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Gutmaw

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Everything posted by Gutmaw

  1. Thx for the quick response Neo. Should have mentioned that I already did the memory Blocks thing. Below is result, looks good... logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB85 885 8...209 164210 164 I have plenty of machine for SRLE (I7-2700K OC, 16GB RAM, EVGA GTX 970). This is a 100% SRLE build...no additions or deletions yet. I added my load order doc to the above Google folder. Also, same CTD just happened on new start when I opened map... Guidance on what you've seen to be the best next steps to troubleshooting would be great. Thx!
  2. Heya, just finished my newest SRLE build and having crashing issue out of the gate. Started new game using Alternate Start, configured all my MCM according to guide, then saved. All working OK until I used the bed in the first room of Alternate Start, then CTD. When I try to load this saved game it just crashes on loading. I tried this 3 times choosing different alternate start scenarios and same thing every time. Here's my papyrus logs...one that shows CTD during start of a new game, the other shows CTD when trying to load that same saved game...https://drive.google.com/folderview?id=0BzMqSzmzLLXkaVZ3aGNSRFBtYVU&usp=sharing I'm not great at troubleshooting from papyrus logs. Any help would be greatly appreciated!!!! Thanks!!
  3. Hey Elec, when u forward heightmap data, which data set are u using...the vanilla skyrim data, or the data from the last vanilla ESM/Usleep in load order? Thx!
  4. Ya, I don't think what you've been doing is wrong, just not consistent with Neo so some of your merging instructions were missing a step. May just be worth a quick convo with Neo to ask his reasoning/methodology around patches/updates/optionals. There is probably more than one right way, but the key to these (awesome, totally appreciated) guides is consistency. Also, he says he doesn't like to merge ESMs for whatever reason, so I was a little concerned to do so per your merge guide...but I have no idea if it's ok or not, and haven't been able to test anything yet.
  5. Based on my experience building SRLE and SRLEX back to back, I'm pretty sure this all depends on if your adding updates/patches/options to your main file, or as separate mods. EX: You're saving updates/patches/options as separate mods (placed after the main mod to override it). If you do a merge with all the update/patch type ESPs, but not the ESP/ESM from the main file, then none of the assets from the main file will be included in your new merged file. In SRLE Neo says to leave Optional files as separate mods, so the assumption is to merge any updates or patches. I did this and everything worked out perfect for me in his merging section. In SRLEX I followed the same strategy (I believe), but had the same issue with assets from the main mod not getting in the merged mod, and there were no instructions in these cases to add them to the merged mod. So I'm not 100% certain, but this could be the discrepancy?
  6. What version of NS are u using? And was it a vanilla NIF or from a mod? I'll try to recreate it... If you're using NS 2.0, it may be a Mod Organizer/BSA thing...
  7. Hey gang, Looks like we're going to be doing more with Noble Skyrim HD. I'm close to finishing a player home for which I made a bunch of new furniture based on Shutt3r's Noble furniture designs. I was going to wait, but I spose it'd make sense to release the mod sooner. I have several color and style choices, and rather than creating a whole bunch of download options, I was wondering if anyone would be willing to help me create a fomod? I asked Shutt3r if he just wanted to add to his new mod, but he said to just publish on my own and credit him. let me know. Thx! Edit: Never mind, I learned how to make them. Much less painful than I thought. If anyone needs help with Fomods send me a message...not really difficult, just meticulous and time consuming work...as Darth says cry me a friggin river :)
  8. How does it corrupt them? How can you tell...CTD in game? Seems strange that Nifskope would corrupt...if so there's got to be some kind of noticable setting change right?
