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Gutmaw

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Everything posted by Gutmaw

  1. Heya Lex. The guide shows to use Skyrim Flora Overhaul v2.5b. However since change log didn't say to remove Skyrim Flora Overhaul v2.5b - No Grass (and since we're still using verdant), I assume the guide should say to use Skyrim Flora Overhaul v2.5b - No Grass rather the standard 2.5 right? EDIT: nevermind...i think I read it wrong. installing standard 2.5b
  2. you're right bro...I converted them 4k DTX5 and they look a lot worse. good call at keeping them higher res. Ya, Blended Roads looks awesome, great rock texture and much better blending of landscape, no issues I've seen so far with this mod...
  3. It is, but these textures aren't added/touched by Blended Roads, they're from Majestic Mountains. I'm just hiding them..ya'll can decide if they should stay or go. Also, on the mis-matching snow, not sure if it's an LO thing with BDS, or per mod comments seems like T4gtr34um3r is still planning on doing some troubleshooting on his mod to fix these issues... Also Also, these mountain textures are awesome but HUGE...may be worth optimizing down to at least 4K.
  4. Also a few notes on new mountains/roads... Roads look greatMountains themselves look really nice as well. However, the snow shader used on the mountains has a greenish tint, and clashes badly with BDS. This is probably the shader fix that was done on SSE...bet we can just port this over if needed.Majestic Mountains lays down a couple godawful flat gray landscape textures...specifically Dirt02 an Rocks01, which are used everywhere, for roads, etc. Take a look for yourself, maybe it's me, but yuck compared to even the 1K NSM textures. I'd suggest hiding these 2 textures, and maybe even the whole landscape folder
  5. Just want to double chk on this one. There are over 30 records that Moss Rocks edits that aren't touched by Majestic Mountains, affecting meshes that are used a LOT in game (Rocks*, Rock Cliff*, RockPile*, etc). So, we won't see any moss on a LOT of landscape...is that better to not see this moss with the Majestic Mountains setup??
  6. There are conflicts between Moss Rocks.esp and MajesticMountains_Moss.esp. NO other conflicts with SRLE LO. Looks like we could just add Loot Metadata: Landscape and Environment Merge.esp - Load After Moss Rocks.esp. Either that or add to CR...Loot way seems cleaner tho right?
  7. With the addition of Majestic Mountains, should we still be installing Moss Rocks-Legendary from The Ruffled Feather? If so, should we still be deleting the MossRocks.esp?
  8. I just started a playthrough as well on Win 10 playing at 2K res. Getting 60 FPS most of the time, but certain areas kill my FPS. Also just getting a lot of choppiness, even indoors at times. I just lowered my monitor resolution to 1920x1080...that helped a little but still seeing significant stuttering and FPS drops, with and without ENB. We really need the MO/Win 10 update thing to get figured out...I dont think I want to make the move to straight Wrye Bash unless no other choice.
  9. If we're playing up to date should we be using this test CR? is it the same v1.52 that you posted via dropbox a few days ago? thx
  10. Yup...win 10. So maybe I need to dial down to 1080 res. Cant wait for the MO/Win 10 update fix Under Ragnorok install you have the below. This is the texture that Jorvasker rugs use as well...sorry, could have mentioned that before. Special Installation: Do not install the following file(s) and/or folder(s): textures\architecture\whiterun\wrchbanner01.dds (Design of the Nords is Better)textures\architecture\whiterun\wrchbanner01_n.dds (Design of the Nords is Better)
  11. Playing with updates as of yesterday, and looks great. Couple things so far... 1) I have a pretty beefy system (see my autosig), but I'm getting horrible lag sporadically and in specific places...like Whiterun by the well and Gildergreen, out in the world, usually not indoors. About 80% of the time I'm running great at 60 FPS, then sporadically dips and I get a ton of stutter and/or lag (down to under 20 FPS). Before I go tearing apart my setup, are there a few things I should try. or places I should look at? - Tried using Vsync on both GPU and ENB - Turning off ENB helps just a little bit, but still a lot of stutter - Tried from 128-512 ReservedMemorySizeMb 2) Jorvasker rugs look horribly out of place, very low res. Really should let Rugnorok override Designs of the Nords...(I'm taking out DoN completely moving forward, just not my taste)
  12. Question on Bash Tags. At the Finishing Off - Wrye Bash section, says to set [Legacy of The Dragonborn Patch Central] with Delev. What ESP is that referring to? Same question for the other mods like [Dreadflopps Leveled Lists - SRLE Extended]...what ESPs to add tags to? I feel like I'm missing something or not reading this section right...
