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Everything posted by Greg
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For what it's worth, I like #3 but it seems to be missing the cap at the top.
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I think Horncandles are cleanier, shinier, and prettier. I'm wondering if STEP might be a bit more realistic from an illumination perspective, but I still like the clean look of Horncandles. Either way you look it, both are better than vanilla.
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I like 2 better as well.
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My first reaction was that this one swaps the colors with Book of Silence (silver skin and red beard vs red skin and silver hair), but on a closer inspection I see that it restores some of the vanilla skin coloration and the gray beard seems somewhat more appropriate for Draugr. I'll see if I can find some time to check it out in the game.
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You can get SMAA via d3d9_smaa.dll included with some ENB presets or you can download it from mrhaandi's crypto corner. All this is in Guide:ENB here.
- 22 replies
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- SKYRIMLE
- configuration file
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(and 4 more)
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Fallout 4 General and Mod Discussion. It Just Works!
Greg replied to a topic in General Fallout 3 Discussion & Support
Does this mean Nvidia finally stopped disabling the physics processor if it detects an AMD GPU? -
Duplicate post
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Isn't it the Behave - Color Maps image?
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I can't download mods with "Download with Manager"
Greg replied to Punicpunch's question in Mod Organizer with STEP
Run nxmhandler.exe in the Mod Organizer folder, select the appropriate game/binary from the list, and click Register active to see if this solves the problem. -
Fallout 4 General and Mod Discussion. It Just Works!
Greg replied to a topic in General Fallout 3 Discussion & Support
No, that just came off really, really bad. Definitely not one of my finer moments. -
The purple means you are missing the textures for those trees and I think most of these are coming from either STEP Texture Compilation or the DynDOLOD output.
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Fallout 4 General and Mod Discussion. It Just Works!
Greg replied to a topic in General Fallout 3 Discussion & Support
I'm not a Fallout fan and I have much the same reaction looking at these screenshots and videos. Most of them remind me of a Looney Toons cartoon, but it seems a lot of games these days are designed for consoles. It's quite a bit different from the days when a new game required something north of an $800 video card to play. -
Fallout 4 General and Mod Discussion. It Just Works!
Greg replied to a topic in General Fallout 3 Discussion & Support
I want to say it's more the computer generation because acronyms were fairly prevalent before the Internet generation. but it may have started even before this. Think back in the early days of the IBM PC with the CGA, EGA, and VGA cards when dial-up was the only way to connect computers. In the '70s (before the PC revolution) there were VDG and PIA chips and very few people referred to them using full names. Of course, there are documented acronyms from the Roman Empire so it goes waaay back. Whatever the case, I wonder what happens after the texting generation's kids start writing. -
Fallout 4 General and Mod Discussion. It Just Works!
Greg replied to a topic in General Fallout 3 Discussion & Support
I had no idea the love of acronyms was pretty much an American thing, although I guess it makes sense. I am American, but I have a deep aversion to acronyms because acronyms hinder accurate and meaningful communication. I know if I say WICO without sufficient context, someone from my generation might immediately think of Wico trackballs instead of Windsong Immersive Character Overhaul. -
Skyrim was stable until I quit playing for a month - Morthal Area
Greg replied to stepmod197's question in General Skyrim LE Support
Have you installed and enabled memory blocks log (leave it enabled until the game crashes) to see if this is a memory allocation issue with the first two blocks? On the missing textures issue, are you using Mod Organizer? If so, have you checked the box to allow Mod Organizer to manage the BSAs and do you have all the BSAs checked? If this isn't the issue, you may need to double check to verify all the texture mods (like SMIM) are installed with the appropriate options. -
Preserving Skyrim and Mods for Later Reinstall
Greg replied to capella's topic in General Skyrim LE Discussion & Support
I agree with everything you've said except... Skyrim has SKSE, ENBoost, the customized ENBoost INI file, and ENB preset files.TES5Edit has DynDOLOD and other custom scripts. This is less important since DynDOLOD could be downloaded fresh as well.LOOT may have custom rules and I'd rather back it up than have to remember what was in there so I re-create it from scratch.I think Wrye Bash on my end is purely vanilla, so I could skip it.For me, it's far more about the convenience of not having to rely on my faulty memory to remember what I had installed and what customizations have been made in various places. OK, fine, I confess... I'm obsessive-compulsive. I can live with that. -
Seemingly Random CTDs when exploring the outdoor portions of Skyrim
Greg replied to Dragoonman's question in General Skyrim LE Support
Did you have memory blocks log enabled when the game crashed? The reason I ask is because the amount allocated in those two blocks fluctuates as you run around and you'll need to see how much is allocated in both blocks when the game crashes. It just seems to me that 512 might be a bit low for 200 mods. -
