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Gutmaw

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Everything posted by Gutmaw

  1. Looks like Skyrim Bridges was removed, but Trees and Flora Merged still has it as an esp. I assume it's an error, but wanted to make sure we're not getting that esp from somewhere else. Thx plz disredard...wrong bridges esp...been a long day :P
  2. Question on cleaning ITMs. Guide is saying to apply filter for cleaning, Remove Identical to master records, then save. I've always done Undelete and disable references after remove identical to master records. is this step not needed for some reason anymore, or just on this type (Hishy land records) of cleaning? Thx
  3. Just a few texture mods that I'd like to suggest...can't tell if the SRLE Extended Mod Suggestions topic is being used for LotD so I'll post here... Dragonbone Mastery - Weapons RetextureDragonbone HD and 4k WIP - this and the above mod are a huge improvement over The art of dragonbone imhoBetter Signage - Inns and Shopsbetter prisonerstuff (replacer) - delete textures\architecture and textures\clutter\common foldersDetailing the Eldrich - Higher-Res Riekling ArchitectureDetailing the Eldrich - Higher-Res ApocryphaHagravensRealistic HD Blacksmith - Only install meshes/textures for the blacksmith hammer and tongsRealistic HD Misc - Delete Tankard and Troll Skull meshes and textures (although they are both really nice...maybe leave it as a choice)Realistic HD Woodcutter's Axe - add Campfire and Frostfall patchesRealistic HD PickAxeRealistic HD Ores - unless there is a better Ore retexture out there...I couldn't find any better?Realistic HD IngotsRUSTIC EAST EMPIRE COMPANY SIGNAGEMAPSHD Ruined Book RetextureBooks of Skyrim Patch - I haven't tested this but it seems necessary. I saw Sirjesto poking around on their forums...not sure if he has any feedback.Thx
  4. OK, here's what I found...
  5. OK, working on the above now. Question, if I leave the enblocal.ini in the enb series folder that downloaded with Organic ENB, and my ENB Organizer\Organic ENB profile is directing to that folder, will it overwrite the enblocal.ini in my \skyrim folder, or do I need to unchcek "Use Global enblocal.ini" in my ENB Organizer\Organic ENB profile?
  6. OK, so trying to figure out how to switch to organic ENB. Here's the steps i took... copied my SRLE-LotD profile and made a new Organic ENB profile deactivated Vivid Weathers Merged, deactivated Vividian ENB, activated Vivid Weathers downloaded and activated Organic ENB Vivid Weather Edition, and merged in the ELFX patch followed the same SRLE procedure to install Organic ENB into ENB Organizer. I left the enblocal.ini in the Organic enbseries folder (which wasn't in the Vividian enbseries folder) otherwise Organic wouldnt load. Still unsure about this part as Neo states in SRLE ENB setup..."This tailored enblocal.ini should be used with any ENB graphical preset to be installed". didnt see Vividian in SRLE-LotD CR, so I didn't change that. ESPs and some exterior meshes changed during this process, so re-ran LOOT, Bashed patch, dyndolod, SUM, sorted masters, and created/activatd new Organic ENB Recources profilePlz let me know if any of this was wrong, or if there is an easier way to test new ENBs. I tested in game and FPS was slightly worse than Vividian...getting 20 FPS inside and 15 FPS outdoors. Without ENB getting 60 consistently. Was a little better at 1080 res...like 5-10 FPS better. Still not really playable though. I'd really like to figure this ENB thing out. I'm reading that ENB should give a 20-30 FPS impact max, not 40-45 like I'm seeing??
  7. Loading it up now. When you say use Organic v2, do you mean the optional file Wilds v2_0_1 enbpalatte bmp file? edit...nevermind...v2 is the latest on Nexus right? Also, should I use the supplied enblocal.ini, or keep the one I have per SRLE/LotD setup? Thx
  8. I'm going to start playing around with some ENBs then. Are there any issues running any other ENB with Vivid Weathers? I assume you'd need to un-merge Vividian and VW. Anything else?
