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TechAngel85

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Everything posted by TechAngel85

  1. Depending on the textures you're using, part of the thigh seam issue can be fixed in the textures. I "fixed" most of it on the vanilla meshes by painting past the edge in some locations on the texture where it looked like black pixels were painted in error. (I think...it was a long time ago, but I do remember I did this and it worked)
  2. Going to in the morning. Ended up getting too late.
  3. I think I'd like to replace 101Bugs with this and the alchemy mod that will be releasing soon. (hopefully, )
  4. Don't use EWI's inis! They have some bad settings in them. DoubleYou has put hours into testing all the parameters and their values for our INI Guides. I recommend you use those instead to learn the settings and tweak them as you will based off the information.
  5. Holy cow!! Yeah, you're probably maxing out your memory. Why such a high resolution? You're likely going to have to turn that down to play with everything.
  6. Take another look at the DynDOLOD mod page. I'm not finished but hopefully what I've done solves all the confusion.
  7. Guys, I'm completely revamping the DynDOLOD mod page for those users that are still having trouble. Now every step has a reference picture. I'm not finished and currently have to leave for work so I'll finish it tonight. Right now the shots are just tossed on the page below the instructions so if anyone can think of a better/cleaner format be my guest at cleaning it up. If any users are still having trouble with this process after this, they need to stop modding and just play the game.
  8. That's, I haven't had my morning coffee yet. I'll probably have to try these out after work.
  9. Laptop? First check to make sure the right video card is listed in your SkyrimPrefs.ini. If not change it and try again. If so, use the Injector version instead of the Wrapper version.
  10. Don't use the configurator. Use the INI Editor.
  11. Click the image button in the editor and paste in your URL. Google Drive URLs do not work. Copy URLs do. Alternatively, you can do this manually. The button in the top left corner "switches" the editor to BBCode. You can then enter: [img=URLhere] [img=URLhereForImage2] [img=URLhereForImage3] etc...
  12. Those are in the STEP Textures Compilation file on our Nexus page or created when you run the first screen that outputs to the TextGenOutput folder or whatever the name of it is. I can't remember which and I'm not at my computer. If you set up TES5Edit correctly with the argument as we instruct, then that output from the first script is in your root C drive. ( C:\output folder name). Those files have to be installed into MO and placed directly after DynDOLOD in your left pane.
  13. You should get your STEP install running and stable as it is in the Guide before altering things. I'm not familiar with your video card, but I'm on a GTX 760 4GB and I run Extended mainly maxed out at 60, sometimes 50's if is a more taxing area, and rarely in the 40s. With ENB, (Vividian Vanilla Performance version) I stay mainly in the high 40's to low 50's range. I have no issues with DynDOLOD on medium.
  14. If you didn't install DynDOLOD for both Core and Extended, you'll need to. I have 3 installs of it, one for each of my profiles.
  15. Okay guys and gals, please test this file. The file structure is already set up properly so just download and install. Full credits goes out to SparrowPrince for doing this work. Also a thank you to billyro for the willingness to help out. File: https://copy.com/IyC4e3QHCHnMpKIy Permissions: Please feel free to test this, but do not repost anywhere. Rights remain for STEP use only until Sparrow irons out a few more details sooner or later. And and if it's finished, either he or I will release it as a modders resource for the community to use. Some shots had Vividian ENB - Vanilla version in them so ENB is ironing out the seams. Try them in your own game without ENB enabled: EDIT: CrystalDragon, if you want to load these up to play with them, please do so.
  16. Really.... For some reason this doesn't even surprise me though. I mean with the sexual content in The Witchers, GTA's hidden sex scene, and stuff like this as far back as Dragon Age....nothing new here.
  17. Must already be pulled because I don't see anything odd.
  18. Vividian? Really? It's one folder and one file that you move to the skyrim root folder. Kinda impossible to mess that up unless you don't have your INI set up correctly, in which case, all ENB Presets will have some problems. You can skip all the Real Snow part if you're not comfortable with xEdit yet.
  19. I still would like to do this compare but it's a rather time consuming project and will take a while (like a week of my spare time). It'll get done eventually.
  20. Yes, that is only for ENBs. Else, it should be at 1.0.
  21. I updated the OP for ENBs: ;Somewhere between 0.1 and 0.6 is best for fShadowBiasScale to ;Somewhere between 0.4 and 1.0 is best for fShadowBiasScale This is going to be user preference on how they want the shadows look and could change depending on the ENB Preset used, but going too far down causes shadows to start covering entire surfaces which is not desired. I currently have mine set to 0.6 as a happy place. Some shadowing on the face of the rocks is natural and desirable but too much doesn't look good. ENB used is Vividian Vanilla V7. fShadowBiasScale=1.0 >> fShadowBiasScale=0.4 >> fShadowBiasScale=0.15
  22. Okay, I'm actually going to have my fShadowDistance set to 6000. This keeps everything in shadow as you're walking around Whiterun and is good for immersion so you don't notice shadows fading into the scene. It's still lower than the 8000 that's recommended for my system by the game.
  23. Cool. I'll set it back to 1024 and distance back to 4000. I've been playing with the distance to see just have far it is and 2800 was way too short a distance for exteriors. 4000 is approximately the distance from standing on the the main path between Serverio's house and the General Goods store to the Whiterun Main Gates. You can see this in action as you walk closer or further away from the gates and the gates transition from shadowed to unshadowed. 5000 pushes the distance nearly to the market place, but 4000 is probably a good distance for STEP.
  24. Not tested as thoroughly, but these settings seem to work fine during my quick test. I don't experience the issues above with ENB enabled (Vividian Vanilla v7); however, it's really hard to bork up shadow settings for ENBs because ENBSeries fixes most shadow issues. Best to get it right in Vanilla and then work on ENB recommendations.
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