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TechAngel85

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  1. Discussion topic: DynDOLOD Resources SE 3 by Sheson Wiki Link This topic is for use by Step Modifications. It is not an official forum for DynDOLOD. See the link below for those: DynDOLOD Support Topic Accepted for v2.0 of the Step SkyrimSE Guide
  2. What the...I could have sworn I read that he was going to leave them up, but all future updates would be on AFK. Must have changed his mind or I read something wrong. This is to be expected. We'll be check all mods once the dust is settled. They will be removed or updated with alternative download locations.
  3. OP updated Content has been moved to the wiki and the reference link updated The CR Patch was also recently updated to remove Consistent Older People from the Patch. It's future inclusion is pending.
  4. Yeah, Nexus has had a very comfortable monopoly on mod hosting for a very long time. I think they shot themselves in the foot a bit with this one. However, they are probably aware of this and is one of the "behind the scenes" reasons the subscription changes happened too. No more Lifetime Subscriptions; only reoccurring payments. This will help keep the money rolling in, even if they do lose some "big names".
  5. Nexus is only copying the EULAs that are already in place by ZeniMax/Microsoft, who can already take the mods and do as the please with them. Most are simply unaware of that fact. IMO, Nexus would have be be Parlor just to cover themselves legally. They could opt to have a Cathedral stance, but at the expense of losing thousands of authors who don't align with Cathedral modding. They support over 1000 games now so that is a lot of loss. Unfortunately, Cathedral modding is the minority these days. The old days of it ruling the scene is long over. Today is the deadline to submit requests so I guess we'll see how many come down over the next few weeks as the requests are fulfilled.
  6. The issue is we don't know what kryptopyr has added to the scripts. Improved Traps patch just needs to be updated, if it wasn't already. No telling when that will happen; kryptopyr has slowed down with rolling out updates and new content. I could dive in and take a look, but I don't have my system set up for scripting at the moment.
  7. Yeah, my guess is most of the authors that pull their mods because of this will upload somewhere else. There will be a few that don't. ...really dislike parlor modding, but what can you do.
  8. -IKnowWhatImDoing -AllowMasterFilesEdit Both of these have to be present.
  9. Where's Darklocq? It's really easy to remove those edits: Double-click on the Patch when xEdit opens so that it only loads the Patch and its masters Once loaded, expand Consistent Older People tree completely (Alt+click on the plus icon) Going record by record, click on the first record and look for the Step Patch column Any time the column is present on the record, right-click the Patch name on the column and select remove Once finished checking all the records for Consistent Older People, expand the Patch's tree and click File Header Scroll down until you see Consistent Older People and remove it (right-click) This requires the launch argument that we removed from the Guide that everyone was having a fuss over. Now simply close and save DO NOT USE "clean masters" ON THE PATCH! Remove it manually as instructed.
  10. It was retired, but Darklocq wanted to Curate it. When that happened, I removed it from my system. All this type of work needs to be handled by current Curator, regardless who did what in the past.
  11. I'll have the SE Patch update this evening.
  12. Remember...I don't even have that game installed. We have a Curator now, @Darklocq.
  13. I'll vote... 256 for LOD16 1024 for LOD32 I just can't see any difference on LOD16 even in the snowy areas. Blew it up and it mainly looks like noise in the grand scheme, where there are slight differences. However, 1024 is a good improvement for the snowy areas, marsh, and tundra. (based on compares) @DoubleYou What was the size difference between 512 & 1024?
  14. If the 512 for LOD16 is getting rid of that banding, then I agree...if that is something else, then I can't really see much difference even in the area you pointed out. Not worth it, imo unless if gets rid of banding. As for LOD32, I totally agree that 1024 is a good improvement. However, from 1024 to 2048...not worth it again for the same reason as above. The difference isn't perceivable or just looks like noise is being added. I'm at 1080p, so if you're at a high res, that might be why you're seeing more detail change?
  15. This Guide has been updated The Guide has had a bit of a rewrite. All of the relevant information is still there, however, all remaining game-specific content has been reworked to be applicable to all games. Any game-specific content will be hosted within their Gamespaces or on subpages and linked to from within the Guide. Doing this focuses this Guide on ENBSeries, itself, rather than content specific to any single game. During this rewrite most of the "fluff" from the content was also removed, meaning if it wasn't adding anything relevant to the content it was removed or condensed. The additional random updates completed were: Several headings were renamed Removed or converted some unnecessary Alerts to FC templates Replaced the preformatted boxes with syntax enabled boxes All instruction sets were condensed using Spoilers Most of the ELE content was removed (most modules were never realized to full-release states before JawZ retired) As content expands for ENBSeries, it will likely be moved from this main Guide onto subpages.
  16. Templated updated The TOC for the Template:Alert was outside the "noinclude" area, thus the template was forcing a TOC to display even on pages that had __NOTOC__ set. The template page's TOC has been moved inside the "noinclude" area to fix this issue.
  17. Template has been updated Updated on Live and Dev to remove the optional "content title". It's no longer needed now that all the pages have been converted to use PageTitle.
  18. If you're using MO in portable, then you can just take the entire MO folder and move it to the other PC. Paths and stuff should match to make things easier, else you may have to update some paths for tools, game, etc. If you installed using Instance, like we recommend, then you should just be able to take your profile folder and move that to the other PC after you've installed MO on that PC separately. Still, you may have to adjust paths, etc.
  19. Ah... I was looking for something like that but couldn't find it! The developers of the forum software have not made it easy to track down settings.
  20. I checked the spam logs and I don't see your email in there, but that could still be the issue.
  21. My guess is it's the usual email address.
  22. @z929669 Brought some of the information I already stated onto the wiki: https://stepmodifications.org/wiki/NoMansSky:IndexDevelopment#How_it_works
  23. No idea where you got that idea. Entity is a header on the Index page; they're related to GameFiles. The headings on the Index page were arbitrarily decided upon. They're simply how the content was decided to be arranged for the Index. How is this confusing you? It's an Index... ...why are you trying to reinvent names? It's an Index, call it an index... Ugh...I have a bad feeling you still don't get how it's all put together, but I'll see what you mock up.
  24. And, yes, I insist to do it their way. We brought them onboard, we need to continue to support what they were doing on their other wiki, else, the offer should have never been made. So, yeah, we may have some specific things for NMS. I've said it many times, it's a different game and they do things a different way. We need to stop trying to cram it into the "Bethesda box" that everything else is built around. I agree that we can reuse were it makes since so tutorials are just Guides (but even our Guides are subcategorized into tools, etc). Keep in mind that all this which is reused will have to be able to be drilled down into just NMS-specific "guides" or "references". See those pages now for examples.
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