place them in their own mod directory only if I am changing size (I.e. halving normals). 2) Apachii hairs are only for the player as currently implemented. So beyond char creation no benefit.
  21. Haven't seen dungeon treasure until today... will look.
  22. I am unable to see said script record, all I see is this: Shall I look somewhere else for the "WIDeadBodyCleanupScript" record? It is not very clear to a newbie like me ;) Update your TES5Edit sir.
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