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frihyland

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Everything posted by frihyland

  1. Filename schemes are very unsatisfactory on the whole, good luck figuring out what file is what without using NMM, its one of the main reasons we need AHC for Wrye Bash as renaming "alsdkjfalks.7z" into "the super cool mod.7z" is pretty useful, especially if it automatically sorts it into the correct install order ;). Â Still doesn't fix the esp bsa problem, but its enough.
  2. skyrim/data/stalhrimstandalone2.bsa and .esp
  3. When you try out a mod you need to revert to a save before you used it or you get the results you are seeing, the troubleshooting guide on the wiki has detailed advice on the subject.
  4. Yep I been waiting for a 4GB 670 to drop to $400 since it was released, I figure I had to wait till the next launch, now I have to reconfigure my strategy.Â
  5. Standalone SMAA The easy to install version available on Nexus, this would be the recommended version for inclusion in STEP.
  6. Super sample x2 is what you want, and you might try MSAA in addition to the forced ssaa. Edit: just added this thread.
  7. Hmm well than they just need to focus on production of the 600 series and release a 4GB reference model to spur the board manufacturers. Probably means the price drop I been waiting for is not gonna happen though :(
  8. You could also use MSAA instead, it looks great and has almost no performance hit, although some people experience slight texture shimmering during movement, I haven't noticed it myself.
  9. Looks fine really, no strain at all on the cpu, vram use is a bit high but it never overflows, could be gpu that would be next to test, and if its not that, then its your harddrive speed or another interfering program (or bad programming).
  10. Its not their flagship, that comes in october. This was just what they could roll out fast and cheap to get in ATI's face.
  11. Poorly optimized meshes and/or scripting can bring any machine to its knees. You might try running just USKP and SMIM and see if it makes a difference.
  12. Gamesettings for TESV.exe 1.6.89 Useful for making requests of the SKSE team or for really nerding out on reverse engineering of Skyrim :P
  13. either a bad mesh or a spawn point with bad scripts is what comes to mind, check ur log
  14. Well if Wrye Bash works than there is a solution in place, just needs to get implemented for all Skyproc tools as well.
  15. In general any mod that contains files that are non default Skyrim formats are going to have issues with a Mod Manager, MO is a particular problem due to the virtual directory it uses. I can't really comment on specifics but in general installing manually to the real Skyrim directory without MO running seems like the only way to go for now. Need some input from Tannin here.
  16. This is nothing new we've known this for months you must either start a new game or use console commands to change your ugrids or your savegame with be destroyed, changing the ini and loading a savegame is a 100% chance of corruption.
  17. Discussion thread: Sounds of Skyrim - Civilization by Cliffworms Wiki Link Third in the series and a likely STEP candidate. Pro quality sounds for the more urban settings. Accepted for STEP v2.2.6 Mod Testing Check for any conflicts of note with other STEP mods. Play with the mod installed for a period of time and see if any unexpected issues come up because of this mod. --Thanks WilliamImm, Neovalen + SR users and Eliian for confirmation of this and all of the SOS mods Dropped in 2.2.8 in favor of Audio Overhaul for Skyrim.
  18. There are a lot of problems with autosave, I recommend turning all of them off. These vanilla engine problems are compounded with mod use and can result in freezing or ctd's.
  19. It doesn't work for pets or any conjured or controlled creatures, just the 2 dozen or so NPC companions you can have as a follower.
  20. I'll link the steam here and in the OP.
  21. Hmm thats sad, there's not really a substitute for this mod.
  22. its pretty easy to narrow it down to either vanilla or a mod, then its more difficult to figure out which mod, and the specific texture requires a degree of technique that I have yet to fully master.  There are a large number of console commands that show a ton of information that I haven't fully explored yet. Here's a resource. And something to get you started. open the console ~ and click on the texture in question if the resulting number that pops up starts with 00 its a vanilla texture if it something else its a mod.
  23. Well I know he tracks his thread on Bethesda boards, and he does show up here on occasion, he's not the easiest guy to track down but he always responds eventually :P The most logical site to post would be the oblivion nexus site ddsopt forum.
  24. There is just as much info on ddsopt for oblivion as for skyrim, pretty much nill except in forums like this. You will likely have to do all the testing yourself and create an exclusion list just as we have for skyrim, contact ethatron after you have something that is well tested and verified by multiple people and thus ready for inclusion in the default exclusion file.
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