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Neovalen

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Everything posted by Neovalen

  1. The conflicted Module(s) seem to include the Unofficial Skyrim Patch and the one conflicted entry is not being moved though I would think it should be moved. Even ignoring the that entry, the LLCT count needs to be changed to 16, not the 15 following the above instructions will give. If the record from the Unofficial Skyrim Patch needs to be moved, then LLCT should be 17. I am a novice with TES5Edit, so I could be wrong. The Unofficial Skyrim Patch adds a missing orcish battleaxe, but WAF already cover this issue. You have to look at the type of weapon, if is Dwarven, Orcish or Elven then you have to follow the WAF pattern, for the other weapons you have to use the CCO records as base. This way the count is 15, not 16. This. Sent from my XT907 using Tapatalk
  2. Is there any point to use SSME if using the alpha? My gut says no. Sent from my XT907 using Tapatalk
  3. Exactly this... mostly ;) I also found that if you don't have DELEV/RELEV on CCO it makes some bad patches in the gem lists as well. However adding that makes it so you have to manually forward fixes from WAF Enhanced... I don't think it will affect anything if WAF normal is used. In any case, changes are live and now conflict resolution lives in it's own subguide! I made sure to get all the conflict changes in before moving it so you can still do a diff on the main wiki page, this time. Hope you like the changes, and I'm off to bed for work in the morning!
  4. Alright, I found a (somewhat) major problem in how the bashed patch is handing WAF/CCO right now. Long story short, conflict resolution is about to get larger again for bashed patch corrections... going to try and post them all tonight. Maybe also my conflict resolution esp... for the lazy (tisk tisk) or people who want to check their work (thumbs up!).
  5. Was this really necessary?
  6. Took a good look through the unofficial patches, looks like us SR:LE users were spared from the brunt of the changes in TES5Edit (yay!). There is still a few minor conflicts needing updated with Alternate Start but I'm sure Arthmoor is already in process of updating so will give it a few days before going through the trouble. If updating remember to recheck all your conflict resolutions (browse them) and of course regenerate all patches.
  7. One of the things I like (granted no-one has actually done it yet... sadly) is that you can make plugins to EFF and have them incorporated into the mod automatically. There is a sample on the mod page for how to do this, really the possibilities are endless but no-one has made any plugins yet. Very similar to Race Menu (as it's the same author).
  8. I've never had an issue with that door myself. Sent from my XT907 using Tapatalk
  9. No, you shouldn't have a "SkyFalls + SkyMills Total edition.esp" you should have a "SkyFalls + SkyMills + DG + DB + FS + WT.esp" that you place in the masterlist after the "SkyFalls + SkyMills Total edition.esp" entry in the masterlist.
  10. Will be working a DSR update (if required) for SiC, and I think there is one update to work for Skyrim Coin Replacer Redux... nothing big but I'll try and get them tonight. Going to be with family most of the day though, so likely not before then. I will likely also try to do a full scrub of USKP vs all changes. Unofficial patch updates are always painful to update.
  11. I'm guessing you can merge them yourself, I think while the latest version is in BETA he wants to keep the plugins separate for development purposes. I also just read that with the new SKSE alpha, expired is set to put out BETA 7 in the very near future! :)
  12. Personally I unchecked import names but left stats. Mostly because I haven't had time to check all the various entries as they pertain to CCF.WAF.CCO. I already caught the Unofficial patches sorting issue though ;)
  13. When it rains.... I swear I get sick every time uskp is going to update. Sent from my XT907 using Tapatalk Karma.*Mails Ess some delicious Satan's Diarrhea Hate Bears* (read the reviews!)
  14. When it rains.... I swear I get sick every time uskp is going to update. Sent from my XT907 using Tapatalk
  15. Sorry for my lack of response for the last few days guys... I had a bit of food poisoning and literally felt like my body was rejecting life. Still not all the way better but will attempt to catch up asap.
  16. Will see :) Need to check if I even like the style first. Sent from my XT907 using Tapatalk
  17. I remember looking at that mod a long time ago and it seemed a compatibility nightmare, but I will take another look with my new mod list.
  18. It depends... I'm thinking of doing some city upgrade mods this time around so will have to see how compatible things remain. I would consider it finished when I am (mostly) happy with the full state of the game and generally won't be making sweeping changes. There are still key elements missing such as further gameplay enhancements, vampire/werewolf gameplay, and of course the little details. As far as animations, it's on the list of things to improve, so much to do so little time! :)
  19. Disabled mist for now until I can find a good setting for it, cleared up some more over brightness just look at this scene outside Winterhold: This one shows off some fog effects:
  20. Always good to hear! :) Work continues to make the guide even better every day and its comments like these that keep me motivated.
  21. There was a discussion earlier in the thread but the actual problem is not SUM.esp, it's Bring Out Your Dead. If you have the 1.2.2 version you should revert to it, the 1.2.3 version is corrupted unless the new USKP BETA is installed.
  22. Improved Combat Sounds maybe? I know in the past it caused some funky interface issues. Sent from my XT907 using Tapatalk
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