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torminater

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Everything posted by torminater

  1. I'll love to try it out! :D
  2. Vanilla looks a LOT like vanilla. I need Realistic Lighting so I get some darkness when needed, though.
  3. This line was actually mentioned in the testing threads ^^ But whatever, at least now we know better :D
  4. i might give it a try some day. looks very cool though.
  5. I like Duke Patricks a LOT. It's just so awesome. There are only two major annoying issues: - stutter in the most vicious fighting. This will probably never get fixed, since the shortest time-period the game can analyze is some horrendous big number as half a second or something like that. It might be somewhat realistic, since however fast your reflexes might be, they won't allow you to rip up your shield instantly and then thrust your sword forward the instant after you blocked an attack. some times i got some freezes though, as the game was probably calculating damage. What I like too is the AI overhaul. Multiple enemies work together against you. AND archers stay archers. They'll try to pick at you from the distance, whilst their companions keep you away from them. AWESOME. ALSO: if you get hit or "thrown back" if you got viciously blocked by your opponent you might stagger or FALL OVER more than a second after the "event" took place. Might be immersion breaking. AND: if you start fighting a heavy armored shield and mace-wielding redguard in the middle of nowhere you'll have to fight for about 5 minutes PLUS if you're lowlevel and ran out of stamina too often you won't even be able to KILL that guy even if he's kneeling down 3 times in a row, since it takes too long to recover your stamina. Additionally: After I fought off and killed FOUR bandits in a row at a level of only 5 and there was an archer left of them, I wasn't able to MOVE anymore. I was so wasted, I had to stagger over to him and although i actually never lost a lot of health I really got badly injured since he filled me up with about 10 arrows until i reached him and then he RAN AWAY! I couldn't hit him with my sword and after he got some distance between us he continued firing arrows at me. I managed to back him up against a mountain and ripped his face off, but hell yeah, that was a fight. There might be issues when upgrading to the newest version since you are always required to do a clean save. And it's still a bit buggy sometimes. Plus: Somehow he took away the "realistic" archery. If you hit somebody straight in his face you won't get any headshots anymore. But apparently you can get a lot of perks that will allow you to do a lot more damage with arrows. The blocking skill-tree and the archery skill tree are fully overhauled. - message spamming in the top left corner. You'll get messages ALL the time whilst in fight. It might be useful at the beginning if you get told sth like 35.56 % momentum bonus every time you hit somebody, but at some point it might get on your nerves. I think you can disable it though, never read the full documentation.
  6. That would be awesome, if there was a spell for that. You could turn a hostile into a "mannequin" (if you're playing an evil mage or sth like that) and have him stand in your house. Awesome. Also putting a spell on a normal mannequin that would make some sort of "Pinocchio". They could follow you into battle. Oh all the possibilities...
  7. Burn Freeze and Shock-Effects. Well just keep looking. Search on the internet and try some things out. Start removing esp mods one after another (after backup) and only if you use Wrye or MO
  8. Hopefully they'll win this case. I hate people who sue because they sue.
  9. weird. i liked the old version better. probably there where grave problems with quests though, since setting custom timescales usually cause those problems.
  10. Hmm. Just verify the game cache by steam and see whether it's still happening. If not, there might've been some file from steam not up2date or missing and then you can create a new backup and you're set to go.
  11. I can recall something like that from beta testing the 1.7 patch...
  12. so far i like it a lot.
  13. The most difficult troubleshooting times are always when you discover that you overlooked something so obvious. When I ran BOSS, I failed to notice: Ars Metallica - Dawnguard.esp sitting in my face. Thanks for the advice. I love this community and their work. Yuppie had the same issue ;D
  14. Really no DOF works well with character creation setup. This is really annoying! A option would be to only use enb after you've already created your character!
  15. Look whether you have any esp/esm files activated by your mod utility that require Dawnguard.esm and deactivate them if you DON'T use Dawnguard! I think BFS needs a "Non-Dawnguard" esp you have to download separately. You still have to deactivate the Dawnguard esp, though!
  16. That was my first thought. I didn't finish the dawnguard questline yet, but I hope that it would be like in this video. Just super awesome.
