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Everything posted by Deathwing514
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STEP 2.2 Papyrus Log Errors
Deathwing514 replied to Deathwing514's question in General Skyrim LE Support
I have been contacting each mod author for their feedback regarding these error and will post them as they respond. Hopefully this will help the STEP community understand these errors more effectively. Mitchalek: Author of Auto Unquip Ammo Responded It's normal. AUA probes the Extensible Follower Framework mod on game load and it's nothing to worry about. Steve40 AUthor of AIMP Ants In My Pants Responded Thanks. The "Object reference has no 3D" error means that the ant tile (or the cell that it is in) unloaded from memory (probably because the player was too far away). The script has code that will switch itself off asap when this happens, but it will still tend to put a few errors in the logs before it stops. These types of "errors" are a nuisance in the log, but they're harmless, as the game is designed to unload distant cells for game efficiency. I've already got an improved script that will go in the next update, which I'm planning to release next weekend. I also have an improved centipede animation to add to the mod. Cheers. Arthmoor Author of Paarthurnax Dilemma Responded: You have another mod somewhere that's overwritten the MQPaarthurnax quest and killed the aliases. Those are all new aliases that were added to that quest. Regarding the last statement from Arthmoor, it seems there is a step mod that is conflicting with his mod that causes this error to appear. -
Selling HIS IceQ X 6950 2GB Graphics Card
Deathwing514 replied to Deathwing514's topic in General Game Discussion
Also by looking at the tweaktown benchmarks, one can clearly see that the 6950 2GB can easily play most games with 60FPS and more. It also includes a 1 year and 3 month warranty to safeguard their purchase. Other qualifications that make this an incredible graphics card is: IceQ X Cooling Technology HIS IceQ X Cooling Technology uses 4 heatpipes to remove heat from the core area as well as a 9.2cm silent fan, which can draw massive amount of cool air to cool down the GPU and graphics card directly. The result is cooler and quieter operation than the reference cooling design. High Quality Components High-end components and techniques used on the HIS 6950 IceQ X reinforce stability and durability, including Dynamic Phase Control PWM IC for reducing power consumption, Solid State Choke (SSC) that can maximize current capacity, power efficiency and stability, and Full Solid State Capacitors for extended lifespan and storage capabilities. Microsoft DirectX 11 Support The very latest in high-speed, high-fidelity gaming and computing, Microsoft DirectX 11 featuring new technologies like Compute Shaders, Direct2D, Multi-threaded Rendering and Tessellation enables not just more visually stunning games, but significant performance improvements in some of your favorite websites and everyday applications. AMD Eyefinity Technology with Dual DisplayPort 1.2 Supporting multiple independent display outputs simultaneously, AMD Eyefinity technology delivers innovative graphics display capabilities enabling massive desktop workspaces and ultra-immersive visual environments for the ultimate panoramic computing experience. The new display interface DisplayPort 1.2 boasts features such as 2560x1600 max resolution per display, 21.6 Gbps bandwidth, multi-stream transport and high bit-rate audio, enabling simple, affordable and flexible multi-display configurations. -
Selling HIS IceQ X 6950 2GB Graphics Card
Deathwing514 replied to Deathwing514's topic in General Game Discussion
While it may be true that the 7850 series has a slight improvement over the 6950 series. If one already has a 6950 card, they can crossfire it with another 6950 card and easily surpass any single 7000 series. https://www.tweaktown.com/reviews/3744/his_radeon_hd_6950_2gb_video_card_in_crossfire/index8.html This is more cost efficient, and the performance boost will be quite substantial. -
