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Gutmaw

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Everything posted by Gutmaw

  1. Hay Darth, question on LO. My Landscape and Environment Merge.esp is loading way high in my LO priority...around 205, below Karhtwasten and above Immersive Citizens - CRF Patch. It's overiding things it shouldn't be, like all of Arthmoor's villages, Realistic Water Two, etc. Any idea why it's so high compared to yours? I can make a meta rule for it, but concerned there may be another issue? Thx!
  2. It does help a lot...thnkas so much!!!
  3. Can someone tell me how to hard-code metadata rule to a mod? Need to have my Snazzy Furniture and Clutter Overhaul load after CCF. Actually, need to have the main esp and any merged patches load after CCF...not sure how LOOT rules work once merged? Currently LOOT isn't responding to user metadata rule for the merged mod for this. Thx!!
  4. Doh :confused: I spose I should see if I need to create a Snazzy patch for Interesting NPCs? Will take a look...
  5. New one...tested and looks pretty darn cool...Skyrim Landscape Overhaul - Stone Walls
  6. Hey all. Trying to finish up a mod to add to SRLEX, and having a strange thing happen while testing. Some of the edits I made to some cells aren't showing up in normal gameplay, but I am able to see them when in game and turn off collision and move outside of the cell?? Tried researching the issue and can't find an answer. It's not a NIF or texture issue because I used the same models in other cells with no problem. Here's a couple pictures to show what I mean...https://drive.google.com/open?id=0BzMqSzmzLLXkVkVIQjhudFVxTjQ Also, In TES5Edit I can't see any differences whatsoever in these that aren't showing up, and some others that are. All the same settings, all Temporary records, etc. Let me know if you have ANY ideas. Thx!
  7. AWESOME...Thanks!!!! Was spending about 1/2 my CR time opening up all those darn things...
  8. Hey gang, can't find an answer to this anywhere and it's driving me crazy... Is there a way to "auto open" all the form IDs and sub-records for a plugin in TES5Edit? Doing A lot of CR and continually clicking that little + is tedious. Thx!
  9. Couple Questions/suggestions on Armor Progression and other armors... Armor Progression Overhaul - Light- Includes UNP Rogue Armor, but you also have us install the entire UNP Rogue Armor seperately? Armor Progression Overhaul - Heavy- Nice looking re-tex for Crimson Twilight...https://www.nexusmods.com/skyrim/mods/60389/? Armor Progression Overhaul - Cloth- Nice looking re-tex for Scarlet Dawn Armor (alternate version)...https://www.nexusmods.com/skyrim/mods/69357/? MiniArmorsCollection - Merta Assassin Armor - UNPB TBBP- Since this is a high heels version, do we need to add...Do Not install meshes\DX\MiniArmorsCollection\Boots?? Thx! edit...disregard the UNP Rogue armor thing above...you're beating me to it :)
  10. My apologies, screwed u the whole "ESMify" while creating the CR patch. I'm traveling this week, but will fix by tomorrow. Thanks
  11. and thx for looking it over Lex! If u see anything that needs attention let me know and I'll fix. Thx!
  12. Happy Memorial day all! I just added a merge of several of my mods built specifically for SRLE Extended, including additions to new homes in Arthmoor's villages, Courier's home, Books of Skyrim store, etc. If you strayed from SRLEX at all, make sure you look at the ReadMe file to see the list of required mods, and you'll need to make your CR amendments from there. The mod and CR patch can be found in the Optionals section here...https://www.nexusmods...im/mods/74345/?. Let Loot sort the main plugin, but add meta data rule to the SRLEX patch to load after Immersive Citizens - CRF Patch.esp. Mods that were merged are... Immersive Artwork https://www.nexusmods.com/skyrim/mods/74271/?Snazzy HD Furniture and Clutter https://www.nexusmods.com/skyrim/mods/74345/?Snazzy HD Noble Beds https://www.nexusmods.com/skyrim/mods/74907/?HQ Quill of Gemination https://www.nexusmods.com/skyrim/mods/74425/?Animated and Improved Thalmor Banners https://www.nexusmods.com/skyrim/mods/74282/? Let me know if you have any issues. P.S. I'm in the process of making a desaturated version of the furniture that should blend in a little better to the SRLEX environment. I'll post those in the next week and you can just merge them into the main mod if you choose. Enjoy!
  13. Darth, for the Blood Witch Armor you say "Only install the textures and meshes folders the esp is not needed.". There is also a Cubemaps folder...I assume we install that as well? Also, on the Armor Progression Overhaul mods...is there any concerns that they don't have UNPB-TBBP meshes for (all of) these? The main mod for Crimson Twilight Armor has a UNPB version...should we replace APO with these meshes when possible? Thx! *** and congratz!!
  14. Neo, the new update to SFO, adding Large Juniper Trees causes any Junipers that are in pots to grow as well...https://imgur.com/a/mwl7A. Is this being accounted for in CR, or should we just deal with it via console, etc? thx!
  15. He's been working on the next version for almost 2 years. It'll be phenomenal if it ever gets finished...but I'm thinking DF127 may have moved on.
  16. Thanks Darth. I know I have to do it via CK, but not sure how? I tried to load my mod as the Active file, and loaded the other mods (Kynesgrove, Courier Service, etc) and placed/changed stuff in those cells, then save, and when i reopen in CK again all it's done is create "duplicate" versions of those cells, and wont make the changes in game. How do I do it to make these changes actually stick and work in game? Thx
  17. Hey gang, need some advice. I want to add/change items (paintings, furniture, etc) to several non-vanilla cells that are part of the SRLE/X build...new homes in arthmoors town mods, Provicial Courier Service, Books of Skyrim, etc. What's the best way to go about this? Thx!