  17. One awesome video. Makes me want to go on a crusade with a new character honestly. [video=youtube]https://www.youtube.com/watch?v=q7dGsF_Og9E The guys from Tyrannicon are just awesome. I recognized a whole lot of mods they used.
  18. that was a quick one though. already a trailer and in a week the dlc for xbox. cool stuff in there, but nothing that a modder couldn't do him/herself. I'm still waiting for some really necessary fixes for vanilla skyrim!!!
  19. Weird I was also using the 1024k version of SRO. Maybe some textures are just missing?
  20. Hey Cestral, thanks for this great stuff! I've got a little issue. I put all the optionals and required mods in there but somehow there are still files reported to have gone amiss: """ Datei riftenstonewall011.dds nicht gefunden Datei wrcitywall01_nnm.dds nicht gefunden Datei wrcitywall011.dds nicht gefunden Datei sgrass01_n.dds nicht gefunden Datei roaddetails01_nn.dds nicht gefunden Datei skyrimgalaxy.dds nicht gefunden """ German equivalent to "file XYZ not found" I'm using the Light version of TPC 1.7 with the STEP beta recommendations.
  21. I would so love it, if the dark armor could be the thalmor armor and the golden variant would be the standard elven armor you find in game. Any way, CaBal, you could make a automatic variants package of them?
  22. So this is the intro sequence on a vanilla skyrim install. [08/26/2012 - 07:48:58PM] Papyrus log opened (PC) [08/26/2012 - 07:48:58PM] error: Native function RegisterForKey in empty state could find no matching function on linked type Form. Function will not be bound. [08/26/2012 - 07:48:58PM] error: Native function UnregisterFromKey in empty state could find no matching function on linked type Form. Function will not be bound. [08/26/2012 - 07:48:58PM] error: Native function UnregisterFromAllKeys in empty state could find no matching function on linked type Form. Function will not be bound. [08/26/2012 - 07:48:58PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [08/26/2012 - 07:48:58PM] Memory page: 128 (min) 512 (max) -1073741824 (max total) [08/26/2012 - 07:49:16PM] PATCH 1.4 QUEST HAS STARTED [08/26/2012 - 07:49:16PM] PATCH 1.5 QUEST HAS STARTED [08/26/2012 - 07:49:16PM] PATCH 1.6 QUEST HAS STARTED [08/26/2012 - 07:49:17PM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363E)>] <> [ActorBase < (000B9E1D)>] [08/26/2012 - 07:49:17PM] error: (00033482): cannot enable an object with an enable state parent. stack: [ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ? [ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 07:49:17PM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363F)>] <> [ActorBase < (000B9E1D)>] [08/26/2012 - 07:49:17PM] Patch Script is working [08/26/2012 - 07:50:07PM] error: (000EC188): cannot enable an object with an enable state parent. stack: [ (000EC188)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000EC188)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp18" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp22" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp20" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp23" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp18" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp22" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp20" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:20PM] warning: Assigning None to a non-object variable named "::temp23" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:50:30PM] AbWisp Effect Start on: None [08/26/2012 - 07:50:30PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>]) [08/26/2012 - 07:50:30PM] Witchlights are the Following: [08/26/2012 - 07:50:30PM] -------------------------------- [08/26/2012 - 07:50:30PM] [WitchlightActorScript < (00108FD3)>] [08/26/2012 - 07:50:30PM] [WitchlightActorScript < (00108FD5)>] [08/26/2012 - 07:50:30PM] [WitchlightActorScript < (00108FD4)>] [08/26/2012 - 07:50:30PM] -------------------------------- [08/26/2012 - 07:50:44PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:46PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:46PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:46PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:46PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:46PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:48PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:50PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:50PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:50PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:50PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:50:50PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:51:20PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:51:20PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:51:22PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:24PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:24PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:24PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:24PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:24PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:26PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:28PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:33PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000D95FC)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:36PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000D95F4)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:51:37PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:51:38PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9F)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:52:04PM] [defaultSetStageTRIGSpecificActor < (00084058)>] didn't trigger for base actor [ActorBase < (000D95F4)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:05PM] [defaultSetStageTRIGSpecificActor < (00084058)>] triggered by [Actor < (000A9DE7)>] [08/26/2012 - 07:52:10PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:13PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:15PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:15PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] triggered by [Actor < (000A9DE7)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:16PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:17PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:17PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:17PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:17PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:17PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:17PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:19PM] error: (000EC188): cannot enable an object with an enable state parent. stack: [ (000EC188)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000EC188)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 07:52:19PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] triggered by [Actor < (000A9DE7)>] [08/26/2012 - 07:52:22PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:24PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:24PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:24PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:24PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:24PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:52:41PM] [defaultSetStageTRIGSpecificActor < (000C1F83)>] triggered by [Actor < (000B9DF2)>] [08/26/2012 - 07:52:59PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] triggered by [Actor < (000654E1)>] [08/26/2012 - 07:53:06PM] [defaultSetStageTRIGSpecificActor < (000F7B4D)>] triggered by [Actor < (000B9DF2)>] [08/26/2012 - 07:53:14PM] VM is freezing... [08/26/2012 - 07:53:14PM] VM is frozen [08/26/2012 - 07:53:16PM] Reverting game... [08/26/2012 - 07:53:19PM] VM is thawing... [08/26/2012 - 07:53:29PM] PATCH 1.4 QUEST HAS STARTED [08/26/2012 - 07:53:29PM] PATCH 1.5 QUEST HAS STARTED [08/26/2012 - 07:53:29PM] PATCH 1.6 QUEST HAS STARTED [08/26/2012 - 07:53:30PM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363E)>] <> [ActorBase < (000B9E1D)>] [08/26/2012 - 07:53:30PM] error: (00033482): cannot enable an object with an enable state parent. stack: [ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ? [ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 07:53:30PM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] didn't trigger for base actor [ActorBase < (0001363F)>] <> [ActorBase < (000B9E1D)>] [08/26/2012 - 07:53:30PM] Patch Script is working [08/26/2012 - 07:54:27PM] error: (000EC188): cannot enable an object with an enable state parent. stack: [ (000EC188)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000EC188)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp18" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp22" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp20" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp23" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 334 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp18" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 697 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp22" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 701 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp20" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 705 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] error: Cannot call Premature() on a None object, aborting function call stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:32PM] warning: Assigning None to a non-object variable named "::temp23" stack: [C00 (0004B2D9)].companionshousekeepingscript.CycleRadiantQuests() - "CompanionsHousekeepingScript.psc" Line 709 [C00 (0004B2D9)].companionshousekeepingscript.SetUpCompanions() - "CompanionsHousekeepingScript.psc" Line 344 [C00 (0004B2D9)].QF_C00_0004B2D9.Fragment_0() - "QF_C00_0004B2D9.psc" Line 346 [08/26/2012 - 07:54:50PM] AbWisp Effect Start on: None [08/26/2012 - 07:54:50PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>]) [08/26/2012 - 07:54:50PM] Witchlights are the Following: [08/26/2012 - 07:54:50PM] -------------------------------- [08/26/2012 - 07:54:50PM] [WitchlightActorScript < (00108FD3)>] [08/26/2012 - 07:54:50PM] [WitchlightActorScript < (00108FD5)>] [08/26/2012 - 07:54:50PM] [WitchlightActorScript < (00108FD4)>] [08/26/2012 - 07:54:50PM] -------------------------------- [08/26/2012 - 07:54:56PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:54:57PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:54:58PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:00PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:00PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:00PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:00PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:00PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:04PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:06PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:06PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:06PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:06PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:06PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:10PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (000654E5)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:11PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] didn't trigger for base actor [ActorBase < (0002BF9F)>] <> [ActorBase < (00032B94)>] [08/26/2012 - 07:55:34PM] [defaultSetStageTRIGSpecificActor < (00084058)>] triggered by [Actor < (000A9DE7)>] [08/26/2012 - 07:55:43PM] [defaultSetStageTRIGSpecificActor < (000C1F80)>] triggered by [Actor < (000A9DE7)>] [08/26/2012 - 07:55:45PM] [defaultSetStageTRIGSpecificActor < (000AA79E)>] triggered by [Actor < (000A9DE7)>] [08/26/2012 - 07:55:55PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:55:58PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000F778F)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:55:58PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:55:58PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BD)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:55:58PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:55:58PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:56:03PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (000B9E1D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:56:06PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00000007)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:56:06PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0002BF9D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:56:06PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0004679A)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:56:06PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:56:06PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] didn't trigger for base actor [ActorBase < (00047CBA)>] <> [ActorBase < (000654E5)>] [08/26/2012 - 07:56:13PM] [defaultSetStageTRIGSpecificActor < (000AA79D)>] triggered by [Actor < (000654E1)>] [08/26/2012 - 07:56:14PM] [defaultSetStageTRIGSpecificActor < (000C1F83)>] triggered by [Actor < (000B9DF2)>] [08/26/2012 - 07:56:23PM] error: (000EC188): cannot enable an object with an enable state parent. stack: [ (000EC188)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000EC188)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 07:56:35PM] [defaultSetStageTRIGSpecificActor < (000F7B4D)>] triggered by [Actor < (000B9DF2)>] [08/26/2012 - 07:56:43PM] [defaultSetStageTRIGSpecificActor < (00100CD9)>] triggered by [Actor < (000B9DF2)>] [08/26/2012 - 07:56:49PM] [defaultSetStageTRIGSpecificActor < (00072A01)>] triggered by [Actor < (000B9DF2)>] [08/26/2012 - 07:57:13PM] [defaultSetStageTRIGSpecificActor < (0010D966)>] didn't trigger for base actor [ActorBase < (0001327E)>] <> [ActorBase < (0002BF9F)>] [08/26/2012 - 07:57:27PM] VM is freezing... [08/26/2012 - 07:57:27PM] VM is frozen [08/26/2012 - 07:57:27PM] Saving game... [08/26/2012 - 07:57:27PM] VM is thawing... [08/26/2012 - 08:04:27PM] VM is freezing... [08/26/2012 - 08:04:27PM] VM is frozen [08/26/2012 - 08:04:27PM] Saving game... [08/26/2012 - 08:04:27PM] VM is thawing... [08/26/2012 - 08:06:38PM] [defaultSetStageTRIGSpecificActor < (0010660B)>] triggered by [dragonactorscript < (00032DB7)>] [08/26/2012 - 08:06:44PM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:06:51PM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (000CD6BC)>] <> [ActorBase < (0002BF9D)>] [08/26/2012 - 08:06:53PM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (001098A1)>] <> [ActorBase < (0002BF9D)>] [08/26/2012 - 08:06:54PM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (0002BF9D)>] [08/26/2012 - 08:07:01PM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] didn't trigger for base actor [ActorBase < (0001414D)>] <> [ActorBase < (0002BF9D)>] [08/26/2012 - 08:07:04PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:07:13PM] [defaultSetStageTRIGSpecificActor < (000CD6A5)>] triggered by [Actor < (0002BF9E)>] [08/26/2012 - 08:07:14PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].magicProjectileStormScript.RegisterForSingleUpdate() - "<native>" Line ? [None].magicProjectileStormScript.OnUpdate() - "magicProjectileStormScript.psc" Line 235 [08/26/2012 - 08:07:38PM] error: (000FDC33): cannot enable an object with an enable state parent. stack: [ (000FDC33)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000FDC33)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 08:07:38PM] error: (000FDC34): cannot enable an object with an enable state parent. stack: [ (000FDC34)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000FDC34)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 08:07:53PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:02PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:09PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:11PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:13PM] [dragonactorscript < (00032DB7)>]OnLocationChange() calling WI.RegisterDragonAttack([Location < (00018A4A)>]) [08/26/2012 - 08:08:13PM] AnimEvent: DragonForcefulLandEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:20PM] [dragonactorscript < (00032DB7)>]OnLocationChange() calling WI.RegisterDragonAttack(None) [08/26/2012 - 08:08:20PM] error: Cannot call HasKeyword() on a None object, aborting function call stack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (00032DB7)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105 [08/26/2012 - 08:08:20PM] warning: Assigning None to a non-object variable named "::temp32" stack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (00032DB7)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105 [08/26/2012 - 08:08:20PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:20PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:08:21PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:21PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:08:22PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:22PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:08:26PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:37PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:38PM] [defaultSetStageTRIGSpecificActor < (0010326D)>] triggered by [Actor < (0002BFA2)>] [08/26/2012 - 