
darksynth0
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darksynth0 last won the day on August 17 2021
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Is there a way to prevent BethINI to do ANY (and by any I mean, even "removed because it's invalid/bad/not used" etc.) edits on startup/refresh, if I haven't clicked a single checkbox/button/loaded any preset yet? I just wanted to use bINI to set just a few settings (to a custom ini), like water reflection, lightflickering distance, and disable improved snow shader. you know , one line at a time. even if I don't touch a single button but refresh, it already does some edits to my inis, which I really don't like. Is there a way for an "expert" or "non-invasive" mode?
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Hi! The new dyn reources alpha 10 update , I see some meshes/texutres are new (and they are really good), however, I see in alpha 9 there are some files absent in alpha 10, and I mean a lot of it, is this something I should worry about (maybe like use both with 10 overwriting 9), or I should not care, it's not suggested?
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Awesome! Got it fixed by dedicating xLODGEN ouput outside of MO (thanks for helping though). Strange thing that it does work on my laptop and meshes and textures are getting into MO2's overwrite folder without any TexConv issues (no additional arguments). But on my PC it only works with -o:"somedisc:\xLODGen\OUTPUT" argument. Windows 10 version are identical, with all UAC/AV stuff configured, and all Admin and write privileges given. Go figure I suppose.
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Wrye's Bash won't run from inside MO2
darksynth0 replied to Tabris's question in Mod Organizer Support
I tried from home notebook (with 1607 windows version), and everything works like a charm (even though I installed both Skyrim and MO2 and WryeBash into Program Files!!) It's definitely something f...d up with the latest windows update. Would really love to get any help... -
Wrye's Bash won't run from inside MO2
darksynth0 replied to Tabris's question in Mod Organizer Support
I am having exactly the same issues as Helidoc. Nothing helps. Tried all from forcing UAC off via registry, windows file control via registry, setting non-read only folders and giving admin privileges to ALL of executable related, nothing ever helps. Tried python, standalone, non-standalone, all methods.. it all comes down to the damn temp folder in APP DATA (temp). launches fine outside of MO... -
Dynamic Distant Objects LOD - DynDOLOD for Skyrim and Enderal 2.98
darksynth0 replied to sheson's topic in DynDOLOD & xLODGen
Hi, Sheson! First of all, big thanks for the DynDOLOD! I have a relatively stupid question: If I install any "city interior" mod (such as JK whiterun, or Autumn in Whiterun), or any other similiar mod, that changes textures inside the city or add/moves objects within the city walls, will running DynDOLOD mirror these changes on the city's LOD model? So will I see trees / custom rooftop textures / new buildings in Whiterun from afar, from example? This is a very crucial moment for me, since obviously it breaks immersion a lot when you approach city walls and behind them there's good-old whiterun, then you go inside and there's 10 new buildings, few new streets and a small forest around new dark rooftop textures... Also, for stuff, such as Oblivion Gates or Wayshrines, for some smaller distant objects, will DynDOLOD generate proper LOD models? I only tried Bent Pines so far, and it worked, but I assume that's because some kind of billboard / premade lods were included, which were used as a resources by DynDOLOD Sorry for stupid questions. ++what largerefsize you can recommend in ini (if you are using this of course)? 11/13 to start with?- 470 replies
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- SKYRIMLE
- DynDOLOD 2
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Mod Organizer 2 Discussion and Feedback
darksynth0 replied to TechAngel85's question in Mod Organizer Support
Hi guys! Do you know why Wrye Bash (SSE version) doesn't work with MO2 (SSE plugin). I mean, it works, but when I am trying to create bashed patch for leveled lists, it just shows CRF when ticking "automatic", and hangs if I try to manually add mods to the leveled lists merge. I am totally sure it's because of buggy MO2 (which doesn't support SSE on its own), but still maybe you have any ideas. Probably has something to do with loadorder.txt.. -
Dynamic Distant Objects LOD - pre 2.xx
darksynth0 replied to sheson's question in DynDOLOD & xLODGen Support
Just a quick question, sorry for being dumb or if it's already been asked before. In the tutorial by GP, it's being said that to update DynDOLOD you have to do a bunch of stuff like deactivating .ESP, waiting in an indoor cell etc. I am in the process of getting all the mods I'd like to use, but I am far from finished. I often add mods that are adding something to the landscape, like new buildings or objects. I already installed DynDOLOD and it works perfectly; by the way, re-installing, cleaning TES5Edit cache, waiting total of 32 days and all that stuff every time I add a mod sounds like too much work since I already have to create bashed patch, sort with loot every time I add/delete a mod. So the question is, can I at least just run the script again wait 30 minutes and repack output and save DynDOLOD.esp instead of cleaning cache and deactivating and waiting for 31 in game days twice just to see yet another little house up there? Or that is 100% against the rules and I'll end up with broken lod/script? -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
