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Everything posted by archer
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Solution wanted for Iron Sights drift
archer replied to DanielCoffey's topic in Fallout 3 - Clear & Present Danger
My Solution: - I enabled Real Iron Sight support in lStewieAl's Tweaks - I installed IS reload animations from RH ironsights Mod (only the .kf files) - I tweaked all necessary weapons for IS by inserting a sighting node from a Fallout New Vegas weapon/ fine tuned the node in Nifskope I'm still workig for months on all weapons, tuning the meshes and textures in Blender / Substance Painter, importing meshes from Fallout NV, Skyrim and Fallout 4 to get them to work in Fallout 3. Much work, much fun and as a result really nice modern weapons in good old Fallout 3. -
Found it. It is stored in binary format now under HKEY_USERS\S-1-5-***\Software\NifTools\NifSkope-***
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I know, thanks. But that's not my question See the pictures: First picture shows the paths in Nifskope settings This information is stored in the Registry under HKEY_CURRENT_USER\SOFTWARE\NifTools\NifSkope 2.0\Settings\Resources in the key 'Folders'. Everything works fine in Nifskope 2 Dev7. And now look what happens in Dev8: None of my custom path information is present, Nif files showing up without any texture. So I guess version Dev 8 stores its settings information in another area of the registry (Idid not found any) or in another place on the PC. Any idea?
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Hi there, in Nifskope 2.0 Dev7 all paths to resources are stored in the registry. This is still the case in the Dev8 version, but they seem to be ignored by Nifskope. Does anyone have an idea where the settings are stored in the new version?
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Solution wanted for Iron Sights drift
archer replied to DanielCoffey's topic in Fallout 3 - Clear & Present Danger
This is an old thread, I know; but I ran into this issue during weapon testing this week. I didn't noticed that first but then I began wondering WTF causes this issue. Thanks for the hints, I'll check it out. Maybe I find something helpful during my research.. * Fallout Stutter Remover is outdated, but Fallout 3 Tick Fix mod and equivalent function in lStewieAl's Tweaks mod seems to cause the same problem. -
Issue with Vanilla HUD Remastered
archer replied to Bonanza's topic in Fallout 3 - Clear & Present Danger
This is a very old thread but there may be people out there having exactly this issue and Google is sending them to this site. So I decided to post the solution here: Open Menus\Main\inventory_menu.xml and search for this line and deactivate or delete it: <include src="text_box.xml"/> -
is this tool still under development/ maintenance? I DL'ed v0.5.3 from GitHub, made one merge for testing purpose (MMM fallout 3) and it seems to work well. The only thing is that the tool has problems with code pages, e.g.: Stählerne Bruderschaft -> St�hlerne Bruderschaft Can this be fixed/ configured?
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One more: I prefer Windows 7 for my games (except Fallout 4). What do you suggest?
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Nice, thanks.
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Good to know, thanks. What's about the tools to clean savegames? Do they still work? Or are there new ones?
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Thank you. I already have Lexy's great guide in the center of my attention. My biggest concern is that some of my favorite mods aren't running on SE anymore, such as SkyUI, MCM, ENB; DynDOLOD Wearable Lanterns etc.
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As time went by I've lost track of what happened to Skyrim regarding modding but for my next modded playthrough I don't know which version of Skyrim will be the best for my needs. My last project contains about 450 mods, all running well with each other, containing essential mods like SkyUI, MCM, SKSE, DynDOLOD, etc etc. An advantage of Skrim SE ist the use of memory but I am not sure if this is the reason I should try this version of Skyrim. How would you decide?
