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Everything posted by EssArrBee
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It might be that only the author of the page or someone with more STEP swag can do it.
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Now that naming packs is getting sorted out, can we start to talk about the writing of the packs. If something is going to have the STEP name on it then there should be a few standards in place that pack authors should strive to maintain. Just for example: 1) No contractions, harder for people that are not native English speakers, they are less clear as well. Clarity is everything. 2) Pronouns addressed to the reader or writer are usually bad practice for instructional writing. That's a bit nitpicky on my part, but I think that it looks cleaner when things are not "you do this, now you do that".
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How do I force DDSopt to make the _sk.dds textures into 8888 format? I'm doing a little testing and can't figure out which constraint is the right one.
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I think you can just create a new page with the proper name and then go to the old page and under tools there is an option to move the page. I haven't used that myself, but looks like it might be what you need.
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Installing aMidianBorn Book of Silence (by CaBaL)
EssArrBee replied to TheEye's question in General Skyrim LE Support
So can we get someone with WB to confirm that their wizard installer works? -
Which ENB are you using and why?
EssArrBee replied to DoYouEvenModBro's topic in General Skyrim LE Discussion & Support
What? Aiyen : Removed due to request, and not really relevant for the thread! Lets get this back on topic!  -
Jawz also puts some tips for certain settings that good and some of things being described are worded properly, so it would be weird to reword the description. Mostly what I'd end up using his stuff for would be for the advanced section if I ever get there because his guide goes into .fx files which are a bit deeper down the rabbit hole than I care to go.
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Which ENB are you using and why?
EssArrBee replied to DoYouEvenModBro's topic in General Skyrim LE Discussion & Support
Karma whoring your screens Bro? What you think I wouldn't see that? I see everything... -
Yeah, I found that guide and it really speeds things along. Not that trying to read through every ENB forum thread deciphering what Boris actually says isn't loads of fun and not at all a waste of my time. I even asked Jawz if I could just post some his guide on ours, but he hasn't got back to me yet.
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Most of the parameters I just put 0.0...10.0 except for a couple that I know are just dumb set higher than 1.0 or have lower bounds of 1.0. All those SetScale and SourceTextureScale are really performance heavy over 1.0 for SSAO, Reflections.... Maybe for most of them I'll just start using 0.0... that way I don't have to go line by line trying figure it out. Environment and sky seem to be the longest sections so those are last anyways. When I started I was just going to redo what tech already did, but then it just started to bother me (why am I so itchy?) that so many lines weren't addressed, so now I have to do everything. Maybe it should be in the advanced section, but hey its there now if anyone needs it. Anyways, thanks for the help.
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Here look at this screenshot by running the mouse right to left over Ysolda. You can see how skin can look so much more deep and more like flesh, even though nordic people might be a bit more pale, so SSS makes them less goth.:P EDIT: Hey Aiyen, how do I find the upper and low bounds of parameters for each line in the enbseries.ini other than opening up the ingame gui and pressing the plus or minus until it stops?
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I'm starting to wonder how everyone likes the new SSS features for skin and eyes? The effect on skin can bing out seams depending on settings and textures. If you go to the ENB forums, mindflux has added another particle patch for SSS. Maybe some people can post their settings, mods, and the enb preset they are using. Also, say if you have seams or not. I wanted to put something in the troubleshoot section on the guide since I'm guessing a few people are going to end up with problems, and the more info I have the better.
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Which ENB are you using and why?
