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Pretendeavor

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Everything posted by Pretendeavor

  1. Of these mods I use the following mods in my load order too: The main thing I had to watch for in my conflict resolution were conflicts with records that touch npcs (The Ordinary Women, so probably also the Bijin mods). Ordinator has a few conflicts with trade & barter and with AOS, the AOS records can be patched and I let Trade & Barter 'win' over Ordinator. Apocalypse should work fine, but both Apocalypse & Ordinator add many new things to the game, maybe there are bugs that don't show up in TES5Edit. I can't think of any though.. Things like Daedric Reaper Armor shouldn't conflict with anything, I have many armor and weapon mods merged into 1 esp (mostly ones that just add items, without quests/scripts). Faction Crossbows touches Leveled Lists, you could check your Bashed Patch to see if everything worked out well. I haven't yet played with Sofia, but I think it should work fine. I chose to have Arissa with me on my last playthrough, I'm thinking of picking Sofia (or Inigo) for my next. Patches to keep in mind: - Deadly Combat has an ASIS patch - No Snow under the Roof has a Better Dynamic Snow Patch (see also REGS instructions) - Immersive College of Winterhold has a patch for ELFX and Apophysis (see also REGS instructions) Then I have a question for you... how does the game look with Noble Skyrim installed? Better than SRO? I currently still use SRO and have Skyrim HD Lite installed after it (only using a couple of textures). I wonder if I should try out Noble Skyrim, I hear it is very underrated
  2. I've had similar problems for weeks and found that tweaking (or removing) DynDOLOD did the most to increase performance. I think it simply adds too many objects to an already heavy build. Try making manual profiles based on the 'low' profile after reading its manual, you can increase performance but still keep distant animated waterfalls etc.
  3. That is a replacer plugin for the current dragonborn patch that comes with the original Notice Board mod
  4. I think you should expect 40-60 fps in exteriors with a modded Skyrim. Don't waste too many hours trying to make it run smoothly at 60 fps, turn off the fps counter and start playing ;)
  5. Yup, been annoyed by this problem too for a while. My solution was also to hide the mesh. I also have similar flashing happen to carriages, but haven't tried figuring out what is causing that.
  6. Tbh, judging from the comments, The Redguard Expansion seems really unstable and buggy.
  7. About Summerset Isle, I've had it in my load order for a while and have been experiencing severely increased loading times. Somehow esmify-ing the esp solved these loading issues. I have no idea what the exact cause was and why esmify-ing should fix it, but if anyone is experiencing this after installing Summerset, try it out.
  8. I also have the colored markers installed, it's a nice addition that pleases the eye :)
  9. It's a separate tool you can just unrar somewhere convenient. Tip: use the history page to compare individual changes made to the guide ^^ Then I have a question myself: Do we run this through MO? I don't think it's mentioned in the guide atm. I might have missed it
  10. Those are the default ultra values. Setting them higher won't positively affect your performance.
  11. You're right here obviously, I got a bit ahead of myself. Forgive me :p
  12. I noticed a slight improvement when I overclocked my CPU from 3.5Ghz stock. Also noticed a (minimal, like 1-2 fps) improvement after overclocking my old ram from 1600 mhz to 1866. This was best seen in areas like Whiterun's gate & Dragonsreach if you have either JK's Whiterun or Dawn of Whiterun installed. Perhaps OCing will give you some performance there to make it more acceptable. About your load order.. try temporarily removing DynDOLOD and perhaps Grass on Steroids and compare performance. For my setup Unbelievable Grass Two and DynDOLOD were the ones causing the most stuttering. You could also try playing around with ReservedMemorySizeMB (try 64/128 and 1024). If things still don't work properly whatever you do, try optimizing textures. I have the 1k version of Vivid Landscapes' textures installed as standalone mod for example (so I can just tick/untick it in MO) and could notice the improvement in performance while visually things still look really good. Apart from that I'm using DynDOLOD on really low settings (reduced FarGrid to like 15 and checked 'Use original LOD assignments'). I also optimized DynDOLOD_Atlas_Tamriel.dds & DynDOLOD_Atlas_Tamriel_n.dds found in the DynDOLOD Worlds output. My load order is also based on SR:LE, includes Dawn of Skyrim and I also have 4gb VRAM (arguable with the GTX 970 but yeah). Another thing to try is setting EnableUnsafeMemoryHacks=true in enblocal.ini. It might cause CTDs but could help smoothen gameplay. Other than that I'm out of ideas. Perhaps try lowering Enb's DoF quality or the SizeScale values for AO.