Hello Step Community, If anyone is interested in buying this incredible graphics card for under 200 dollars, visit this link. (your saving up to 80 to 100 dollars) https://www.ebay.com/itm/230851867322?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 HIS 6950 2GB has gotten 5 star ratings on new egg with 250 people reviewing it. https://www.newegg.com/Product/Product.aspx?Item=N82E16814161372
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STEP 2.2 Papyrus Log Errors
Deathwing514 replied to Deathwing514's question in General Skyrim LE Support
After 3 hours of extensive testing of each mod, I have found the culprit and more. Unofficial Skyrim Patch 1.2 has a papyrus log error error: Cannot call AddToFaction() on a None object, aborting function call stack: [uSKPOnLoad05 (040239CE)].USKPOnLoad05Script.OnInit() - "USKPOnLoad05Script.psc" Line 85 The error I was getting in my first post was related to The Paarthurnax Dilemma Mod error: Property Toormaarfeyn on script ARTH_QF_TPDKickStart_020012D3 attached to ARTHTPDKickStart (2C0012D3) cannot be bound because (7) on (0003FA16) is not the right type error: Property Hevnofokriid on script ARTH_QF_TPDKickStart_020012D3 attached to ARTHTPDKickStart (2C0012D3) cannot be bound because (5) on (0003FA16) is not the right type error: Property Gaafkrokulaan on script ARTH_QF_TPDKickStart_020012D3 attached to ARTHTPDKickStart (2C0012D3) cannot be bound because (6) on (0003FA16) is not the right type which repeats multiple times The other one regarding XFL error is caused by Auto Unequip Ammo Mod error: File "XFLMain.esm" does not exist or is not currently loaded. stack: .Game.GetFormFromFile() - "" Line ? [AUA (27004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47 Another mod with a huge papyrus error is Wearable Lantern Mod [09/15/2012 - 12:55:52AM] error: File "XFLMain.esm" does not exist or is not currently loaded. stack: .Game.GetFormFromFile() - "" Line ? [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3818 [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361 [09/15/2012 - 12:55:52AM] error: File "AmazingFollowerTweaks.esp" does not exist or is not currently loaded. stack: .Game.GetFormFromFile() - "" Line ? [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3819 [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361 [09/15/2012 - 12:55:52AM] error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded. stack: .Game.GetFormFromFile() - "" Line ? [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3820 [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361 [09/15/2012 - 12:55:52AM] error: File "Chesko_WearableLantern_Candle.esp" does not exist or is not currently loaded. stack: .Game.GetFormFromFile() - "" Line ? [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.CompatibilityCheck() - "_WL_LanternOil_v3.psc" Line 3825 [alias _WL_Player on quest _WL_LanternQuest2 (15007FDB)]._wl_lanternoil_v3.OnInit() - "_WL_LanternOil_v3.psc" Line 361 [09/15/2012 - 12:55:52AM] and Finally the last mod that has a papyrus log error is AIMP Ants in my pants mod [09/15/2012 - 12:25:44AM] error: Object reference has no 3D stack: [ (34003480)].Sound.Play() - "" Line ? [ (3400CB90)].AIMPAntScript.PlayLoop() - "AIMPAntScript.psc" Line 63 [ (3400CB90)].AIMPAntScript.OnLoad() - "AIMPAntScript.psc" Line 26 [09/15/2012 - 12:25:44AM] error: Object reference has no 3D stack: [ (34003480)].Sound.Play() - "" Line ? [ (3400BF98)].AIMPAntScript.PlayLoop() - "AIMPAntScript.psc" which repeats multiple times These are all of the step mods that i have extensivly tested that show the papyrus log error. On a side note, none of these errors has caused me to CTD at all but I wish to see a solution to fixing the papyrus log from showing these errors if possible. Hopefully someone can give me some insight to some of these errors. or helped someone in the process of what these errors meant if they found them in papyrus logs -
STEP 2.2 Papyrus Log Errors
Deathwing514 replied to Deathwing514's question in General Skyrim LE Support
I am actually using 1.2 at the moment. Also just to be on the safe side, I even turned off both Unofficial 1.2 and Dawnguard patch to see if the problem originated there, but so far no luck. UPDATE: I am currently going through the mod list 5 at a time to find which mod is creating this error message in papyrus. If I find the problem ill let everyone know -
