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justjr

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Everything posted by justjr

  1. Maybe NPC Climb Stairs is more accurate name. Not followers.
  2. And you also have CRF? Try reinstall it looking carefully at the steps again.
  3. Looks like you are using NVidia and games AA at same time, try disable one or then/both and test.
  4. O I got it, is a patch for SkyTEST with RWS. Ty.
  5. That? https://www.nexusmods.com/skyrim/mods/57506/?
  6. Guys, whats the deal with 2 different SkyTEST mods from different authors? I'm lost!1 https://www.nexusmods.com/skyrim/mods/45749/? This one form integration project (https://www.nexusmods.com/skyrim/mods/46495/) 2 https://www.nexusmods.com/skyrim/mods/10175/ That's the one I remember, more then a year ago, when I was modding skyrim and posting here, the author didn't want to clean his mod, and not even acknowledge TES5Edit.
  7. Isn't recommended to just set auto detect true?
  8. When I was using ELFX exterios I had problems like these. Don't use it, neither any darker esp from CoT, then you "should" be safe. Also recommend forwarding the changes making an ELE Patch like is recommended in SRLE pack. Almost, if not all changes needed are documented by Neovalen in his Conflict Resolution page.
  9. You could open your esps in TES5Edit and check where there are this conflicts. ELE and ELFX really needs some tailoring since some mods overwrites (and and between themselves) their light changes. SRLE:CR Pack page have almost if not all of them.
  10. Very well done, is hard to think on more improvements able to be mod-implement in Skyrim these days. So much stuff out there. But this is one simple and well thought example.
  11. Very good, it seems that I missed your USRPK files. :3 I had forwarded some USKP edits but no scripts. Ill take a look at it first, then I can beta test 2.4, Ill ask for it in your nexis page.
  12. Oh yeah that would be cool, can only dream. 2 minutes reading the video about and comments: About: "A very rough proof of concept minimap for Skyrim." Mardoxx Melendez 10 meses atrás em resposta a TartanBehemoth Proof of concept is my way of saying, yes it works but the code is awful and hacky. Reason it looks pasted in is because I couldn't be bothered to make the border's background transparent and have the loaded image underneath it. Mardoxx Melendez 10 meses atrás em resposta a Benedict Carter No, it is real. It just doesn't work properly, or rather, well enough for me to be happy to release it. One major issue with it is that statics (whole buildings, trees, etc..) will randomly unload. You'll also notice, not so much in this area, elements in the mini map will pop in and out. Haven't really the motivation, or the time, to figure out why.
  13. For is me ELFX CoT and Vividian ENB are perfect light, like supose to be. In the dark is dark, cast a light and see. In the light, is bright.
  14. I merged that file with cloaks from CCO and haven't to do any CR stuff to forward USKP changes to cloaks. :D Derp Well, look at this gem! https://www.nexusmods.com/skyrim/mods/57408/
  15. Well, I'm on an Orc Hold now, no ladies just orc ladies. But soon will test the difference.
  16. They are not compatible? Looks like it got only half of xce files get overrided, and it still persist a lot of tintmask and facedetails.
  17. Downloading to test!
  18. Looking forward to it! I know this is not the place, but taking advantage you around Rauflin, I would like to request one more of your patches. Only if possible, of course, please make a SkyRe Compatibility and ReProccer Patch for WAFR aMidianSS Content Addon only. Without IA UU or IW. Thank you sir!
  19. Sometimes the folders are left without any files inside. It is ok.
  20. It is known that Chesko Frostfall original got an error in a VM? o.O I was able to clean the errors from the patches, merge a lot of stuff, only rfostfall remain with the error, I don't know what to put there... there's no reference to see/copy. :(
  21. It helps a lot man! I am just consufed about when I should use or not Renumber FormIDs. If I'm merging esps that are masters one of the other (or master of any other file in my load order) I should disable it. And when any of the merged esps are not masters of any other esp (merged or not) I leave it enabled? I don't know if I got this part right. I'm confused! LOL Example, merging BetterQuestObjectives mains esp + his DLC patches, should be leave disabled, otherwise it messes with idnumbers, or something. But if I merge only the DLCs, then have no masters in the merged patches, then I leave it disable, so they don't point to wrong IDs. Please note that I'm really wild guessing here... Also, the tags (renumber form ids) in your merges, mean to renumber or not to? Thank you a lot! edit: ok, I think I SHOULD renumber it when no other files will NOT be a master of any other esp anymore, even if they are masters of each other inside merged patch. And NOT renumber when you will use the merged patch as a master of another file in your load order, otherwise they will not find the new ID numbers, I got it right now? edit2: from what I can see it appears to renumber only the IDs that have no master file (derp) so it maintain same IDs of its masters, I got it, but besides when I can renumber or not, what is the difference in renumbering it or not? Even when I can renumber, why do so? I'm a curious guy, I know this is not the place to ask specifically about the merge script, but since you guys are so kind :)
  22. That is very nice! So much mods, natural to miss something. edit: checking now, I had already fixed it myself, and a incompatibility with BOYD and TCIY in the same file (that I named TCIY BOYD BCS, not much worried about merging mods right now, but I'm already on the 200 esps mark!)l. AND, I just made this quest, were the note from Eltry's appear, Fornsworn Conspiracy, just got locked up guys, wish me luck doing time in the mines! LOL.
  23. I found errors in qotsafan BCS patch, but it's not even mentioned in the pack. I had a crash using it inadvertently, I crashed picking a note, checked and found that it has some errors and incorrect texture names. But BCS already covered well by xathra skyre patches, so no need for that, I was did not seen it in the middle of so muchs mods, was using it incorrectly. I checked most of the other patches as well and even forwarded some updated changes. ps.: NONE of the recommended SkyRe Patches have any errors! Other then Morrowloot, IW or Radiant Potions, I can speak for all other skyre patches recommended in the pack.
  24. Yes @IdiotDave, I am having a good time gaming with almost 200 esp, ENB :) I did updated and edited some patches for my build, and it's almost perfect. But I'm still adding mods, LOL. I have another question guys. In ASIS Improved INI Files The Garfink's recommendations (Modular Morrowloot Overhaul), are only for Morrowloot? Cause I'm not using it. Also, should I exclude at least the SkyRe perks as recommended anyway?
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