  13. Looking purely at low fps and not at stuttering in particular, CPU bottleneck is most likely the issue! I've done testing with my intel CPU too with just vanilla and JK's City mods and also get 20-30 fps in certain areas. I also have a GTX 970 like Hishutup. GPU usage in those areas is low, this indicates a bottleneck elsewhere and as Quinnbeast is suggesting it might not be your GPU that is having issues. It explains the fluctuations in GPU usage. For the record, those fluctuations most likely happen to everyone. Skyrim is so unoptimized that no one will get 99% gpu usage consistently. To greatly reduce CPU processing reduce fShadowDistance. For mods like Dawn of Skyrim, JK's Skyrim & ETaC this setting is probably the biggest cause of FPS loss providing your gpu is strong enough. A setting of 4000 might even be too high for Jk's Whiterun for example. Try 2500-3000. It's not that amd CPU's are significantly worse than intel at handling mods like JK's Whiterun. I think. Also, "A modded game" is so arbitrary and it depends on so many variables that comparing two different setups that do not have similar mods and do not test their performance in the exact same area with the exact same ini settings is meaningless! That's why on Youtube for example people brag about having a consistent 60 fps with 4k texture overhauls while others can't even get 30 fps. Their setups are most likely so different that it isn't fair to compare. Persistent stuttering might have another cause though. You will get it no matter your build if you use too many high res texture mods that cover too many objects added by too many mods. If it's not your VRAM, it will be ENBs memory management causing slight stuttering. People that brag about solid & smooth 60 FPS in large towns, no matter what direction they face either don't use many mods or simply lie. You might also notice that your game runs smoother without ENBoost enabled (at least for me it does). That does mean Skyrim will crash once its limits are reached. It's one or the other. For me personally stuttering was greatly reduced when I set the [TerrainManager] settings in Skyrimprefs.ini to their medium/high values. Finally, you talk about "up from 60 to 76 fps avg." Skyrim's engine bugs out and strange things happen once your fps gets higher than 60. Either enable vsync or limit your fps to 60.
  14. @disi, set ScrapHeapSizeMB to 256, leave DefaultHeapInitialAllocMB at 1024 and make sure ExpandSystemMemoryX64 is set to false in enblocal.ini. If ExpandSystemMemoryX64 is set to true it can cause increased instability in combination with the SKSE memory patch. According to many reports that is.
