Jump to content

Neovalen

Mod Author
  • Posts

    5,589
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by Neovalen

  1. Attempting to get there this week. Save and reload. I even added a note to the known issues. :) Hm, should that be needed on new saves as well? Cause I tried with both when testing it. Will try some more! It is needed on new game as well for some reason. I imagine he has one setting wrong in his MCM code.
  2. Save and reload. I even added a note to the known issues. :)
  3. LOD would simply stop loading after awhile. I would walk up to tree/buildings whatever and they would still be the LOD texture.... short time thereafter... freeze. VRAM/RAM was not high at the time, CPU/GPU temperatures good. Re-install seems to have cleared it up though... at least for now.
  4. Why oh why did I have to try using that thing? Getting all kinds of issues now with my game. Going to have to try a full re-install.
  5. Since you choose the No Glow, With Booze version as part of the guide, the ESP name is actually - Radiant and Unique Potions Poisons and Booze.esp Another random edit, from the aMidianborn Book of Silence USKP patch. You'll notice that four entries here do not carry over the CRDT data, yet we're only updating two of them. Is it your intent to leave the Crit Damage for Dagger (0) and Greatsword (9) as setup in aMidianborn? RRR-BOYD patch - You are mistaken. First record (Orgnar) already showed me that. BOYD puts them into a grave where the USKP is just a generic dead body container. :) Fixed the other two. Thanks for pointing them out.
  6. Yeah, I just wish it didn't give you the tools until you joined the Thieves guild or some such thing. Getting it from the get-go seems like cheating. I'm looking at both these mods, and I might see about possibly doing some sort of a custom patch for Sneak Tools if I get some free time.
  7. I have never seen that in all my time modding Skyrim... Missing main menu, yes. (corrupted ESM/ESP) CTD on start, yes. (Missing Master) Wierd can start but not... nope.
  8. In the end, can't use the "new" belt fastened quivers until xp32 updates her skeleton again.
  9. There is a SkyRe pack on my DSR page.
  10. Outside MO. In reality doesn't matter either way.
  11. Immersive animations cover these. Basically for ATI you want to set AF off since ENB will do it. For Nvidia I believe the driver AF is still better than ENB. Will update on this tonight.
  12. Thinking with the addition of the ENB might need to brighten the CoT night level a bit. Will check that out tonight.
  13. Missing squares of water is a vanilla bug (so says a quick Google search).
  14. Guess we need more testing by people on other OS.
  15. It cleaned out the memory periodically even in win8. I saw it in the mem info tool. The problem was that it eventually caused stutter and freeze (that I don't get normally). RAM never got above 3GB or even close to it with the tool running but still caused issues. Funny enough the cleanmem site says win8 on it....
  16. I tried it with Windows 8... my memory usage never got near 3gb.... max was 2500... but most of the time it was lower. Still had a crash on a zone barrier after about 40 minutes but don't think it was memory related as VRAM was below 2700 at the time. Edit: After playing with it for an extended period of time, it didn't help at all.
  17. So, what your saying it's almost as bad as trying to keep RLO compatible... lol.
  18. The crappy part for me is, I'm on windows 8, and he says it doesn't work for it so I'm SOL to even try it.
  19. All the skeletons are compatible with Frostfall... the ones marked "Chesko" are the ones that use belt fastened quivers (an optional for Frostfall). Much easier now that XP32 had included an installer for this mod.
  20. Falling into the pit makes you go into the dungeon below (like going through a door).
  21. Most of the UFO meshes are already updated as well... so it might just be placed right below USKP maybe... I'm not currently using it and I've found only the water to be an issue.
  22. I'm planning to look at the companions guild mod very soon so I'm glad that WilliamImm is already in progress of making a patch. :)
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.