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Everything posted by Neovalen
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
He has taken USKP into account. No conflicts with RND (he is the same mod author). ELFX no taverns fixes any item placement issues from ELFX. -
I can check later tonight... I never trust the report anyway and load up TES5Edit to see what was patched. Sent from my XT907 using Tapatalk
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A1: Yes. A2: Generally, yes. You never know, I might disagree with a change one day! :) A3: It means it's an "injected" record. From TES5Edit guys: The plugin injects records into its masters. Injection is when a plugin uses a formid (master) that is not present in the master. Example: Master.esm records: 04xxxxxx to 04yyyyyy Plugin.esp records: 04xxxxxx to 04yyyyyy and 04zzzzzz 04zzzzzz is injected into Master.esm A4: The stats tag as you would expect forwards STATS from the latest plugin with the tag. So if you load a plugin later that changes said item the bashed patch will "revert" the stats to the last STAT tagged plugins version. Things such as value, damage, critical %, etc. etc. Unfortunately, it does not include Keywords or Names. (There is also a Names tag in WB that can be used also though to fix that one) A5: My guide already states to add DELEV, RELEV, and STATS to WAF.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
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SKYRIMLE Improved Gemstone Dragon Claws by DMagnus
Neovalen replied to rootsrat's topic in Skyrim LE Mods
Saw this and downloaded immediately. Will check em out soon. :) Screens look good. Sent from my XT907 using Tapatalk -
I suggest minimum 3GB card for everything. New games use more. Sent from my XT907 using Tapatalk
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It adds a few extra brows to the options. Sent from my XT907 using Tapatalk
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Always nice to have people follow along and point out things :) in the case of OBIS 1.6B is bugged.... so I would say wait for 1.6c. Sent from my XT907 using Tapatalk -
Game stops responding when zoning
Neovalen replied to bridgeburner's question in General Skyrim LE Support
Yes. Sent from my XT907 using Tapatalk -
Game stops responding when zoning
Neovalen replied to bridgeburner's question in General Skyrim LE Support
It is called the infinite load screen. A horrible problem Skyrim is afflicted with. Use Safety Load mod to get rid of it. Sent from my XT907 using Tapatalk -
Looks like it was updated again and should work. Going to try it tonight. :) Sent from my XT907 using Tapatalk
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Updated. Thanks for reminding me, I had noticed but forgot in the holiday hussle. I used to use DeLarp but to be honest the sword thickness hasn't been bugging me while playing the game... will see as things progress. This to be expected. Even when fully conflict resolved and properly set up Skyrim is not bug free nor the best engine and is prone to CTD even in vanilla. That being said, SR:LE is very stable in its present form. I cannot speak for SkyRe, CCO, etc. as I do not have them in the guide. Safety Load, while preventing infinite load screen issues can sometimes cause the game to crash opening a menu (I have not seen this myself). If thats where most of your CTD occur, you could try changing the Safety Load ini setting to only be active during load screens, but that removes freeze protection during combat. If you can live with one CTD every 30 minutes to 3 hours, I would leave it alone... well worth not having the dreaded combat freeze or ILS bug that requires a complete reboot when in full screen. A CTD just requires a quick reload. I've seen some people use it without issue, I have not tried it for a prolonged period to give you an indication either way. -
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
You are correct sir. -
1. Unfortunately, you cannot be shown what the matrix is, you must experience it for yourself. Honestly there are no 100% good guides out there. Most of what I've learned has been from asking the best modders out there on the Nexus and some good ol fashioned trial and error to learn what does and does not need patched. 2. I do not use any filters. I go line by line looking at color codes mostly anytime I update or add a mod. As for what I load up... I always load up my entire load order... unless I am checking for cleaning purposes.
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You can optimize if you see fit, I am not a texture artist so they are almost unchanged from the original author (TheDamned). I simply opened in GIMP and resaved to get proper mips.
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If you are referring to the location record leave it alone. Those references are merged at run time. Sent from my XT907 using Tapatalk
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Both have been added. I also added the Vivid Landscapes - All In One package, removing all the others. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Haven't had a chance to look at them close enough yet to make a determination. Soon. Edit: Discussed with Aiyen and he says the Falskaar CoT patch should work fine with their weather patch, so going to add that soon. RND patch seems good as well. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Looks good to me orkwad, thanks for the post. Saves me a ton of typing. :) @All Going to be going through and adding more to the guide soon... Holidays have been busy and today was my son's 2nd birthday so the house was full of kids. -
Nexus has been having issues with downloads all day.
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Version 1.1 released! No special upgrade instructions, simply replace the old version. * Haralds and Dumacs now have proper mipmaps for those using lower texture settings. * Harald and Dumac coin piles now have new unique textures thanks to thomasblood. Thanks everyone for endorsing and getting this mod into the hot files section!
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SKYRIMLE Amazing Follower Tweaks (by Dheuster)
Neovalen replied to Noobsayer's topic in Skyrim LE Mods
I hate doing a "versus" in a mod thread but here goes (just going through your list): 1. Werewolf / Vampire transformation can be done in their respective mods (Belua/Better Vampires/Moonlight Tales, etc) so it doesn't need to be in a follower mod. 2. EFF has a fully featured MCM menu to control this and many other settings. One of the things I dislike about AFT is cluttered dialogue menus. 3. Same as #2 above. 4/5. To me this just adds unnecessary script loading. 6. EFF is unmatched in compatibility - at least I haven't found any followers to be non-compatible. 7. Same. 8. Same. 9. I use Follower Trap Safety with also covers summoned creatures. Non-issue. As for trap avoidance, I have serious doubts due to Skyrims engine. 10. Feature bloat for me. If that is your thing there are tons of mods out there for that and it wouldn't be for daily use just screen posting. Frostfall already has all the campsite functionality I would require. 11. I believe this is also the case with EFF. As you stated, the biggest plus is the menu system and SkyUI integration which allows you to monitor each followers health/stamina/magicka and outfit management and keeps the dialogue clean and usable. -
Excellent work as always vurt Sent from my XT907 using Tapatalk

