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Neovalen

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Everything posted by Neovalen

  1. As you would expect, the BOSS Masterlist is a, wait for it, list. So, if you include an instruction such as Place Mod X after mod Y it's refering to the list not your current load order.
  2. I would suggest you read more critically. That is for the BOSS Masterlist update so it is sorted properly, the total edition esp is not part of SR:LE as that is from the previous version. I simply recommend the ESP be loaded at that position in the master list.
  3. I have already updated SR:LE for the new version, you do in fact want the FOMOD version since you can select the optionals you want/need.
  4. Complete Crafting Overhaul Remade allows you to filter your recipes prior to getting to the forge. Thats about the only way I know of besides maybe the new memory patch 3.0.
  5. I used to know an ini tweak for this when I used to run windowed mode... ug I can't remember right now.
  6. Hey guys, I noted that IA capes use Body AddOn slot 12 instead of slot 5 like the other cloak mods. This means two things: 1. You can wear two cloaks... 2. DSR will NOT pick up the fact that you are wearing an IA cloak and not move the shield out accordingly. I have informed HothTrooper of the discrepancy and he is looking into it for an update.
  7. I know some people have had some success with SPERG and I'm going to probably try that one out myself.
  8. It posted the fix in one of my earlier replies.
  9. Saw that' date=' need to look more into it. [hr']
  10. You do NOT want to enable procedural sun. I simply added it there for completeness with the latest binary.
  11. For my version I fixed the error message and it builds with success. My DLL size is 108KB and I've had no issues with the patch... perhaps VS2010 is just more efficient at optimization.
  12. Just for reference, this has already been done in the guide. SL was removed as soon as mem patch 3.0 came out. I have not had a single crash or freeze since installing it and I'm running uGrids 9 for testing purposes.
  13. VL is my favorite for exteriors, obviously it does not include interiors atm. That being said... interior AMB might be a decent fit to go with it.
  14. Speaking of which' date=' could you point me in the direction of good Z-Fighting tweaks? My mountains z-fight very badly at the moment. Could use the fix now that my PC can handle it.[/quote'] https://wiki.step-project.com/Guide:Z-Fighting#tab=What_is_your_fix_3F
  15. Z-Fighting Tweaks :D
  16. Ignore them, Mod Organizer is incorrect.
  17. Glad to hear you liked it. First problem you have is likely due to doing the vanilla optimization and skipping a filtering step. There are PNG files that get converted to dds by DDSOpt unless they are filtered. Second problem is obviously more nebulous but hopefully you have more luck with your next attempt... sadly its probably something small. :) Sent from my XT907 using Tapatalk
  18. This being the problem with non modular overhauls... :) Sent from my XT907 using Tapatalk
  19. Likely yes, I need to do more testing for side effects though. I probably still would not recommend more than 9... Sent from my XT907 using Tapatalk
  20. I'll figure something out and shoot you a PM tonight. :) Sent from my XT907 using Tapatalk
  21. I was able to run uGrids 9 tonight for about an hour with no hiccups of any kind using the default setting. My VRAM got up to 4000MB at one point though, however I suspect ENBoost would save me should I get to the cap. Game looks and plays amazing at 9 grids, script latency was not an issue either.
  22. Immersive Armors added! DSR Patch Added! Skyrim Coin Replacer Updated! Enjoy the new stuff guys... more tommorow!
  23. Skyrim Coin Replacer Redux updated to v1.2 - new coin in this release: The Ulfric and associated lore.
  24. Just as a note, vivid landscapes imperial forts should be added to the compare for completeness of the major mods touching this space. :) I'm too busy to take the shots myself unfortunately.
  25. Immersive Armors V7 Pack now available.
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