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Everything posted by Judassem
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GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Judassem replied to SynthetikHD's topic in Oblivion - Mythic Dawn
Try running Steam with administrator rights. I had the same problem and this fixed it for me. -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Judassem replied to SynthetikHD's topic in Oblivion - Mythic Dawn
Is Detailed Terrain obsolete with Oblivion Reloaded? Alenet has locked the comments section so I can't ask him. -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Judassem replied to SynthetikHD's topic in Oblivion - Mythic Dawn
In Weather - All Natural section, there are these lines to add: set ANVars.Luminance to 0.75 set ANVars.SILuminance to 0.75 set ANVars.TCEnabled to 1 What do they do? Also, the last line (set ANVars.TCEnabled to 1) doesn't exist in the Weather - All Natural.ini. Should I add it manually? -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Judassem replied to SynthetikHD's topic in Oblivion - Mythic Dawn
I think so. -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Judassem replied to SynthetikHD's topic in Oblivion - Mythic Dawn
Skyrim Performance Monitor should also work with Oblivion AFAIK -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Judassem replied to SynthetikHD's topic in Oblivion - Mythic Dawn
So, what would you recommend for Detailed Terrain? Do I need to install OBMM to get it working, or can Bash handle it without a problem? I'm asking because the guide doesn't say anything about which program we should prefer for installing Detailed Terrain. -
GUIDE Mythic Dawn: 2015 Update Discussion & Changelog
Judassem replied to SynthetikHD's topic in Oblivion - Mythic Dawn
Detailed Terrain is on the list but it's available only as OMOD. I know Wrye Bash can handle OMODs but I read somewhere that its handling was not 100% error-free. What is your opinion? -
Most saves get corrupted, constantly losing progress
Judassem replied to Judassem's question in General Skyrim LE Support
Now that you mention it, I remember Save Game Script Cleaner sometimes not crashing and showing billions of scripts as you say. I thought this was just a glitch [emoji53] The mods I uninstalled were Unknown Enchants, Wonders of Weather, Footprints, Enhanced Blood Textures, Convenient Horses, Burn Freeze Shock Effects, Wet&Cold and DynDOLOD. -
Most saves get corrupted, constantly losing progress
Judassem replied to Judassem's question in General Skyrim LE Support
Tried them many times (including Save Game Scalpel) , as you can see in my first post. They couldn't uncorrupt the saves (they crashed the minute I chose the corrupt save games) and they couldn't stop the healthy ones being corrupted either. -
Most saves get corrupted, constantly losing progress
Judassem replied to Judassem's question in General Skyrim LE Support
First off, thank you for taking your time to help me. The topic was quite deserted as you can see [emoji4] Secondly, I apologize for not updating my post as *solved*. Here is how I solved my problem. First, I created a copy of my (then) current MO profile and started updating all the out of date mods. That included Race Menu and Papyrus Util. The others were UOP series, a few misc mods with no extra scripts (no scripts folder) and DynDOLOD. I then proceeded to try loading my corrupted save games, and it obviously failed. I then loaded a save game I knew to be working and continued from there, but alas, the game still continued to corrupt nine out of ten saves I made. I then created another copy of my MO profile and deleted 7 (don't remember the exact number) (I listed them on your DynDOLOD page) script intensive mods. I couldn't still load the corrupted saves but at least the new saves stopped being corrupted. I retraced all my lost progress and am continuing my current playthrough without any problems so far. -
Dynamic Distant Objects LOD - pre 2.xx
Judassem replied to sheson's question in DynDOLOD & xLODGen Support
I'm not jumping to conclusions. I'm saying that I uninstalled a few script heavy mods and DynDOLOD was amongst them. The mods I uninstalled was Unknown Enchants, Wonders of Weather, Footprints, Enhanced Blood Textures, Convenient Horses, Burn Freeze Shock Effects, Wet&Cold and DynDOLOD. I checked all of these mods' comments section for at least ten pages and nobody reported anything even remotely similar to my problem. I come here to check DynDOLOD's forum, and just in the last few pages I find two other people who are reporting corrupt saves. Make of that what you will. -
Dynamic Distant Objects LOD - pre 2.xx
Judassem replied to sheson's question in DynDOLOD & xLODGen Support
Look at my topic here https://forum.step-project.com/topic/9131-most-saves-get-corrupted-constantly-losing-progress/ I had the exact same problem. All save games get corrupted and cost me hours of progress. I uninstalled a bunch of script-heavy mods, including DynDOLOD and everything is fine now. Looking at your post, maybe the culprit was DynDOLOD amongst those mods I uninstalled. -
Dynamic Distant Objects LOD - pre 2.xx
Judassem replied to sheson's question in DynDOLOD & xLODGen Support
Is DynDOLOD safe to uninstall? -
Most saves get corrupted, constantly losing progress
Judassem replied to Judassem's question in General Skyrim LE Support