EssArrBee replied to DoYouEvenModBro's topic in General Skyrim LE Discussion & Support
What do you mean by warm and color-rich, those two things are going to work against each other. Warmer presets would imply a shift in the spectrum to red and green, that will give the warmer effect, but also make everything orange. Go the other way to correct with say, the Bloom effect settings, and everything will have a bluish tint, and also be colder looking. Hard to have both since color richness is neutral. -
ACCEPTED aMidianBorn Book of Silence (by CaBaL)
EssArrBee replied to EisDrache's topic in Skyrim LE Mods
Looks like Emerald did the masks, staffs, and most of the creatures for this update. Cabal did a couple of the creatures and of course armor and weapons (except for a couple pieces) are all his. Check out the Ash Spawn/Guardians, those are really good. I don't think I'll ever stop using skyrimaguas' Unique Dragon Priest Masks. Those are brilliant and something that maybe Beth could have done in terms of making the masks unique. They are basically just color coded version of the same thing with special enchantments applied. -
ACCEPTED aMidianBorn Book of Silence (by CaBaL)
EssArrBee replied to EisDrache's topic in Skyrim LE Mods
They've finally done a list of the mods in a readme. There is even a Dragonborn DLC file now so we can include it in the guide. -
ACCEPTED aMidianBorn Book of Silence (by CaBaL)
EssArrBee replied to EisDrache's topic in Skyrim LE Mods
1.9 is being uploaded right now, and Cabal has already uploaded the creatures part of BoS. Looks like he enlisted EmeraldReign and anyone who modded FNV can speak to the quality of ER's work, also Cabal did some amazing creatures for that game, so this will probably be an essential replacer. -
Problem with XP32 Maximum Skeleton
EssArrBee replied to Nitrohell's question in General Skyrim LE Support
I'm beginning to think that there are to many versions of MO out there being used by people. It might handle the installers differently and install or not install things properly from version to version. Either that or the installer itself is messed up. -
Does anyone know where to find the limits of the parameters? That is one of harder parts to figure out without a bunch of trial and error I guess. I know lots of things like quality and type are usually -1 to 2 or 0 to 2, but I need to know the limits of some of the floating point parameters, like amount, intensity, sizescale. Those all seem to be constants among the effects, like AOAmount or ILAmount, and I'm thinking about just putting 0.0...10.0 for those unless I know it shouldn't be higher. EDIT: Well I did finish doing some of the enbseries.ini stuff. It is not complete for every section, about half, but I hit up a lot of the main ones except SkyLighting and Environment which require mucho reading. Will not be updating it again until late Sunday night, depends how much Breaking Bad affects me.
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SKYRIMLE Skyrim Project Stability by GrandBulwark
EssArrBee replied to Agnusthemagi's topic in Skyrim LE Mods
Are you using ENBoost? I can't imagine cleanmen doing anything in a truly dynamic way while ENBoost lets people use like 6GB VRAM and 1 GB RAM. 6GB of VRAM, what is that like 8k textures? -
Marked as solved.
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Well, having a texture conflict is usually the first place to look, by I assumed you did that already. Guess I should have started with simple solutions. Marked as solved.
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The X working with Y point is an excellent one, Smile. I think we need to make it clear on the Pack's page with a list of what or other mods or Packs it is not compatible with. For example, STEP: RLO is not compatible with STEP: ELFX, just for the most basic thing. I really think though that the type of discussion will only bring more attention to STEP, the forums, and the wiki which means more people will be involved and stuff can get refined by our awesome community. Casual users will benefit from the crazier like us that end up doing all the leg work to get stuff to work together and create patches and other stuff. I say "Bring it on!!!"
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STEP: NeverendingStory - Quest mods, Falskaar, Wyrms, other stuff coming out soonish.. STEP: Spice of Life - Stuff that enhances the people of skyrim, like clothing diversity, I guess Wet & Cold kinda did this a bit with cold and wet weather gear. The name is actually after an FNV mod that added like 30 new outfits and a bunch of backpacks, headgear, and pachos to the NPCs, really need something like that for Skyrim. Throw in one of those Interesting NPC type mods and Immersive Patrols to add more people around the land. STEP: KillEmAll! - War, monsters, and more war and monsters. Immersive Patrols, Warzones or something like it, maybe Civil War Overhaul, New dragons, SkyTest, Monster mod, and AV to diversify your portfolio.
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Have you tried to find a conflict with TES5Edit for the DG vamp changes, maybe something isn't forwarding the changes.
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I think the best way would be to agree on a set of combat mods that we know can cause havok with the game, especially with lots of NPCs in battle. Try them playing in the same area with the same NPCs over and over until the game crashes. This type of testing would require many, many trials for each setting to determine what helps and what doesn't. It would be quite a large undertaking, even for a group of testers.