Preserving Skyrim and Mods for Later Reinstall
Greg replied to capella's topic in General Skyrim LE Discussion & Support
This is the approach I used when when I moved everything to a new computer. Note that the backups can be stored on a secondary drive, an external drive, or some other computer on your local network depending on where you need to restore everything. Also note that you can use Windows Explorer (easy peasy) or a command-line tool like xcopy or robocopy depending on your comfort level. If you are using Windows Explorer, I recommend opening two instances. The first instance you use to browse around your local drive to find and copy folders to the clipboard. The second instance should be sitting in your backup folder (say D:\Backups or \\NAS\Backups) and is used to paste the folders from the clipboard. Backup the Mod Organizer directory (and all its subdirectories) to a safe place. Using Windows Explorer, right click on the Mod Organizer folder, and select Copy. Alt-Tab to the second instance of Windows Explorer, right click, and select Paste. This copies the entire contents of Mod Organizer to the backup folder and may take a while depending on the number of files in the Downloads folder and the number of mods in the Mods folder. Backup LOOT, TES5Edit, and Wrye Bash the same way. You can back up all of the Skyrim folder (usually C:\Program Files (x86)\Steam\SteamApps\common\Skyrim) the same way or you can back up only the files you've added to the Skyrim folder (ENBoost, SKSE, etc.) depending on which method you are most comfortable with. The easiest and perhaps safest method is to back up the entire Skyrim folder. This way you know you haven't forgotten to copy something. Finally, you'll need to backup the Skyrim data stored in C:\Users\\My Games\Skyrim. This is where Skyrim stores the INI files it created when you first launched the game along with your all your saves. Assuming you need to restore to a blank disk (or just wiped the disk and reinstalled Windows from scratch): Install Steam and have Steam install Skyrim. When this finishes, run the Skyrim Launcher and select the appropriate video resolution and quality settings, and exit the Skyrim Launcher. This step is absolutely necessary so that it creates the required registry entries and the default INI files. Restore Mod Organizer, LOOT, TES5Edit, and Wrye Bash -- use the same basic procedure to copy the folders from the backup folder into the destination folder (say C:\Games). Restore the Skyrim folder (usually C:\Program Files (x86)\Steam\SteamApps\common\Skyrim) from the backup. Note that when I do this, I copy only those files in the backup folder that aren't already in the Skyrim folder so I don't overwrite any of the vanilla files. Copy the Skyrim data files back into C:\Users\\Documents\My Games\Skyrim. Keep everything in your backup folder safely tucked away just in case you need to refer to them again. Run Mod Organizer to verify your profiles still look good and then run Skyrim to make sure it works as before. -
Steps to backup and restore stable, heavily-modded Skyrim install
Greg replied to capella's question in General Skyrim LE Support
This post is a duplicate and should be locked. -
For anyone interested, gog.com has Witcher 3: The Wild Hunt on sale for $41.99 for the next three days.
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You can upload the screenshots to a sharing site like copy.com and then post a link to the screenshots here. Click the Image icon in the toolbar, paste the link, and click OK. Are you using an ENB preset (like say Vividian or RealVision) or is this a vanilla STEP install? Also, are you using STEP Core or STEP Extended?
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How (if possible) to fix CTD's after accidentally Launching through Steam
Greg replied to Drakonas's question in General Skyrim LE Support
Can you clarify this for us? I'm confused here because you should be running skse_loader.exe from Mod Organizer (or TESV.exe if you aren't using SKSE for some reason) so you don't get into Steam at all. I'm not sure how you managed to launch Steam from Mod Organizer. -
reinstalling skyrim, wondering how it would work
Greg replied to blackmagic12345's question in Mod Organizer Support
There are a few alternatives here given the flexibility of Mod Organizer. The simple answers are all or nothing: If you have the disk space, install all of Mod Organizer on the SSD.If you don't have sufficient space at all, install Mod Organizer on the HDD.There are also a couple more "complex" answers that can be fairly easy to implement: Install Mod Organizer on the SSD, but use a custom configuration so the Downloads folder is on the HDDInstall Mod Organizer on the HDD, but use a custom configuration so the Mods folder is on the SSDBoth of these can be done by going into Settings (the wrench/screwdriver icon in the toolbar at the top), checking Advanced in the General tab, configuring either the Download Directory or the Mod Directory, and clicking OK. This gives somewhat of a distributed storage system so the plugins and resources (meshes, textures, scripts, audio, etc.) are loaded from the faster SSD instead of the slower HDD. Whether this is a viable option depends on whether you have sufficient storage space on the SSD to store the Mods folder. -
SKYRIMLE .NET Timeout while running external installer
Greg replied to Haifisch7734's question in Mod Organizer Support
Open the Control Panel, Programs, Turn Windows Features On or Off, check the .NET Framework 3.5 in the list, and click OK. This should hopefully fix the issue. -
I think most of this has been moved to the Skyrim Configuration Settings Guide. There are links in here to all the settings in the Skyrim.ini Guide and the SkyrimPrefs.ini Guide.