  9. So Sorry, I'm full into SRLEX build so running into a lot of stuff. This is a dumb one but I want to be sure so I dont screw up my INIs... in this section... Skyrim Project INI (spINI) Version 2.4.1 Recommended usage: 2. Mod Organizer users should go to the Setup tab withn spINI and select the profile they wish to use via the INI Path setting. Your profiles should be autodetected. By Profile, should I direct it to my SRLE Extended profile (Mod Organizer\Profiles\Skyrim Revisited - Extended) or to my Skyrim profile which it auto-detected? It didn't auto-detect my SRLE Extended profile, but it would make sense to just change that profile's INIs right? or should I just let it change all my INIs in the Skyrim folder? Thx!
  10. I'm sure you'll see this, but some of the mods require High Heals if TBBP is chosen, and Mini Armors Collection has some options for UNPB TBBP as well (it appears some with/some without high heals requirement). I'm adding all your armors and a few more (Tembtra Thief Armor, Emfy Cleric Robes, Celes Nightingale Armor, etc) and going thru the process of dl the correct option...NO High Heels for me I'll send to you the files once I'm done if u want...
  11. Armor of Intrigue help... Using 3 files...Main, Updates Beast Races Fix Update, and Update files. All 3 have the same ESP...ArmorOfintrigue.esp. Shouldn't only one of these be used...pretty sure bc u merge just the one ESP later on? If so there's no need to dl both Beast Races Fix Update and the Update file right? Thx!
  12. Here's where Neo says to use UNPB TBBP for NPCs...https://forum.step-project.com/topic/9822-unpb-bbp-clarification/ may be worth a second confirmation from him just to be sure...
  13. UNPB vs UNPB TBBP.... Heya, just wanted to make sure I/We're installing the right UNBP armors, etc. Per Neo, we should be installing UNPB TBBP version of armors, but your guide always selects standard UNPB. Is there a reason for that? Will that cause clipping issues? Thx!
  14. Hey Neo, I recently finished your SRLE install and everything's working great (Except a DYndolod thing which I think found how to fix). Just an unbelievably great resource...thank you so much!! I'm now updating my setup based on your change log, and it took some time to figure out where I left off on my install. Maybe in your Create The Skyrim Revisited Profile section you can have people add a date as well...like Skyrim Revisited Feb 17, 2016. This way, when we look at your change logs, we can easily identify where we left off and should make our changes from that date. Just a thought... Thanks!
  15. So sorry if this has been addressed, but couldn't find it this post... Any reason you're not looking at Populated Skyrim HELL EDITION (https://www.nexusmods.com/skyrim/mods/73315/?)? Seems like a no-brainer, at least to check out... Thx
  16. OMG...never mind. figured it out. I followed the instructions too closely... Special Installation: Do not install the following file(s) and/or folder(s): aMidianborn - Content AddOn: Improved Closefaced Helmets Version folderaMidianBorn_ContentAddon.esp (Instead, move the version found in the Improved Closefaced Helmets Version folder to the main data folder.)aMidianBorn_ContentAddOn_Installation directions.txt So I didn't install the Improved Closefaced Helmets Version folder per above, so there was no folder to find the .esp for step 2...was probably lack of sleep...ugh
  17. So I'm pretty much finished installing SRLE. Just need to merge, etc. I do want to add more follower/NPC mods, like Sofia, Bijin NPCs, etc. Many follower/NPC mods, and their Customizers, ask you to choose between UNPB or UNPB TBBP body styles, but say in order to use the TBBP meshes you need to have installed HDT Physics Extensions, HDT Breast And Butt Physics, and either XP32 Maximum Skeleton - XPMS or XP32 Maximum Skeleton Extended - XPMSE. Per SRLE UNPB fomod instructions: For Main Body--Bouncy or Static to choose T/BBP or Bouncing. For UNPB Body to choose 2.5g TBBP Body. FOR BBP style choose Natural Breast Motion by DarkAngel1265 So does that mean SRLE has a BBP installed, and I should choose the UNPB TBBP option for any followers/NPCS? When i installed UNPB TBBP body style for follower/NPCS, the body/hands/feet nifs were the same size as my SRLE UNPB nifs. If I installed standard UNPB body style for follower/NPCS, those nifs were smaller than my SRLE UNPB nifs. So that alone leads me to believe that I should be installing UNPB TBBP body options for any followers/NPC...correct?? Any followers/NPCs should all be able to use the same body meshes?? Or Does it just make more sense to copy my SRLE UNPB body meshes, as well as Mature Skin textures, to any follower/NPC folders and rename them as necessary? Thx!