  15. By this he meant the fUpdateBudgetMS and fExtraTaskletBudgetMS I think. fPostLoadUpdateTimeMS=2000 is okay and in general the only Papyrus tweak that is considered acceptable. From the STEP wiki: -- Then about Papyrus tweaks.. I've read quite a lot of reports too, all over the internet. Some values might work for your particular setup and you might notice improvements.. or it's all placebo. I feel that most of these tweaks are simply copied from guides from like 2012 and never tested. Then people start up their game, see an increase of 10 fps simply because they looked in another direction or have also changed something in their enblocal.ini, and attribute that increase of fps solely to the Papyrus tweaks they just made. I'd like to see some well documented and isolated tests regarding these tweaks and how they should improve performance, and I haven't found any so far. (That doesn't mean that there aren't any, I just haven't found them so I remain skeptical :p) If you have found credible results of these kinds of tweaks that indicate that they indeed do improve performance without messing up your game, be sure to post them because I'd be interested ^^ About those threading tweaks, I think a lot of them might be placebo too, but I can't say anything for certain. Perhaps you can find some info about these settings on the STEP wiki. I never tried them myself
  16. Hah! Okay you win. Anyway I tried loading this mod up and the detection of iNeed and Campfire seems to fail. I don't have Bathing in Skyrim installed because I don't like it. I read the bug report on the Nexus and I guess I'll wait for v2.0 before messing around with it. It was possible to assign 'd-pad left' as hotkey so I'm very stoked for this to work :D
  17. Imo DynDOLOD is already a very 'heavy' mod, I wonder how much of a performance impact adding Enhanced Landscapes has
  18. You can disable both in the MCM but it's also safe to uninstall them. You might have a Complete Crafting Overhaul - Frostfall patch installed (CCO_Frostfall patch or something similar) so if you uninstall Frostfall you need to disable that esp too. I would recommend starting a new game if you are planning to make such significant changes
  19. Sounds like you need to make your own patch for that, or load Imperious after MatureSkinComplexions and lose the skin improvements
  20. fUpdateBudgetMS and fExtraTaskletBudgetMS are way too high. The higher you set them, the higher the chance that scripts will decrease your fps. Check this: https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt/ A quote: "If you set this to something like 800 ms, then you're allowing scripts to delay the drawing of a frame by nearly one whole second." I recently tried values like 1.6, 1.8 & 2.4 max for fUpdateBudgetMS (default is 1.2) to see if they could help with DynDOLOD's scripting, because I noticed stuttering that (I think) didn't have to do with Enboost's memory management or VRAM. I seemed to already notice a slightly lower FPS at values above 2.0. Apart from that I couldn't tell if script lag had decreased, so I reverted to default settings.
  21. Haha, I generally don't care much about responsiveness because I don't play (many) shooters. I play most games with a 360 controller, it just feels right. And it allows me to sit on the couch while playing. I actually love Skyrim's archery with a controller :p You're right about the lack of buttons, people have come up with creative ideas for controller layouts to free up more hotkeys on the Nexus, but I'm still playing with the default layout. In general I just don't use hotkeys apart from iHud (d-pad right) and I navigate all menus with the sticks *shrug*
  22. You'd need to remove all relevant records too, which tbh is a pain in the arse :P I think the best solution would be to follow the conflict resolution page yourself instead of downloading the pre-made plugin
  23. Very cool idea! Hope I can bind it to the d-pad on my controller without messing with the SkUI favorites & iHud hotkeys that are already there
  24. I'm using Ordinator & Apocalypse myself. Ordinator has minor conflicting records with Trade & Barter + AOS 2 (2 records each). You could make a patch for this, but I don't think it is gamebreaking if you don't do so. Apocalypse doesn't conflict as far as I know. If using Ordinator along with Apocalypse, make sure you get the patch for both of them at Apocalypse's Nexus page. I suspect Thunderchild might need patches, but I've never used that myself. Wintermyst is probably compatible, but I'm not using that either. If you are planning to use ASIS' perk & spells options along with these mods (by default they are not used in Skyrim Revisited), make sure you read the descriptions of Enai's mods, there are some things you need to add to ASIS' ini files.
  25. Read the documentation for memory blocks log! If you're too lazy for that, set DefaultHeapInitialAllocMB to like 1024 and see if it loads. If it does you have determined that a too low block 1 value was indeed your issue: start with 768 again and increase DefaultHeapInitialAllocMB in increments of 32 until it loads. Once you have found a value that works for your system, add about 20-30 to that and leave it at that. The trick is to leave the value as low as possible (as not to waste precious memory!) while avoiding ILS. Memory blocks log can make this a lot easier and less trial-and-error based, so read about it :P Based on the fact that it is not mentioned in the guide I presume a basic STEP install shouldn't need a value much higher than default (768, which equals a block 1 size of 512mb). I guess this does vary among STEP users depending on the chosen texture variants/skyrimprefs.ini's terrain settings though. My load order is heavier than STEP so I can't give you a recommendation :( Btw if by loading screen you mean the main menu there might be something else going on..
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