Jump to content

TechAngel85

Administrator
  • Posts

    14,559
  • Joined

  • Last visited

Everything posted by TechAngel85

  1. Fixed the MCM menus. I forgot I updated the template to be more compatible with text. Z missed this one when he did the others and I updated it a while back but forgot to update the mod pages. EDIT: Thanks for finding these!
  2. I've fixed the mod tables. All missing mods have been restored. You shouldn't have to delete the normals. I'll look into the rest of your post.
  3. Yes, it was because Ess was experimenting and slipped up. We'll fix it.
  4. Templates are a good place to start out to get a feel for how some of the coding is done. It's really not that complicated, but I can't seem to find the patience for it.
  5. Nothing sensitive here, though. All info being discussed is already out there. The Admin thread should rarely need to be used anyway since this is a community project.
  6. Sounds great, but most of the dev is in MediaWiki. We'll probably be in talks about this and other stuff soon. Some details and future plans need to be ironed out, however, your idea is a good one!
  7. I'm working this weekend, but will be available after 8pm tomorrow night and after 6pm Sunday. I think everything is done besides making sure those mods are added back in if we're not going to use the compilation this go. You guys can release without me or wait till I'm around in the later evening, but it really needs to get out the doors this weekend. We're having more and more users running into issues with the Guide because of USLEEP.
  8. You can install the old version fine, but as mentioned it'll most likely only be a couple days till the next release is out. We're pushing it out sooner than expected due to USLEEP.
  9. Ah, well if that compilation is ready for this release we can include it. I'd like to release this weekend if the patches are ready.
  10. Wow...I'll do a side by side compare and add any missing mods this evening. This is weird behavior for so many to be missing.
  11. STEP v2.2.9.2 will address all of these issues and should be released with a week...if not this weekend.
  12. @Ess We should see if we can roll the SkyMill position changes into the Patches so that we can drop that mod. As far as I'm aware, that is the only reason we've kept it...to correct the position of the windmills so they don't cover the doors and "pass through" NPCs.
  13. It changes the position of the sails on windmills to be more realistic and not cover the doors. If you don't care about that, you can skip it without any issues if you also have DynDOLOD.
  14. I can tell you that most of the landscape textures are now coming from Skyrim HD. The only thing that is overwriting those are the textures found in the Landscape & Environment section. That's all I can offer since I don't use parallax even with ENB.
  15. Interesting...seems some mods have gotten lost in the transition. I'll add those back in. EDIT: I've taken care of those. If you spot any more, please report them. No idea how that happened.
  16. I've updated the mod page. Just skip the 3.2.2 file. It was only for updated meshes anyway and will not have any affect by skipping it.
  17. Thanks, nothing has changed so the instructions are still good. I'm updated the page to reflect.
  18. Should be noted that LOD glow maps (or whatever they're called) will be coming out for DynDOLOD soon which may make this tweak unnecessary...or enhance it. I've not really looked into it yet, but have seen the pictures and they look great.
  19. Yes, as more info surfaces it seems to be a Microsoft issue rather than a driver issue.
  20. It was Boris saying this, but I don't think he can be certain. He's still on XP and doesn't officially support anything past Windows 7.
  21. The new NMM uses symbolic links. It's not actually visualizing the data like MO does.
  22. Most likely not, but it's still possible.
  23. STEP v3 will not be automated. It will be a separation of STEP:Core and STEP:Extended to make STEP a more modular install. Extended will become the Official STEP Pack which is installed on top of STEP:Core.
  24. MO alpha should be out in a couple of weeks, if everything goes as Tannin plans.
  25. The links are in the STEP v2.2.9.2 Dev topic.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.