  13. Man, I love Northfire's mountains...my personal favorite, but I haven'e tried Majestic mountains...what makes it better??
  14. Okey dokey, Snazzy LotD v19.1 patch done. Loaded on my mod as Beta for now...sent it to Sirjesto to review/add to LotD Patch Central (at which point I'll take it off my site). You can try it now and see if u find any bugs, or wait for it to get to LotD site.
  15. I did make that fix Lexy. Also, you'll wan to amend the merge plugins page...no need to create a separate folder for ESPs only, as a "Snazzy Furniture and Clutter Overhaul - Patches" folder will now be downloaded from my Optional Files. Also Also, there are a lot of changes I'm making to SFCO-LotD v19 patch, so hang tight on re-doing the Snazzy merge. Hope to fix it by EoD...
  16. Gang, I updated my Snazzy Furniture and Clutter Overhaul today. I removed the patches from the main installer and added an optional SFCO Patches file...much easier to manage. You should re-download and replace the main file, but no need to download/re-merge any of the existing patches...those didn't change. I'm taking a look at the SFCO - LotD Patch now (from LotD Patch Central --> Optional Patches for Legacy). I don't think it will need an update, but I'll let you know if it does asap. Will also need to amend the install instructions in the guiide...sorry
  17. If some of these guys would just start a go fund me page to fix the Win 10/MO issue, as well as SKSE 64, I guarantee they'd get enough $ to take a leave for 2 months to git er done! If only I were that smart...
  18. Ya, I've fixed this I just need to upload the new version. Was waiting cuz I'm making a couple more patches as well. I'll get on it, or u can just delete in in SRLE-LotD CR for now if u want.
  19. Maybe it's been posted, but can't find it. Curious why removing Caranthir Tower...I have no opinion cuz I haven't played it.
  20. So looks like we're waiting for LotD 19.1 until it's more stable? Also, anyone hear of an ETA on a stable CACO 2.0? I ask b/c I'm waiting to do one last playthrough...hoping LotD, CACO, and Bruma will all be ready to go at the same time. Also hoping nothing else really cool comes out so I'm not tempted to wait and/or re-do my setup for it
  21. let me guess...you left one of your merged mods active in left pane? Not that I've ever done that...ever...err...
  22. Thx Lexy, that post helped a lot. So just so I'm clear per the guide... YES: - UNP or UNPB body type...UNPB Preffered - UNP/UNPB - HDT - HDT High Heels, but not sure if it'll conflict with the guide setup as is. BTW, not going for slooty, but I think it's a cool look...very TW3'esque (which I just finished a playthrough using Neo's guide...just AWESOME!!) NO: - Vanilla body type, unless I keep body weight around 20ish it may work - BBP or TBBP - Any other body type except UNP/UNPB, or any other physics except HDT
  23. OK, trying to add additional followers and armors and so confused on how the whole UNPB; HDT; BBP; TBBP, etc...too many acronyms! (If I remember this guide used to include TBBP??). Reading mod pages like crazy can't figure it out...gahhh! 1. I don't think we have anything installed that makes certain "body parts" bounce right? unless HDT does that? - If that's the case why do we need KS Hairdos - Full Bounce Kit? - Assume this means we don't use any NPC/armors with any physics (TBBP, etc)? 2. When downloading new NPC's and armors, I use UNP/UNPB interchangeably correct? 3. Couple cool armors needing High Heals (Celes Nightingale, Dadric Reaper, etc). Doubt we can add that right? Thx
  24. I know this probably not the place for this, but was just doing some mod-order work and thought I'd share my son's most recent project. I gotta get this kid modding! https://www.youtube.com/watch?v=vpCvrRKrkqM&feature=em-subs_digest
  25. 1. whatever changelog is easiest to maintain...both are easy to use. Having two changelogs may get dicey...wasn't sure if you meant just one or the other? 2. Agree...one NPC retex option is the way to go for several reasons, and option 2 is far superior imho. Also, take a look at animations section. I was having some issues there (per Crash Fixes) and wondering if it's cuz we have too many in the guide, or conflicts?
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