Jump to content

Neovalen

Mod Author
  • Posts

    5,589
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by Neovalen

  1. My only concern with Werewolf Mastery is some hearth fire conflicts due to the fact the author doesn't have it.
  2. Not explicitly, but wouldn't be surprised if it's in work. I know there are mods out there that do that.
  3. Apparently the last USKP update was move invasive than previously thought... tons of updates. Done with the USKP updates now.
  4. Agreed... Quality per Byte definitely.
  5. In the end, the final solution will be SkyUI updating to show the "Read" eye icon when mousing over books instead of just in inventory.
  6. Yep. :) Once Leviathan fixes the 2.2 package (he forgot a few files) I'm going to update the DSR patcher to the latest version as well.
  7. Looks very different in game animated.
  8. You use Bellua Iroha? Or one of the others?
  9. Just the clean and uskp edit.
  10. Try shooting a message to Leviathan... more people sending info the better.
  11. Other than making a patch between the two... no. Should be easy enough to do.
  12. They all have frikkin laserbeams attached to their heads too!
  13. SKSE unless you use a controller to play, in that case you would use one of the others. (Never ScriptDragon)
  14. Live Another Life is to be used when clicking "New Game".
  15. Werewolf vampire hybrids oh my!
  16. Thank you for the response Bethesda. Please forward these inquiries to your next development team to plan ahead for a 64 bit binary for your next generation engine. :)
  17. Leviathan to release a hot fix. BCS has patches for Even Better Quest Objectives and The Choice Is Yours. I uploaded a replacement esp that merges USKP/UHFP with the mod. Been watching this closely... can't wait till I get home tonight to try it!
  18. Thanks for fact checking! Thats because I was too sleepy and the actual incompatibility for D1955 is The Choice Is Yours. SUM is fine since we want it loaded last anyway. and will add the note. Edit: Fixed!
  19. Alright, I started getting the double esp trouble now too... sent a bug report to Leviathan to see if he can find anything.
  20. That is correct and intended behavior... wierd that it doesn't generate them and leave them for me.
  21. I deleted the old ESPs and they regenerated when I ran SUM. Right, but they won't if you select merge... at least they don't for me...
  22. Regarding missing masters(from Leviathan): My guess is it's just badly managed load lists that are now popping up since SkyProc is more "strict" with it now. The short answer is to make them all use SUM. The long answer is that it's a bit of a pickle that I'm still attempting to figure out the best option for protocol. Atm, patchers ran by themselves "absorb" -all- mods that are active on the load list, even mods that come AFTER their current position in the load order. (hence the instruction to put it at the END of the load order). This gets hairy with unrecognized mods that get shoved to the end by BOSS if the user doesn't handle it properly. The reason it's currently handled this way is the initial case when a fresh new user downloads the patcher and runs it, the patcher's esp is currently NOT on the load order at all... so all the patcher can do is absorb all the mods as it has no reference of what to exclude. Then, the second time they run it and the esp is on the load order, the goal is to produce the same patch as last time -> use all the mods on the load order. This however leads to issues if the esp ends up in the middle of the load order, but is then absorbing things after it... which is probably what you're running into right now. SUM will "fix" this because it runs BOSS, sorts the esps, and then makes the patchers exclude things that come after their esp. (because it ran BOSS, it has a frame of reference now, even if it's the first time running the patcher). I'm leaning towards having each individual patcher run BOSS and place themselves on the load order, similar to how SUM does now. This would be a "convenience fix"... because in all reality EVERYONE should be running through SUM, it's just hard to enforce that. I'll probably implement a SUM-style BOSS execution as part of every patcher. Until then and even after, suggest SUM for everyone.
  23. As for getting rid of the old esps... not worth a mention in the guide only because they aren't generated until you run the individual patcher (no longer in guide as is). Just growing pains for updating users.
  24. I've been thinking of implementing shield on hand if large backpacks are equipped, it's near impossible to get rid of all clipping. In my personal game I don't mind the clipping so much, if it does bug me enough I can turn it off in the MCM. To avoid the issue all together I usually use the smaller backpack styles that come with Frostfall.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.