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Judassem

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Everything posted by Judassem

  1. This time the error is at "textures\lod\skyhaventemplelod01.dds" If it's not very difficult, can you teach me how you take out these problematic textures? I don't want to nag you every time the script gives an error.
  2. That did it, thank you [emoji4]
  3. The exact same error here [emoji17]
  4. Hi, Today, I was trying to get DynDOLOD to work, but I kept getting an error while creating textures. Somebody in this forum suggested that the problem might be due to file permissions. So I right-clicked on Mod Organizer folder, gave all kinds of permissions to all the users on my computer, and I also unticked the "read-only" box. The result is this: https://i.imgur.com/VLvec5E.jpg https://i.imgur.com/3P31AF5.jpg https://i.imgur.com/mxpEcpw.jpg https://i.imgur.com/LkxADRq.jpg https://i.imgur.com/p2KNvSK.jpg As you can see, MO organized some specific mods into groups after I tinkered with permissions and "read-only" feature of its folder. The name of the group is in grey and italic. The group itself cannot be unticked, but the specific mods under it can. The priority order is still correct, so I don't have any game-breaking problems, but it looks very ugly this way. How can I change it back to its old self?
  5. Mine also gives the exact same error with the new script. The same line, the same file.
  6. I'm having a problem with DynDOLOD. When I try to create textures, xEdit gives this error: https://i.imgur.com/JyqONV4.jpg As you can see, there is an error in line 288 => "Exception in unit userscript line 288:" When I click on details, I get this: https://i.imgur.com/cNFE7aB.jpg When I click on Continue Application, I get this error: https://i.imgur.com/fvUpz78.jpg And when I click OK for that error, nothing happens, and I get a 1mb "Textures" folder and a 269mb "DynDOLOD-temp" folder in my "TES5LODGenOutput" folder. Am I doing something wrong? Edit: BTW, this is what I see ingame: https://i.imgur.com/afrHSGL.jpg There seems to be no problems, but I want to make sure that that error is not going to haunt me in the future in some way.
  7. OK, how can I start troubleshooting? And how big should the texture folder be?
  8. While creating textures for DynDOLOD through TES5Edit, the program gives an error: https://i.imgur.com/THJe0ej.jpg This is the bug report: If I just click on "Continue Application," would I have any problems? (If I do so, I get two folders in the Output folder; "DynDOLOD-temp" and "textures". The first is 269 mb and the latter is 1 mb. Is this normal?)
  9. On this mod's page, it says: Copy the output folder to the mods folder inside Mod Organizer. So, I created a "DynDOLOD Output" folder. When the process is finished, I just cut this folder and paste it in the mods folder? Without doing anything else? I don't know why but it feels like I'm missing something here.
  10. On Skyrim Flora Overhaul's mod page (https://wiki.step-project.com/Skyrim_Flora_Overhaul), it says that we should hide "textures\landscape\terrain\tamriel\trees\tamrieltreelod.dds." No such file exists. Here is what I see: https://i.imgur.com/iU60rmt.jpg
  11. I can't find the textures I'm supposed to hide according to the Ruffled Feather's mod page (https://wiki.step-project.com/The_Ruffled_Feather). Here is what I see on MO: https://i.imgur.com/KvpW2wr.jpg I'm quite sure I installed the mod correctly, btw.
  12. In the changelog, it says that: Skyrim Redesigned Removed Barenziah's jewelrybox from install instructions. (4/4) On Skyrim Redesigned's mod page (https://wiki.step-project.com/Skyrim_Redesigned), there are no notes on Barenziah's jewelrybox. The FOMOD file also still installs the .dds file belonging to jewelrybox.
  13. On Skyrim HD's mod page (https://wiki.step-project.com/Skyrim_HD), in the list of files to be hidden, there is "textures\landscape\riverbededge1_n.dds." However, there is no such file in the mod file. I've checked twice.
  14. Ah, I'll just ignore it then. Thanks for the reply [emoji4]
  15. Hi there, I seem to have a problem with ETaC and Morthal Pain. I have installed both chapters of ORS, together with the linker. I haven't started neither of them yet. The problem is that when I go to Morthal, I see a huge Dremora in the middle of the lake, named Oblivion's Fury. He just stands there, doing nothing, and he can't be interacted with. I searched this problem on the net, and all the results point to a incompatibility between ETaC and Morthal Pain. I have installed the ORS patch from ETaC Patches and I'm also using the REGS patch. Am I doing something wrong?
  16. When should we expect an AOS 2.5 compatible STEP patch?
  17. Are the dropped mods (with 2.2.9.1) vital for the STEP Extended Patch? I have updated my 2.2.9 setup to 2.2.9.1 but if it won't be a PIA for me in the future, I'd like to keep the dropped mods. I'm using the latest version of the Extended Patch, but I also kept all the dropped mods. Would I have any serious problems?
  18. Ok, will do. Thanks a lot for your help :)
  19. May I ask how you can do that?
  20. Hi, My Skyrim is installed on an SSD drive, which is seriously running out of space (only 4 GBs left). I was thinking of deleting the contents of the "downloads" folder in Mod Organizer. As far as I understand, once installed, all mods in that folder are useless to the user (unless he/she wants to reinstall the mod). Would I have any problems if I delete all the mods there?
  21. I have a similar problem too, and I am playing at Expert. Any foe against Vilja gets rekt.
  22. OK, thanks for the quick reply. I'll let you guys know if I encounter any problems.
  23. Is it advisable to switch to JK's Skyrim mid-game? I am currently using his mods individually plus Dawn of Riften as of the old guide.
  24. Hi, I have a question about Improved Closefaced Helmets, Weapon and Armor Fixes and Complete Crafting Overhaul Remade. With their latest updates, are they compatible with each other? I remember that when ICH was first updated, someone here said that we should wait for WAF to be updated accordingly, otherwise there would be conflicts between them about the Dragon Masks. Are they still incompatible, or can I update them to the latest version? My ICH is 0.9, WAF is 5.0 and CCOR is 1.5. I'm sorry if this is the wrong place to ask this question. I searched most of the subforums here for a few pages but couldn't find any information about these specific mods.
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