  18. I'm having this exact same issue. Will let me input any number, but wont let me save. Could have something to do with AT QuickChange 2.5?
  19. I suggested this mod a few days ago... The Pines of Whiterun...lightweight, very compatible, adds a nice touch https://www.nexusmods...rim/mods/8182/? Whether it makes the list, or if you just want to use it, be sure to chk this post from Sheson re: DynDOLOD for this mod https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-200-beta/page-277
  20. Sheson, u are the further muckin man! Unfortunately I'm traveling next few days, but I'll give er a try and report back when I get back. Thanks again (for everything)!!
  21. So I just completed my first install with new DDL...WOW, just awesome, even on medium settings! Question, I'm using The Pines of Whiterun (https://www.nexusmods.com/skyrim/mods/8182/?), and all the trees in whiterun are being replaced by LOD trees. Looks great from outside the city, but obvioyusly can't have it look like this in the city. One response on that mod's post page says "This is due to incorrect flags on the trees. Easy solution is to disable the plugin upon running Dyndolod". I'd rather fix the flags so I get normal trees in the city, and DDL LODs outside of the city. Anyone know how I can correct the tree flags on these trees, wither in TES5Edit or CK? Thx!
  22. Careful with the Rustic Word Walls/Standing Stones. They both have textures that override Vivid Landscapes AIO and IMO they don't really look better enough to deal with issues with VLAIO parallax meshes I'm choosing to use just scrollwork02/_n.dds and all _g maps from Rustic Standing Stones to overlay VLAIO. I created my own version of HD Runes that fit better with VLAIO word walls...I'll release these and a bunch of other SRLE/X resources I've created/creating in the next few days... recommendations on mod/texture placement strategy for the mods I outlined in previous post ELFX compatable exterior meshes with Parallax...sick of all the flickering...finished the Markath meshes now working on the Project Parallax meshes :P CR patches and desaturated versions for my Immersive Artwork and Snazzy Furniture/Beds modsseveral misc textures/modelsetc.
  23. Haven't even gotten that far yet...catching up with a weeks of changes
  24. Some mods to suggest for SRLEX, or anyone... No Brainers... High Definition Ivy https://www.nexusmods.com/skyrim/mods/30971/? Ancient Automatons...These look GREAT! https://www.nexusmods.com/skyrim/mods/75610/? MAPS https://www.nexusmods.com/skyrim/mods/66819/? RUSTIC EAST EMPIRE COMPANY SIGNAGE https://www.nexusmods.com/skyrim/mods/68196/? Business Ledger HD Retexture https://www.nexusmods.com/skyrim/mods/38389/? Vampire Lord Retexture...Is there something out there better than this?? https://www.nexusmods.com/skyrim/mods/23775/? Detailing the Eldrich - Higher-Res Riekling Architecture https://www.nexusmods.com/skyrim/mods/46741/? Detailing the Eldrich - Higher-Res Apocrypha - Temple of Miraak - Black Books https://www.nexusmods.com/skyrim/mods/45782/? Maevan2's eye brows https://www.nexusmods.com/skyrim/mods/72825/? Mannequin AI Fix (Complements USLEEP) https://www.nexusmods.com/skyrim/mods/75478/? Other Good Ones to Consider... RUSTIC STANDING STONES...Just the Glow maps and the Scrollworktrim02 https://www.nexusmods.com/skyrim/mods/68493/? Northfire's Photoreal Mountains...GREAT alternative to One Mountain https://www.nexusmods.com/skyrim/mods/74389/? Real Gold Trophies https://www.nexusmods.com/skyrim/mods/28686/? Seeker and Lurker - Creature Retex https://www.nexusmods.com/skyrim/mods/73321/? Farinelli's Hammerfell Armoury https://www.nexusmods.com/skyrim/mods/72389/? Horncandles by Kajuan https://www.nexusmods.com/skyrim/mods/66185/? Ingredients Retextures by Achronos https://www.nexusmods.com/skyrim/mods/74291/?, https://www.nexusmods.com/skyrim/mods/74303/?, https://www.nexusmods.com/skyrim/mods/74336/?, https://www.nexusmods.com/skyrim/mods/74792/? The Pines of Whiterun...lightweight, very compatible, adds a nice touch https://www.nexusmods.com/skyrim/mods/8182/? Ducks and Swans for Skyrim https://www.nexusmods.com/skyrim/mods/54679/? HD Model Ship https://www.nexusmods.com/skyrim/mods/74931/? HD Quill of Gemination (Dark Version)...WryBash auto-merges this ESP! https://www.nexusmods.com/skyrim/mods/74425/? Also, has anyone tried KS Hairdos - HDT Physics (https://www.nexusmods.com/skyrim/mods/70363/?) and gotten it to work without weird bugs? Thanks...
  25. General question on SRLEX... Do you think there will be a "Final", play tested, stable version soon? I'm as bad as anyone at always wanting to add new stuff, but I think at some point I want to do a play through again, and I don't have the self control to do it if you keep making SRLEX bigger and better D$%$it! :) Was thinking you could maybe release an SRLE Extended FINAL v1.0 after the Crash Fixes/Interesting NPCs/DynDOLOD stuff is worked out, and then start another thread for building v2.0? Just a thought... Thanks again for all you (and Lexy, and everyone else that contributes) do!!
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