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Everything posted by EssArrBee
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Then you should check out Faster GET UP STAND UP. I think it's about twice as fast as the vanilla which takes over 5 seconds I think. I don't know about you guys, but in real life when fighting dragons I stand up pretty quick.
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A couple of threads got deleted when the site came back up after the transfer, I made a thread for Skyrim Project Optimization only to find it missing the next morning. I like this mod and author seems to working really quickly through his to do list. Definitely one to watch as it develops. I was using this last night while playing and when a dragon died it went through this death animation while it's flesh was starting to burn off, it looked like I was devouring it's soul as it was dying. Getting knocked down by the dragons when they land is a nice touch too, made it feel like the dragons actually had some power.
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If I get the Lookup Failed! in the Skill Trees and the weird IMG! box in the books what files did I process incorrectly? Thought I following everything to the letter this time around, but I guess I still missed something small and just can't figure out what.
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I agree with this, some of the regular skeletons that are just laying around look like they were sitting in a swamp or something. Old bones still look white or dirt colored.
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Just wait another 4 hours and he'll change his mind and come up something completely different. I wouldn't decide on anything for STEP until the day of a release or you'll just have to change it again if you decide now. Vurt has made so many updates the last couple months, he may need an intervention! :P EDIT: Also looks like he added some 2K tree LODs for all versions.
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Is there a way to just have a mod activated when you install it with WB? I really hate when I do a fresh install and then I have to click every esm/esp. I'm guessing that is by design though. I've forgotten to activate new mods a million times by just installing them and then just starting Skyrim without going to the mods tab.
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Skyrim Beta 1.9!!!
EssArrBee replied to torminater's topic in General Skyrim LE Discussion & Support
Basically it sounds like a skill reset but you can keep leveling up so you get more perks. Personally, I'll stick with Elys perfect little mod and just keep adjusting things accordingly to the type of character I want to play. -
I've had this issue, but the only time they are all listed on one line is in notepad. If I open up either file in Notepad++ they are listed properly. I've also had an issue with WB not starting after using fraps. I had the latest svn installed and after using fraps it would not start up again, and I had to install 303 over it to get WB to start. If I use fraps with 303 installed I have to close fraps, instead of just leaving it on in the tray, to get WB start. Seems like a weird issue to me and haven't heard of anyone else with type of issue. Any ideas what causes it?
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SKYRIMLE Automatic Variants (by Leviathan1753)
EssArrBee replied to Anosognos's topic in Skyrim LE Mods
Leviathan has started testing with weapons and armor variants, so this mod is really going to be essential soon. -
Wet' computer server could cut internet waste
EssArrBee replied to rootsrat's topic in Step Banter Inn
So a computer full of baby oil? The smell might attract females so I'm all for it. It's also good to soak your razors in that stuff to keep the blades clean, lasts twice as long. I think that there should be some research into replacing some of the metal components with carbon fiber like you see on the brakes of high performance automobiles. Those thing can get so hot they turn red, and then cool to the touch in one second. This would be kind of bridge until we get those fancy graphene components. -
I don't know if three-way SLI Titans is enough is help Crysis 3 get any better. Not even quantum computing could save that mess.
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DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
Whether the mods are active doesn't matter, the installer is just checking the folder for the files, so even if you have dawnguard in your data folder and don't have it active it will still try to install closer bolts. I just retried the installer, so I'm unsure what the problem is. I don't use MO and maybe that virtual directory thing messes up the installer, total speculation from me though. -
So Auto Unequip Ammo updated with MCM support and it dropped master file dependency so it auto-detects DLC. I guess the description should be changed since the older version for non-dawnguard users has been removed.
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So did you have to find a used GPU on ebay or something? I thought laptop GPUs were pretty much OEM only.
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That triple SLI kinda shows how CPU limited Skyrim can be with only a small jump in FPS from one to two to three cards on some of the tests. I read Anandtech's full review of this card and they were talking about how nvidia has always wanted to go after a luxury market that only intel had a foothold in for processors. Now they can give that market a GPU designed just for them. The price is always going to be super high for early adopters of new products so I wouldn't expect them to sell this cheap, remember those early intel SSDs around 600 bucks for 160GB. I like the direction for this type of product as it says okay we've been playing catch up in the mobile market, but now that Tegra 4 is launching we can get back to business.
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DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
It would not be hard to fix the installer, all that needs to be done is adding in another section that will prompt the user to input if they are going to install EBV if the auto-detection returns false. I assume it would be If datafileexists... Â Else EndIf or something along those lines. The WB installer has a few different ways to do things. -
I've used this on top of Birds and Flocks and Birds of Skyrim and it didn't seem to be cause of any issues itself, but I did notice my logs being blown up. The mod is able to detect custom world spaces like official DLC and custom maps to generate birds in which is quite a feat. If I had this with a bunch of other mods that add a ton of scripts (Econ of Skyrim, SkyTest...), I'd get quite a few freezes.
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DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
@Will The problem you could have is if people are going to set their install order and then install everything at once. The installer will not detect the files except official dlc which is already in the data folder. As long as the installer is for upgrading or installing one by one then it is fine and everything worked great for me last night, but I was upgrading so explosive bolts was already installed. -
DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
I have DLC and uninstalled EBV and the installer did not even ask about explosive bolts. I wish it detected UNP, but that's all replacer files so the installer has to ask. Some of the files that "|" in front of them are listed last in the options will be a little weird for the OCD people, but I guess they can just click the packages manually. -
DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
The wizard needs to detect the esp/esm/nif or any other file that's in the wizard. So installing EBV after would mess up the wizard. Also, you won't be able to install everything at once if it needs to detect files other than official dlc. That could pose a problem for people that get everything set and then just ctrl-a->right click->install. -
DROPPED Closer Quivers and Longer Arrows (by EvilDeadAsh34)
EssArrBee replied to stoppingby4now's topic in Skyrim LE Mods
The wizard demo that mettalicow made says that it only looks for the file, not if the file is active. -
I don't know why a custom INI would have skill cap at 300 and then the formula cap at 150, that makes no sense. As for the perks at level up, it's not at 2=2 as you said in the OP it's 2=1.5 which will give you 1 perk at level 2 and 2 perks at level 3 (1,2,1,2,1,2...) and then repeat until level 20 which is set at 20=1.7. That is 1 at level 20, 2 at level 21, 2 at 22 (1,2,2,1,2,2...). Then at 40 it's at 1.8, which is 1,2,2,2,1,2,2,2 or something along those lines. To get the two perks you need to level up twice, unless you've already tried it at 2=2 and it didn't work then only Elys or Tendos can tell you if it's a conflict between the Skyre and Uncapper.
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No I meant the elys uncapper ini file and list what other skse plugins you might have. Also, SKSE was just updated to 1.6.9 so elys uncapper might need an update if you updated SKSE. Mine seems to work just fine with with the [PerksAtLevelUp] set to 2=1.25, every fourth level I get 2 perks. Also, try setting the auto update line in elys ini to 1. I think it's for Skyrim version update, but it is worth a try.
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Can you post your .ini, so I can see what your settings are and name what other SKSE tweaks you are using?
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DROPPED Terrain Bump - Texture Pack (by SparrowPrince)
EssArrBee replied to z929669's topic in Skyrim LE Mods
What about the close up shots of rocks and ice? doesn't this mod change those too? The ice normal is the one of this mod I'm not that crazy about. From a distant though, this setup is really great.

