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Gutmaw

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Everything posted by Gutmaw

  1. Hey all, this one is driving me crazy... I'm working with CK from Mod Organizer, all set up 100% per STEP instructions. I have not extracted the skyrim BSAs, with the exception of creating the optimized texture folders. When in CK I can only see a portion of the meshes and textures that are actually in these files? For example, I want to create a static version of a fishing pole. I see that the clutter version of fishingpole uses the mesh from clutter/common/FishingPole.nif. So I create a new static and edit model navigate to the clutter/common folder and there is no FishingPole.nif there to use? I know I could just copy and paste the file path to get the correct image, but wondering specifically why there's no list I can scroll through of all the available NIFs in the clutter/common folder? I can see any other file from any other mod that is not in BSA format. My question is can CK actually see all the files in a BSA, or do I need to create a separate folder of extracted meshes, textures, scripts, etc (from vanilla and all DLCs) to be able to use all of these files in CK? Thanks! Jeff
  2. Not sure if you got an answer on this, but doing this seemed to do the trick so far...https://answers.microsoft.com/en-us/windows/forum/windows_7-files/files-showing-up-as-read-only-and-unable-to-change/de769b83-d04b-4ab0-a989-0d23b4196f64?auth=1 Edit: scratch that...above not working for me either...ugh!!
  3. Hey all, looking for a solution on a problem with a player home mod I'm making. Here's the deal... The home has 4 floors. I want to create an elevator system that I can use to travel from any floor, up or down to any floor. I want to use the dwemer lifts, also using the mod Animated Dwemer Lift Load Doors, which basically gives the lifts a short animation of moving up or down.I'd also like for followers and NPCs to be able to use the elevators, either following me or sandboxingI've tried several things, several combinations, and just can't quite get it... using activators (I assumed I'd need one per floor on each floor) with enable parent/activate parent..mixing and matching several ways. Also mixed with a simple teleport script (which I cant find a good teleport script that will also teleport followers or allow NPC's to use)created a "door" using a lever/button/pullchain image, also mixing with enable/activate parent. Lever animation not working, and cant figure out how to delay the door teleport, like i can in a script, so I can see the lift animationI feel like I'm missing something simple, or possibly just need to do this with a nice long and complex script, and I dont have that skillset :O_o: Any help would be appreciated Thanks!!!
  4. Thanks Dragonlord. Something still off? In MO Data Tab (right side next to Plugins and Archives) I see meshes, scripts, etc from The DLC BSA's, as well as Unnoficial patches, SMIM, etc. But I see nothing from the skyrim BSAs? Is there a way to get the Skyrim BSAs to "kick in" and load in MO?
  5. I'm sure this is a quick and easy one but I can't find it. I somehow lost an old CK .esp, but i found a folder that still has the 10 "mod name".bak.x.back files saved (x being a number 0-9). Can I use this to recover the .esp? thx!
  6. Hey all, couple questions on Creation Kit and Skyrim files that I wasn't able to find solid answers form the various STEP guides/forums... 1) is it correct that in order to use meshes, textures, etc from a mod, the files need to be loose/unpacked? I ask bc i couldn't find many of the vanilla skyrim textures until I added the optimized loose textures to MO, so I assume they can't be used while in BSA form? 2) if above is correct, i assume I'll want to unpack my BSA's for vanilla skyrim as well as the DLCs right? I already unpack any other mods that I install via STEP or otherwise... 3) If I should unpack vanilla/DLCs, I assume using MO to unpack would be fine. If so, do I just direct all the unpacking to the Skyrim/Data folder and it will file it correctly? Even for the DLCs? 4) Vanilla skyrim has separate BSAs for meshes, textures, etc...DLCs have just one BSA. If I do unpack vanilla and DLCs, can/should I delete the BSAs? Sorry for the noobish questions...just want to make sure I'm doing it right. Thx!!!
  7. Thanks for the fast response! OK...think i got it. I had to right click on my f:\Games folder, properties, then at the bottom had to uncheck the Read Only box. Never had to do that before...hope it doesn't screw anything up?!
  8. So I've used MO for a long time and never had this issue before. I just did a clean Skyrim/MO install on a new SSD...a different drive than my OS. I can open and use MO fine, but when I use Creation Kit or Loot I get the following message box either before it opens, or after when I try to log out of MO... "MO Failed to write settings An error occured trying to write back MO settings: File is write protected" I can't see any pattern to this popping up before the program or on exit, and I can't tell what this is affecting or what it means?? Here are my files... F:\Games\MOd Organizer\ModOrganizer.exe F:\Games\Skyrim Tools\LOOT\LOOT.exe F:\Games\Steam\steamapps\common\skyrim\CreationKit.exe F:\Games\Steam\steamapps\common\skyrim\SKSELoader.exe I have set properties/security/permissions to full control for all of these folders. What am I missing? Thanks!!
  9. Perfect...thanks so much!!
  10. Good morning! Re-starting the STEP-Core process from scratch, and before I start tweaking .ini's i wan to make sure I'm doing it right. So I have Skyrim.ini and SkyrimPrefs.ini files in multiple locations... skyrim.ini... E:\Documents\My Games\Skyrim\skyrim.ini C:\Games\Mod Organizer\profiles\STEP Core\skyrim.ini SkyrimPrefs.ini... E:\Documents\My Games\Skyrim\skyrim.ini C:\Games\Steam\SteamApps\common\Skyrim\Skyrim\SkyrimPrefs.ini C:\Games\Mod Organizer\profiles\STEP Core\SkyrimPrefs.ini I've seen different opinions on installing MO in/out of the Skyrim main folder. What I landed on is... Skyrim is at...C:\Games\Steam\SteamApps\common\Skyrim MO is at...C:\Games\Mod Organizer Questions: 1) Any issues NOT having MO (and WryeBash, TESS5Edit, etc) in a non-Skyrim folder...even for reasons other than .ini stuff? 2) Should I use MO INI Editor or the Configurator? Can't figure out how to add/delete things from the Configurator? 3) when I change the .ini's in MO, none of the others above change...I assume that's correct? Why are they even in so many different places? (I already backed up the vanilla .ini's) Noob questions but I just can't find definitive answers on this anywhere. Thanks!
  11. Hey all. I've played through Skyrim with many different mod configs several times, and have decent knowledge of MO, WryeBash, etc. Always had my share of ctd issues, texture issues, bad fps, etc. So, I decided to start from scratch with STEP Core-Extended and make a stable, high quality game that I could build upon. I have plenty of machine (I7-2700K, EVGA GTX970, 16MB RAM, SSD, etc) playing at 1440 27" display. I went through the STEP Core meticulously... all utilities re installedMO set upINI's setvideo card set via Inspectorcleaned the vanilla ESMsre installed SKSE, Ugrids and ENBoostre installed Skyrim and DLcs, and all the mods through 2.G. using instructions providedSo I start up a new clean game thru MO/SKSE, all looks great up until Alduin mounts the tower and I CTD just before he lets out his shout. Tried it a couple more times, exact same thing. Deactivated all but the core mods...same thing. Deactivated SKSE, same CTD same time. I've double checked everything, installed Memory Blocks Log and all looks good (512MB & 256MB), checked my ENBoost settings, can't find any reason for this. Anyone know of anythiing specific to this scene that could be the issue, or any other ideas?? Thanks!
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