  9. Whoh...looks awesome. is that Vividian?
  10. So just to be clear, we're "copying and pasting" the ESPs into the new folder, not "cutting and pasting" per the guide...right? Thx
  11. Also, similar issue on Aetherial Crown...the CCF Improved Artifacts Patch is installed as a seperate "optional" mod in SRLE. When u do the LotD Weapons and Armor merge it's just merging the ESP and no assets, so you can't deactivate either mod post-merge or it ends up wrong. I think the only way to do this right is to merge CCF Improved Artifacts Patch into main Aetherial Crown mod? Darth...would u rather us PM you any issues we find, or add to this thread? Thx
  12. almost done....weeeeee! potential guide issue... Main - Female Blades Light Armor Update - Midguard for all Body Types Install guide has it as 2 separate mods. If you do it as 2 separate mods it won't get all the needed assets when you do the Weapons and Armors Merged then deactivate "both" mods. I know by SRLE rules updates are supposed to be merged, just the install guide isn't consistent and I for one use that a lot. Thx
  13. Looks like Apocalypse has been updated...
  14. Looks like Apocalypse is hidden right now...assume it's not permanent?
  15. Actually, I'm seeing more like 55-60 FPS outdoors in Whiterun area without ENB at 1440 res, and only like 20 FPS with ENB. So the ENB is causing about 30-40 FPS hit in some places....gotta be a settings issue right?
  16. At 1080 I'm seeing a 10-15 FPS increase...40-50 FPS indoors, and 25-35 FPS outdoors. When I turn ENB off I get steady 60 FPS interiors and exteriors. Here's my enblocal.ini...
  17. Thanks Nebulous. BethINI fixed all my gameplay issues...everything is working as it should. I still have one issue that doesnt seem right. With ENB turned on I'm only hitting about 20-ish (+/-3) FPS outdoors and in cities, and only like 25 (+/- 5) FPS indoors. When I turn off ENB I'm getting a pretty steady 60-ish FPS both indoors and outdoors. That's like a 30-40 FPS hit...I don't remember ENB hitting this hard on my last install. Does this seem right...or is there some other setting/s I need to look at? Thx! I have Win 7, I7-2700K CPU, EVGA GTX 970 4MB GPU, 16GB RAM. Running on 32" at 2440.
  18. Heya, just finished installing SRLE for the 2nd time. I tested each section up until the Animations and Skeleton section, but left off ENB for all testing until now. I fired it up, and am having some issues...here are the images to referemce...https://imgur.com/a/kh7A9 when I load into Alternate Start room, I see the 1st image at character creation. right after character creation it looks like image 2. At this point i also get messages at top of screen in red saying "Hardware Antialiasing detected...some effects will be disabled". I checked my Nvidia Inspector Skyrim profile and it looks like I disabled AA. That being said, all the tutorials for setting up Skyrim show pics of old versions of Nvidia Inspector, and the new one is VERY different and complicated...can't tell for sure if I'm setting it up correctly? I also get a message at top in red "bFloatPointRenderTarget=1 is not set in Skyrimprefs.ini, or multiple copies exist...". My MO\SRLE profile Skyrimpref.ini has bFloatPointRenderTarget=1...not sure what else could be messing up here? If I exit and reload, I get my game back mostly, but still see several oddities and crashes...see images for invisible water and invisible walls in bannered mare. Any help on any of these issues would be mucho appreciated. Thanks!
  19. Welp, probably need to get this bad boy loaded in eh...https://www.youtube.com/watch?v=9UGgs3IuvFw&feature=em-subs_digest
  20. I'm sure this has been addressed, but can't tell if it's been added to SRLE CR or not, or if we should add it to our own CR? https://www.nexusmods.com/skyrim/mods/74547/? Thx!
  21. just reading https://forum.step-project.com/topic/4468-tes5edit-which-record-types-dont-need-conflict-patches/ If I'm reading correct the SNAM records dont need to be forwarded...
  22. Hey gang, doing some cr and have a question on SkyEST. Should the SkyTEST SNAM - Faction and AIDT - AI Data records get forwarded over Immersive Horses and Immersive Citizens (which are just using vanilla data)?? Thx
  23. Well, if you set Realsitic Water Two.esp to Global Priority from 980000 to 990050 (or anywhere between ELE_Legendary_Fs_Lite.esp and Alternate Start - Live Another Life.esp) it appears to me to put it in a good spot
  24. I found about 25 World locations that would need to be added to CR if you left Realistic Water Two where it is...mostly from Landscape and Environment Merged.esp, but a few from Arthmoor's villages esps and NSUTR - Merged.esp Adding Loot rule load Realsitic Water Two.esp after Landscape and Environment Merged.esp just pushes the latter up in the order...not sure what LOOT rule would work?
  25. My Loot is loading it at 182 using... RealisticWaterTwo.esp - Load After BFT Ships and Carriages.esp, Realistic Boat Bobbing.esp, WATER Plants.esp (Add To Existing List)RealisticWaterTwo.esp set Global Priority 980000 Where is your RWT.esp Lex? I'm really only asking because I assume the XCWT - Water data from Realistic Water Two.esp should be winning in CR, and Landscape and Environment Merged.esp (as well as NSUTR, Arthmoors villlages, etc) overrides these.
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