08:08:40PM] AnimEvent: DragonLandEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:46PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:46PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:08:47PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:47PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:08:48PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:48PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:08:51PM] error: (000F3E7A): Actor has no AI process, cannot start combat. stack: [ (000F3E7A)].Actor.StartCombat() - "<native>" Line ? [MQ101DragonAttack (000D0593)].QF_MQ101DragonAttack_000D0593.Fragment_249() - "QF_MQ101DragonAttack_000D0593.psc" Line 628 [08/26/2012 - 08:08:52PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:08:55PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:09:05PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:09:05PM] [defaultSetStageTRIGSpecificActor < (0010D966)>] triggered by [Actor < (0002BFA2)>] [08/26/2012 - 08:09:06PM] error: Cannot call dragonInScene1Ready() on a None object, aborting function call stack: [ (0010158D)].PF_dunCGAlduinCShoutStrafe01P_0010158D.Fragment_2() - "PF_dunCGAlduinCShoutStrafe01P_0010158D.psc" Line 9 [08/26/2012 - 08:09:09PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:09:17PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:09:17PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:09:18PM] AnimEvent: DragonTakeoffEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:09:18PM] Dragon AnimPayLoad: DragonTakeoffEffect [08/26/2012 - 08:09:22PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:09:26PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:09:27PM] AnimEvent: DragonPassByEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:10:02PM] [dragonactorscript < (00032DB7)>]OnLocationChange() calling WI.RegisterDragonAttack([Location < (00018A4A)>]) [08/26/2012 - 08:10:02PM] AnimEvent: DragonForcefulLandEffect delivered by Dragon ([dragonactorscript < (00032DB7)>]) [08/26/2012 - 08:10:13PM] VM is freezing... [08/26/2012 - 08:10:13PM] VM is frozen [08/26/2012 - 08:10:14PM] Saving game... [08/26/2012 - 08:10:14PM] VM is thawing... [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] running OnCellLoad() and AlreadyInit = False [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] running OnCellLoad() and AlreadyInit = False [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] running OnCellLoad() and AlreadyInit = False [08/26/2012 - 08:10:14PM] [default2StateActivator < (00090A05)>] Enabling Collision [08/26/2012 - 08:10:14PM] [default2StateActivator < (000B35AF)>] Enabling Collision [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B16A6)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (00035A54)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (0009348D)>] [08/26/2012 - 08:10:14PM] error: (000F826D): cannot enable an object with an enable state parent. stack: [ (000F826D)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000F826D)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26 [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] The Starting Weapon is [ObjectReference < (000B16AA)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] The Starting Weapon is [ObjectReference < (0009362D)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] The Starting Weapon is [ObjectReference < (00035A50)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] Has a starting weapon [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] Has a starting weapon [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] Has a starting weapon [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] Handling Starting Weapon [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] Handling Starting Weapon [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] Handling Starting Weapon [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] Disabling physics on [ObjectReference < (00035A50)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] Moving 0 to the SwordMarker [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] Disabling physics on [ObjectReference < (0009362D)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] Disabling physics on [ObjectReference < (000B16AA)>] [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00035A4B)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] Moving 0 to the SwordMarker [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (00093626)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] Moving 0 to the MaceMarker [08/26/2012 - 08:10:14PM] DARYL - [WeaponRackActivateSCRIPT < (000B16A7)>] finishing OnCellLoad() and AlreadyInit = TRUE [08/26/2012 - 08:10:15PM] error: (00103AF4): cannot disable an object with an enable state parent. stack: [ (00103AF4)].MQ101InsideHelgenSetStageScript.Disable() - "<native>" Line ? [ (00103AF4)].MQ101InsideHelgenSetStageScript.OnTriggerEnter() - "MQ101InsideHelgenSetStageScript.psc" Line 14 [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E300)>] Enabling Collision [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E301)>] Enabling Collision [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E303)>] Enabling Collision [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E302)>] Enabling Collision [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E304)>] Enabling Collision [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E305)>] Enabling Collision [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E306)>] Enabling Collision [08/26/2012 - 08:10:15PM] [default2StateActivator < (0002E307)>] Enabling Collision [08/26/2012 - 08:10:49PM] VM is freezing... [08/26/2012 - 08:10:49PM] VM is frozen [08/26/2012 - 08:10:49PM] Log closed
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