Dear Step Community, I recently finished installing step 2.2 and started a new game to test out the latest version and test out different mods. However, before I even started testing new mods, I wanted to make sure that there was no errors in the papyrus log before i continued. So as I opened the log0 to see the error, i knew that 3 of them (native error) was caused by the skyrim engine since the latest patch and riverwood intro was caused by me skipping it all together. Everything seemed fine, till i got a HUGE REPETITIVE ERROR which I have no clue which mod is effecting it. Here is the error [09/14/2012 - 08:26:11PM] error: Property Toormaarfeyn on script ARTH_QF_TPDKickStart_020012D3 attached to ARTHTPDKickStart (2C0012D3) cannot be bound because (7) on (0003FA16) is not the right type [09/14/2012 - 08:26:11PM] error: Property Hevnofokriid on script ARTH_QF_TPDKickStart_020012D3 attached to ARTHTPDKickStart (2C0012D3) cannot be bound because (5) on (0003FA16) is not the right type [09/14/2012 - 08:26:11PM] error: Property Gaafkrokulaan on script ARTH_QF_TPDKickStart_020012D3 attached to ARTHTPDKickStart (2C0012D3) cannot be bound because (6) on (0003FA16) is not the right type [09/14/2012 - 08:26:28PM] error: File "XFLMain.esm" does not exist or is not currently loaded. stack: Â Â Â .Game.GetFormFromFile() - "" Line ? Â Â Â [AUA (27004A88)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 47 These errors keep repeating themselves and I am at loss for which mod in step is causing it? Anyone that had a common error that knows of a fix or any suggestion to help me solve this problem will have my thanks PS: This error doesnt cause any CTD, just have a habit of trying to limit my papyrus log if its not caused by the vanilla engine.
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Out of curiosity, why is this mod and birds of skyrim not being implemented? Both these mods adds a huge immersion factor to the game and makes the game more lively. There is no fps hit and also has no known mods to conflict with both these mods. Any insight on the reasoning this is not being accepted would be greatly appreciated.
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Thanks you very much for the replies, it actually cleared up my doubts. Now I have one more question regarding ddsopt. For Optimized High Resolution Pack, should I eliminate the txt files or just process the whole file itself.
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DROPPED Unofficial Skyrim Patch (by Unofficial Patch Project Team)
Deathwing514 replied to frihyland's topic in Skyrim LE Mods
So are the changes substantial enough to update from 1.1 to 1.2? Are there any known problems regarding 1.2? I hear papyrus logs keeps reporting an error if using 1.2, has anyone verified this? Any help will be greatly appreciated. -
SKYRIMLE Open Cities Skyrim (by Arthmoor)
Deathwing514 replied to frihyland's topic in Skyrim LE Mods
While I love the concept of this mod, i worry of the mod conflicts and CTD's that may occur by changing so much of the vanilla world. -
So just to be clear from echarts90 recent comment, 1. I can combine the TPC first 2. Go to texture in the combine folder and ddsopted the file 3. 7zip the combine folder 4. have TPC ddsopted? Because if this is the case, it can actually save me alot of time rather than ddsopted every file in TPC Any help with my question will be fully appreciated. PS: will any file in TPC be corrupted or mess my game up if i DDSOPT it? Also is there any difference between using 7.3 and 8 pre release?
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I have to agree with everyone here, this is one of the most gorgeous enbs on nexus. Most of the enbs in my opinion, changes too much of the feel of vanilla by making it very bright (bloom) or oversaturate the colors to make the world seem fake. This enb however changes the color just enough to make the game still retain the vanilla feel but also make it alot more beautiful at the same time, plus its fully compatible with COT. This is a must have ENB, and this is coming from someone who didnt like the majority of ENB's on nexus.