darksynth0 replied to deadbody's topic in Skyrim LE Mods
Okay, do I have to install Vividian - Pure Weather patch? There are no instructions on whether or not should I install it, but as the installer offers to install it if I'm using PW. -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
darksynth0 replied to deadbody's topic in Skyrim LE Mods
Sorry, that was a mistake, I actually had the original WAO plugin, because some of the other ESPs from the mods required it as a master (ELE for example). But now I've just switched to just VVDN-NL WAO beta, and unsure about the the other suggestions you've marked as strike-through text. Also, can I use VIVIDIAN - extended weathers or not? Here's how it all looks like in my MO.. Sorry for being such stupid person.. and yeah, this is LOOT: Maybee I need to remove VIVIDIAN extended weathers? I've cleaned all DLC, but dawnguard still has 6 ITM after the cleaning :( -
Dynamic Distant Objects LOD - pre 2.xx
darksynth0 replied to sheson's question in DynDOLOD & xLODGen Support
Thanks you man, it totally made my day! The installation is much more easier that it looks from the video, and your instructions worked like a charm! Thanks a lot again, you are a great man! -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
darksynth0 replied to deadbody's topic in Skyrim LE Mods
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SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
darksynth0 replied to deadbody's topic in Skyrim LE Mods
Hi, UnmeiX! As the mod's page points here for the info about the latest WAO versions (which I grabbed here), I'd like to ask a few questions about the correct mod installations and a bit more. 1. It's a bit tricky for the required mods to install because there are lots of them coming with installers with many options that are not covered in the WAO install process, for example Vividian has a patch for Pure Weathers, but it's not mention if I has to install that patch or not. Same goes for other installers, and also it's unclear if optionals will work as well. Is there a way to check if everything is correctly set in place in game / or by looking at the load order? Sometimes I get strange colored fog on the mountains during the sunsets, also Lightning Storms are working a bit strange for me, the weather is mostly clear, but I still get the thunderstorm sounds and fork lightning (seems a bit strange to be hones). I have sorted my load order with LOOT and applied rules based on the installation guide, but I am still unsure if I've done everything correctly: 2. I got uber-dark nights even using the WAO - Brighter Nights and optional CoT Nights - Level 5 loaded after WeatherAndAmbienceOverhaul.esp . I am playing with the Seasons of Skyrim ENB, and the days / sunsets / sunrises looks superb and cool, but the nights are almost plain dark, even the cloudless ones, especially in the wilderness and near Windhelm.. If I'm turning ENB off, it's still too dark to play, I am not the big fan of super-realistic approach, but even without torch I can't see anything in 5 meters before me.. I am pretty sure this is caused by Pure Weathers, because I've had that issue before with just PW installed, and had to give up on this weather mod because it ruins the gameplay for me. Is there a way to make such nights at least 50% brighter, maybe I can edit this in CK (which I am not familiar with), or maybe you can point to a "patch" that fixes this for users like me. I have this issue with any ENB I pick, so I guess it's just too over-darked nights provided by PW in this case. 3. I am not sure if I have correct setup for ELE and ELFX (without enhancer), because some light points are ok, and some are just too intense (like fireplaces and such). 4. There are two new great mods, called "True Storms" (https://www.nexusmods.com/skyrim/mods/63478/?) and "Superior Fog for Pure Weather" (https://www.nexusmods.com/skyrim/mods/63813/?). They are compatible with each other, as well as there are patches for CoT and some other popular mods. I've asked authors for WAO - True Storms - Superior Fog for PW compatibility patch but still haven't got a positive response. Are you consider switching supreme storms and supreme and volumetric fog to these latest mods? The do look great in my opinion ;) Sorry for asking too much questions, but if you'll get a chance for response, I would be the happiest person living :P -
SKYRIMLE WAO - Weather and Ambience Overhaul Megapatch (by UnmeiX)
darksynth0 replied to deadbody's topic in Skyrim LE Mods
So if I have ELFX (wihout enchancer) + ELE exteriors lite, and I use a Seasons of Skyrim ENB, should I grab VIVIDIAN files (without ENB) and use alongside WAO-WeatherAndAmbienceOverhaul-VVDN NL2.2b3 files? Or should I just use ELFX version?