  18. Thanks Greg...didn't know that...makes sense.
  19. Install question... aMidianBorn Book of Silence Special Installation: Do not install the following file(s) and/or folder(s): aMidianborn - Content AddOn: aMidianBorn_ContentAddon.esp (Instead, move the version found in the Improved Closefaced Helmets Version folder to the main data folder.) So since when we install Improved Closefaced Helmets we're replacing the imp_helm_legend.esp with the WAF Replacer ESP (Download), does that mean we replace aMidianBorn_ContentAddon.esp with WAF Replacer ESP (Download) as well? just seemed inconsistent the way it's being instructed here? Thanks
  20. I'm on this part of the installation and something seems off and I'd like to get it right before i proceed... Fores New Idles In Skyrim - FNISAuthor: fore Version: 6.2 Optionals: Add-on 1, Creature Pack Does this mean I download the following 3 things? FNIS Behavior V6_2 FNIS Behavior V6_2 Add-on 1 FNIS Creature Pack 6_1 If so, the file structure in "FNIS Behavior V6_2 Add-on 1" is messed up, and I question it because there are no special install instructions from Neo on this. What I did is download it and restructure it to look like this, but no idea if I'm doing it correctly... FNIS Behavior V6_2 Add-on 1 tools GenerateFNIS_for_Users languages 日本語 (Japanese).txt templates 1hm_behavior_TEMPLATE.txt magicbehavior_TEMPLATE.txt Any help appreciated Thx!
  21. Thx Neo. I'm about 1/2 way thru the guide and so far this is the one little thing that was unclear. Heck of a job on this so far...cant wait to see it in action!
  22. Probably a dumb question but I can't find an answer on the guide or in forums. What does the asterisk after the texture name mean, as in the example below? I thought it might mean to install the _n for that texture as well, but want to be sure. Special Installation: Do not install the following file(s) and/or folder(s): textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds (High Resolution DLC is superior.)textures/dlc02/landscape/dlc2basaltside*.dds (High Resolution DLC is superior.)textures/dlc02/landscape/dlc2road01ash01_n.dds (High Resolution DLC is superior.)textures/dlc02/landscape/volcanic_ash_tundra_01_n.dds (High Resolution DLC is superior.) Thx!
  23. So I made a mess of navmesh in a few Tamriel cells in my player home mod. What's the best/easiest way to just remove any navmesh changes, deletions, etc I made and get it back to vanilla? I see a lot of info out there on fixing navmesh, by I just want to basically start over. Can I just simply delete any navmesh references from my mod? If so Is there a way to delete navmesh in mass qty...Deleting each record individually will take a looong time? Thx!!
  24. So just loaded up NifSkope 2.0. and set it to load through MO. Setup per initial post above in Option/Settings to path Skyrim/data file, and all my BSAs archives. Textures (not sure from which BSA) seem to be loading to my meshes fine. Couple questions... 1) is there a way to tell which texture is loading to Nifskope from which BSA? I see above that the texture being loaded should be in accordance with MO Managed resource prioritization, but is there a way to verify that (any hidden ways I can view texture path, etc?) 2) I was under the assumption that since Nifskope can now read BSAs that I could, from within Nifskope, open a .nif from a loaded BSA. Doesn't seem like I can do that still. Should I be able to open a BSA archived .nif from within Nifskope? Thanks!!
  25. OMG, this just did the trick for me also..was pulling my hair out. This should DEFINITELY be added to the STEP ENB installation notes!!
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