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TechAngel85

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Everything posted by TechAngel85

  1. Okay, we'll do what we need to do when that time comes. Right now it's taking just over 3secs to load on first view and about 1.5sec on secondary loads, but there aren't a lot a custom images. Just only one "dummy" image that I'm using as a placeholder so I know what the formatting looks like.
  2. I don't there is much to fear about the number of galleries. I first thought that there might be one for each and every line of the enbseries.ini file (~800 galleries & 1600 images); however, as I'm working on the Guide formatting it and as I'm working with the ENB settings themselves, I think that number will be cut down between ~130 to 250 galleries max. For many of the settings there are the same setting for Sunrise, Day, Night, Sunset, Interior Day, and Interior Night. Most of these can be combined since the setting does the same thing just during that specific time of day. Some of the settings also can't be shown in images either so those are out as well.
  3. Would the Header Tabs prevent images from loading that aren't in the currently selected tab? I've never really noticed if this is so or not because the pages load so quickly. I've also came up with a scheme for the galleries to keep track of them
  4. Possibly, but have you ever stood on a beach and looked out across the horizon? You're not going to get that dark color that you get in vanilla. Anything above the water level, you're going to get something much closer to the sky color but washed out a bit. (Been there, done that). Here's some of the pics: I think some people are just too used to what Bethesda has done to know what it should look like (fantasy world arguments aside). I still kept some of the vanilla "feel" in the horizon out of necessity to hide the issues. That colors chosen were for both this and to blend into the sky more, since technically that is what you should see...a balance between the two was my aim. Not some permanent grey/blue fog in the distance that matched neither. Besides, this is going to be a bit dependant on lighting and those shots where from weather 81a. I forced to it see as clearly as possible.
  5. You should try this if you have not already: https://www.nexusmods.com/skyrim/mods/33227/ Very easy and quick to do. From the ReadMe:
  6. That is optimus issue of the game not correctly picking up the correct graphics card.
  7. Most likely but for now...I'll be happy. haha!
  8. If it's just ENBoost doing this, I would assume it's a setting within enblocal.ini causing the issue. I would try to investigate that before jumping through hoops.
  9. The Mist did the trick. I edited the Density and ColorFilter to make it a close match to the visible issue. Then I also altered the FogColorMultiplier and FogColorCurve in [ENVIRONMENT] which helped to almost to completely hide it. Didn't even touch ExponentialFade, but I made play with it. Vanilla >> ENB
  10. I've updated the mod page.
  11. There's a difference between arguing and debating. Toning down that glacier slab texture would be great though! This reminds be that I need to clean up this forum and move the shots to the OP.
  12. It should be okay to do so. SRB will have the STEP Patched updated soon...hopefully.
  13. Thanks! Good to know! Is it mist or volumetric fog? Your mist settings in Vanilla 5.6 are basically the ENB defaults.
  14. Added a bit to that line for MO users because for most MO users the INI will already be set. Therefore, they would have to edit them manually using the INI Edit in MO.
  15. Apparently this has been implemented probably since 2012 when he created it. It's just that no one knew about it so once I found out, I figured I'd spread the word with a thread.
  16. The ENB Guide has had a full overhaul again. Some of the changes include Grammar correctionsFormatted all tagsFormatted all mention of parameters within tagsChanged all references of 'ENB Profile' to 'ENB Preset' to better align with correct terminologyFixed broken linksUpdated QuickstartUpdated ENB Choicesadded new ENB Presetsadded small image gallery for each presetremoved reference to ENBoostchanged purpose of ENB Presets from installation guide to overview of PresetAdded new section for ENBoostUpdated ENB Installationis now only general instructionsadded imagesFully overhauled ENBlocal INI sectionup to date up to v0.264 of ENBSeriescorrected many incorrect explanationsexpanded most explanationsnow includes every line of enblocal.iniUpdated ENBseries INI sectioncorrected many incorrect explanationsexpanded most explanationsremoved many parametersfull and advanced Guide for enbseries.ini is in the worksExpanded ENB Addon sectionreformatted SMAA section and expanded itadded Enhanced Lighting for ENB sectionTo see the workflow visit this thread: https://forum.step-project.com/topic/5951-enb-guide-overhaul/ A very special thank you to all the members that helped in getting this overhaul completed!
  17. Thread is now closed. Please post any correspondence to the ENB Guide Thread: https://forum.step-project.com/topic/710-enb-guide/
  18. Are the number of galleries you can create on one page limitless? The reason I ask is because the ENBSeries INI Guide will have sometime like 800 galleries on it.
  19. HighslideGallery is an extension for MediaWiki written by our very own, stoppingby4now. Please see the link above to find out how to use it on the wiki. It is preferable to use the HighslideGallery to include an image gallery on wiki pages rather than using the Gallery and GalleryItems templates, since those templates were created specifically for system pages such as the mod pages.
  20. Extended includes all the Core mods in it. If you want a profile with just Core mods, it's far easier to install the entire Guide (Extended) and then copy that profile in MO renaming it STEP:Core. Then all you have to do is uncheck the Extended mods. This way, in one go you install both Core and Extended profiles.
  21. Use the Green Water Fix mod. Disabling it in the INI will disable all DoF and that isn't desirable.
  22. That was because the texture was better in whatever other mod was providing it for the original fence styles. You can unhide it if you like it better or use this mod. One thing I don't like about this is it's based off a more modern design. If you start searching around you'll find the Skyrim fences are fairly accurate as to what one would find from the period (debates about time periods aside). Such as this reproduction from the Irish National Heritage Park: about the pic:
  23. Really? Didn't know that. I just used my old game CD to create the guide. Excuse...I have to update something...
  24. Glad to see someone picked up the DO modding guide. It was on my mind to do one. The only game I've done a Guide for is for Mass Effect. It's a light Guide and linked in my sig. Though, as far as I know, it won't work with the Steam version of Mass Effect due to Steam's file verification. You have to edit the .exe and Steam doesn't agree with that. I wish they'd build in an option for modders to turn that off on certain games. Would need a loader like the one for FNV for Steam users to be able to use the one mod included in the Guide.
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