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Fallout 3: General FPS drop/ lag/ stutter
archer replied to archer's question in General Fallout 3 Support
Solved it... -
Hi, I’v have resurrected Fallout 3 after 10 Years to run into issues I have never had with this or the other Fallout games nor Skyrim. I encounter strange lags/ stutter/ FPS drops everywhere. In Megaton I cannot make a single step withhout stuttering. Outside’s the same but not so strong but annoying enough. I have limited FPS to 30 for research. FPS dropping occurs whenever I look around, especially looking to buildings or other mesh structures. The ENBoost FPS meter jumps from 30 to 5-10 for a short time. For example standing in Springvale and looking around without moving is all I have to do to get my FPS dropping. My Rig: Windows 7 x64 and/ or Window 10 x64 (two 850EVO SSD boot drives). Problem occurs on both systems Intel Core i5 7600K Kaby Lake 32GB RAM EVGA GTX 980Ti/ 6GB LG Ultrawiede 3840 x 1600 Software: Fallout 3 GOTY GOG (non-Steam version) Mod Organizer 2 (installed mods stored on SSD drive) For modding I follow Kelmychs guide (http://wiki.step-project.com/User:Kelmych/Fallout3) (A big THANKS to Kelmych) Mods/ Addons: ENBoost v0.322 (boost only, no GFX tweaks) FOSE v1.3 Beta 2 Ogg Vorbis Libraries v3 OneTweak for Fallout 3 v2.0.1.1 Fallout Stutter Remover v4.1.36 + Fallout Stutter Remover dll für Windows 7 v4.1.26 + Fallout 3 My Way - Resources (FSR .ini by Gamerpoets) UI-Mods from Kelmych’s guide from DarN UI to UIO. Nothing more. I have no idea, any help would be great. Thank you. Fallout.ini FalloutPrefs.ini enblocal.ini
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
archer replied to sheson's topic in DynDOLOD & xLODGen
It works! Many thanks.- 470 replies
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- SKYRIMLE
- DynDOLOD 2
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
archer replied to sheson's topic in DynDOLOD & xLODGen
Okay, thank you.- 470 replies
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- SKYRIMLE
- DynDOLOD 2
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
archer replied to sheson's topic in DynDOLOD & xLODGen
That might be the reason, yes. Is it possible to add some kind of rule so that this specific mesh doesn't behave like it does? Or isn't it even a problem with LOD? See details here: https://sureai.net/tracker/view.php?id=96- 470 replies
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- SKYRIMLE
- DynDOLOD 2
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Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
archer replied to sheson's topic in DynDOLOD & xLODGen
Because I have an issue with some mountain meshes in enderal I tried to fix it with DynDOLOD but the World MaxKingPass isn't present in the selection section of LogGen. Did I miss something?- 470 replies
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- SKYRIMLE
- DynDOLOD 2
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CTD and Performance patch ENBoost (by Boris Vorontsov)
archer replied to EssArrBee's topic in Skyrim LE Mods
Finally all my problems with ENB on Windows 10 are gone. I reinstalled my system, instead of upgrading WIndows 7 to Windows 10 I did a clean install of WIndows 10. -
CTD and Performance patch ENBoost (by Boris Vorontsov)
archer replied to EssArrBee's topic in Skyrim LE Mods
Thanks -
CTD and Performance patch ENBoost (by Boris Vorontsov)
archer replied to EssArrBee's topic in Skyrim LE Mods
4096 in enblocal.ini Windows error code: Illegal Instruction - 0xc000001d Injector version of ENBoost has the same effect. SKSE Loader reports: Couldn't inject DLL. -
CTD and Performance patch ENBoost (by Boris Vorontsov)
archer replied to EssArrBee's topic in Skyrim LE Mods
Having the same issue: PC (no laptop) with 32GB RAM, GTX980TI, Windows 7 x64 = Heavy modded Skyrim w/ ENBOOST works fine, rare CTDs. Updated to Windows 10 x64 Creators Update = Skyrim crashes immediately. Installed the DX package (link above), still crash. Deleting the d3d9.dll from gamedir = Skrim runs, but W/O ENBoost. BTW I'm using ENBoosts proxy library function to load a 2nd d3d9.dll from RCRN. So... what is the trick? -
Dynamic Distant Objects LOD - DynDOLOD 2.21
archer replied to sheson's question in DynDOLOD & xLODGen Support
Update: Clean save procedure did the job. Many thanks. -
Dynamic Distant Objects LOD - DynDOLOD 2.21
archer replied to sheson's question in DynDOLOD & xLODGen Support
Hm, just checked it, there is no mod which changes the meshes. Only Unofficial Skyrim Legendary Edition Patch.esp is loaded before DynDOLOD.esp. I'll do a clean save...