Individual saves are generally between 28 and 30 mb. I'm using Samsung PRO SSD. This is my MO mod list: And this is my load order: -
Most saves get corrupted, constantly losing progress
Judassem posted a question in General Skyrim LE Support
Hi, I've been having a serious problem with my save games since I broke the 220-hour barrier. I updated a few of the mods in my list a few weeks ago, and a few days later, almost all the save games I created started to get corrupted (unable to load them). I was able to load only a handful of saves out of about hundred and that meant losing hours of progress each time I had to return to the latest stable save. Then, I thought maybe I had messed something up pretty badly while updating, so I reverted all of my MO folder to a date before the update, losing 30 hours in the process. Things returned to normal, or at least that was what I thought. I've broken the 220-hour barrier again and the save games started getting corrupted just like before. I can load roughly just one save out of ten. I've tried looking for something common in corrupted saves, and likewise for the stable saves but nothing, nada. The stable save games look completely random. I've tried saving in QASmoke Hall to no avail. Also, programs like Save Game Cleaner & Scalpel can't even open these corrupt save games (they crash), so I can't repair them. It's taken all the joy out of Skyrim for me, I've already lost 30 hours and it seems I'll lose another 30 hours again unless I manage to save my setup this time. Any ideas why this is happening? Btw, I'll post my load order and MO setup in a few hours (I'm on my phone now) -
Going back to ELFX from STEP 2.2.9.1
Judassem replied to Judassem's question in General Skyrim LE Support
Divines bless your heart, thank you [emoji3] -
Going back to ELFX from STEP 2.2.9.1
Judassem replied to Judassem's question in General Skyrim LE Support
Thanks a lot but I've never done that before. If this was Morrowind, I could do much more complicated tasks than that, but I have little experience with Skyrim modding, so I doubt I would be able to forward any changes from one esp to another. Then it seems I'll have to wait for the next patch. The darkness in dungeons is not unbearable anyway, just a nuisance. Any ETA for the next patch? -
Hi! A few weeks ago, I upgraded my STEP 2.2.9 setup to 2.2.9.1 and I'm very happy with it, except the new lighting system. I was using ELFX before the update and I thought it was perfect. But Relighting Skyrim also looked very good from the screenshots, so I gave it a try. However, the dungeons are way too dark for my taste now (even though I chose the correct options for brightness during its setup). My question is, is there a safe way to turn back to ELFX from Relighting Skyrim + ELE combo? The STEP Extended Patch uses ELE, so I thought a simple uninstallation could be problematic, as the patch is going to miss one of its masters. What should I do?
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I second this problem. No problem with the LOD, but when I come near, the statue disappears.
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pack A Real Explorer's Guide to Skyrim
Judassem replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I don't really remember if I reinstalled ETaC after upgrading my STEP from 2.2.9 to 2.2.9.1. I'm on holiday now, but I'm returning tomorrow. I'll let you know if I'm using the patch or not when I get home. But as I said, I've noticed no problems with lighting yet. -
pack A Real Explorer's Guide to Skyrim
Judassem replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I'm using REGS and STEP Extended 2.2.9.1 together and I didn't notice any problems with lighting. Note: I'm using the Inns version. -
Dynamic Distant Objects LOD - pre 2.xx
Judassem replied to sheson's question in DynDOLOD & xLODGen Support
I did everything to a letter and I still get the same error. I'm recreating everything now, to check if I missed something. -
Dynamic Distant Objects LOD - pre 2.xx
Judassem replied to sheson's question in DynDOLOD & xLODGen Support
I now have another problem. I get this error whenever I'm in an enclosed city like Whiterun or Markath: https://i.imgur.com/Hw1jmq5.jpg (The error is on top left) What should I do? It doesn't cause any serious problems but seeing that message over and over whenever I'm in a walled city gets a little tedious. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
Judassem replied to DoubleYou's topic in Skyrim LE Mods
Read the last few pages of this thread: https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-129/page-94 The problem is fixed now. Just download the latest .txt file that Sheson shared. And don't forget to use the spoiler tag next time you post something so long :: -
Dynamic Distant Objects LOD - pre 2.xx
Judassem replied to sheson's question in DynDOLOD & xLODGen Support
No, there are two errors after using xEdit. The first one is the "Potential Mod order problem," which is always there. The second one is (as you say) the overwrite folder error. I'm using the new .txt you provided now. I'll update this post when the process finishes (hopefully without an error this time). Edit: It worked now! I finally saw the "Completed successfully" message. But my "textures" folder in "TES5LODGenOutput" is just 12,2 mb, with a total of 128 files inside it. Is this the normal size? Or is something wrong again?