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SKYRIMLE SkyTEST - Realistic Animals and Predators
Deathwing514 replied to Bealdwine's topic in Skyrim LE Mods
Thats great news =) This is one of the few mods on nexus for me personally that makes the game more immersive and actually enhances my game-play in every way. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
Deathwing514 replied to Bealdwine's topic in Skyrim LE Mods
No just use ur current character that you recently started with and test it out. No need to restart the game all over again when u already have a recent new game that you tested for 2 hours -
SKYRIMLE SkyTEST - Realistic Animals and Predators
Deathwing514 replied to Bealdwine's topic in Skyrim LE Mods
While frihyland believes an esm should never be used. I would recommend to try it out and see if it fixes the problem. Many users on the Realistic Animals and Predators forum have stated that using the esm version actually eliminated the CTD that they got when using the esp version. So try it out and see if it fixes the problem =) -
After using latest final version of Climates of Tamriel for a good 6 hours. I have just one word, INCREDIBLE This final version has fixed so many problems from the previous versions and also made the weather system alot more beautiful when it already seemed near perfect before. I have to say that this mod has now become a necessity for every player who wants to see a dynamic weather system and become even more immersed in the world of Skyrim. GET THIS MOD IF YOU HAVEN'T ALREADY! YOU WONT REGRET IT!
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ACCEPTED Run For Your Lives (by Arthmoor)
Deathwing514 replied to frihyland's topic in Skyrim LE Mods
This mod is a lifesaver for a roleplayer like myself. I always disliked losing a very important or unique NPC by a dragon attack because the NPC wasn't smart enough to run or just stood there to get itself killed. This mod and SKREEE makes fighting dragons alot more less stressful, knowing that dragons wont attack villages/cities every 10 minutes and getting the NPC killed. Dragons are suppose to be a rare and epic battle instead of every 10 minutes being attacked by it which in result becomes a chore. SKREEE https://skyrim.nexusmods.com/mods/16724 -
SKYRIMLE SkyTEST - Realistic Animals and Predators
Deathwing514 replied to Bealdwine's topic in Skyrim LE Mods
Thalastwon, The reason why you are getting CTD with the current STEP version is because of the mod birds and flocks. Turn that off and the game shouldnt ctd at all unless your hardware cant handle it. Running it for 3 hours straight with no crash -
Problems with shadows and land pop ins
Deathwing514 replied to Deathwing514's question in General Skyrim LE Support
That would make sense if it was implemented in earlier versions of STEP. However previous versions of STEP have never suggested to reduce the distance of each one to 50% (besides grass) until the latest version of STEP 2.2. I have tried both the 50% distance and the 100% distance setting and did not see any major fps loss or gain from either of those settings. In truth I actually saw a slight increase of objects popping up that broke the immersion of my gameplay. Anyway, what I am trying to say is, just increase your distance to 100% for each one unless your hardware cant handle it. PS: ENB 119 has fixed most of the shadow problems and also implemented a new effect called skylighting that reduces your fps by 12-15%. If you are confused as to why your fps dropped a good amount from 113 to 119, its because of this effect. Turn it off and it should increase your fps back to 113 range. Hopefully this has benefited to people who were having similar problems like myself. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
Deathwing514 replied to Bealdwine's topic in Skyrim LE Mods
Out of curiosity, is this mod going to be recommended in the future releases of STEP? (version 2.3) Also regarding this mod, I have a couple questions 1. Why was it removed? 2. Are there any CTD Issues? 3. Should I choose the esm version or the esp version Any help with these questions will be very beneficial to the step community. -
While reading through some of the comments in Climates of Tamriel, there have been a mixed reaction of comments regarding the incompatibility with Dawnguard. Some stated it worked perfectly fine and others stated that there are some visual bugs. However, it seems the ones that actually completed Dawnguard stated that there is a specific part of the quest line in Dawnguard that makes it incompatible with climates of Tamriel but before you reach that part or haven't started on the quest line of Dawnguard, it should work perfectly fine. So i am guessing, if I have Dawnguard installed but don't continue the quest line in Dawnguard it should be compatible till i actually start on it or reach that specific part of the quest line correct?

