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Everything posted by archer
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Dynamic Distant Objects LOD - DynDOLOD 2.21
archer replied to sheson's question in DynDOLOD & xLODGen Support
Sheson, I noticed some floating GlowLOD meshes in Windhelm, maybe there are more I didn't noticed yet. How can this be fixed? Example: -
Dynamic Distant Objects LOD - DynDOLOD 2.21
archer replied to sheson's question in DynDOLOD & xLODGen Support
Thanks for your reply, I am aware of this. I've investigated it in XEdit but the item in the example below only is in skyrim.esm, no other overriding plugin. LodGen names the 0009C6CE (CraftingSmelterMarker1, Schmelzhütte) into "Smelter". I have no idea why this happens *LOL* -
Dynamic Distant Objects LOD - DynDOLOD 2.21
archer replied to sheson's question in DynDOLOD & xLODGen Support
I have a minor issue, don't know in what version I noticed it for the first time. LodGen works fine, but the generated dyndolod.esp is a mixture of German (my language) and English. Some objects have English names and whenever I do the LodGen again the same objects are named in English. It's not a big thing, I translate the esp after generation but is's a bit annoying *g* -
Dynamic Distant Objects LOD - DynDOLOD 2.21
archer replied to sheson's question in DynDOLOD & xLODGen Support
Oh ein Update, klasse... Deja Vu... *LOL* Many thanks -
Dynamic Distant Objects LOD - DynDOLOD 2.21
archer replied to sheson's question in DynDOLOD & xLODGen Support
Oh ein Update, klasse. Die Dateien im DL-Bereich vom Nexus scheinen aber nicht vorhanden zu sein. Mega tuts :-) -
Only works wit MO? That's not good... ::
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Dynamic Distant Objects LOD - DynDOLOD v2.16
archer replied to sheson's question in DynDOLOD & xLODGen Support
What is the easiest way to import my own rules into the new version of the .ini file shipped within a new version of DynDOLOD? I mean when I'm inside the DynDOLOD Worlds window I have to klick HIGH and it loads the .ini file, which maybe different to the one of an older version of DynDOLOD and when I load my preset then all the changes of the new version are gone. Hope you understand my problem, hrmpf... And yes, comfirming DynDOLOD Resources-59721-2-16.7z as defective... -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
OMFG, in German: BRETT VORM KOPP!! So many trees I didn't notice the forest... Sorry, thanks. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Is there a trick to get new LOD textures loaded and displayed ingame? I have made a new texture for the Honeybrew Meadery LOD nif (wrhousemeadery01_lod.nif, wrhousemeadery01_lod_2.nif) but this texture wont appear on the building. When I am far away it shows the old texture and when I come closer the full model textures are shown. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Thanks for that, I figured out what happened: I did a "showinventory" on the child NPC and noticed a bad editor ID. In XEdit I corrected a wrong override and now the clothes are back. But I have no idea why this happned with dyndolod.esp loaded. Nevermind... thank you. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
I notice a really weird issue... naked children who only wear their underwear. Whenever I run my game without dyndolod.esp the children are well dressed. Even when I delete every record from the esp the issue is still present. So I think something in the other files is the cause of it. How can this be? -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Thank you :-) -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
A strange issue with on- and off-popping light bulbs on Los Lanterns, please have a look at this small video (poor quality but enough to notice what happens): LoS patch is installed. Any idea? Video -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Try to empty the Dydolod cache folder before running a new file generating procedure -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Did you follow the update procedure (go to interior, save game etc.)? I ran into similar issues sometimes. Be sure you've uninstalled everything, don't forget the Edit Script folder. You may use a save game clean tool and remove the _sheson* script entries and then install the new version of DynDOLOD. Worked for me. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
A question about updating my build: I have done DynDOLOD, installed all files and it works great. Now I see an object ingame that has no distant LOD NIF or the one that's available is ugly or mismatches the full model. So I insert a new rule as you showed me. How must Dyndolod be set to get only the new rule applied? or must I run the whole process? -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Works perfectly! Many thanks Sheson :-) -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Sheson, regarding custom rules for static objects without LODs (I've watched GPs great tutorial video on YT but I cannot manage to get it working). For this dwemer sphere, what is the correct rule? Thank you. PIC -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
I've just installed/ run the v2.14 and the errors didn't occur anymore. Many thanks :-) -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Copied the DynDOLOD folder to c:\temp, nothing changed... -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Thanks for the hint, Sheson. I've done what you've said, everything is fine. I temporarily deleted all ESMs/ ESPs except Skyrim.esm and Update.esm and reinstalled the original string files from my vanilla backup. The error is still there. Very mysterious. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
I've opened xedit, yes, but found nothing. Maybe I looked in the wrong place? BTW the error only occurs for Skyrim.esm. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
No, INIs are fine, compared them with my backups. Enderal is not installed yet... The errors occured with the standalone Dyndolod.exe but it seems it has no effect ingame. I didn't notice any language related issue ingame yet but I want to get sure that this is not a big problem. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
Okay, got it :-) Another one: What means >Error No strings file for... -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
archer replied to sheson's question in DynDOLOD & xLODGen Support
I just want that Kaspesky don't deletes the exe everytime I run it and I don't want to stop Kaspersky when I run the file. I trust you, no prob but this is the first version that makes kaspersky act like this. Managed it, thanks.

