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TechAngel85

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Everything posted by TechAngel85

  1. Fixed single XML file is here for those that don't want to download the entire file again: https://copy.com/omPxehFC4Xzp2MWF
  2. Okay, here is the file: https://copy.com/omPxehFC4Xzp2MWF Just pop it into the FOMOD folder overwriting the old one.
  3. I'm fixing it...just tired and keep catching mistakes from earlier. Had too many things going on at once and didn't test before uploading. That is always a mistake.
  4. Or i messed up the installer again...
  5. Normal version with the fix is up. High Res version is uploading now.
  6. This is a problem in the installer. I'll have to change the design a little bit. Nothing like testing an installer by tossing it out to the users! ::
  7. I'll look into this in a bit. I already see some things active that should not be.
  8. Ah, it was CCOR, not SkyUI that has the protected favorites. Sorry about that. It's where I would start looking. I will contact Kryptopyr about this to get her thoughts on this. It's the only mod that I know of that messes with the favorited items.
  9. I know that SkyUI "protects" your favorites so they can't be sold by accident. How it accomplishes this, I don't know.
  10. That's what the STEP Patches are for. They should be forwarding and fixing issues like that.
  11. If a mod needs to be cleaned, it's listed on the mod page on the wiki for that mod.
  12. That's basically the mod recreated from the ground up by another user and it is in STEP.
  13. Talk about mods getting lost. This one looks like a gem!
  14. Haha! Sorry, that was autocorrected from my phone. "enbseries.ini"
  15. Is Archive Invalidation on?
  16. Yes. The easiest way is to simply copy the cloud settings from another preset into Stakado's "embargoes.ini". Then go in-game, load a cloudy weather, open the ENB GUI (shift+Enter) and tweak the cloud settings until you're happy with them.
  17. I fell in love with it after I got used to it. I recommend playing it through once unmodded, but perhaps toss on a SweetFX preset to enhance the graphics a bit. That's what I did. My second playthrough, which is still in progress, I added in one overhaul mod that made it a lil more realistic, more challenging, and has made the game last longer.
  18. Okay, at least I know the "why" now. It doesn't need the record for any particular reason that I'm aware of, and the mod is working okay without it so I'll just let xEdit clean those out for now. No big deal.
  19. I would like to check this mod against the current one in STEP. This one is more updated. Marked for Testing.
  20. Okay, I uploaded the Patches separately and they can be found under the "Optional" files. There is not an installer so you'll have to choose the right one that you need.
  21. I was thinking about uploading a file with just the patches in them. I know there are some users with limited bandwidth which would benefit from this. I was actually thinking of putting it in the Optional section as a "Pack Resource" because I know the Pack Authors sometimes use the Patches as a base for their own personalized "pack patch".
  22. New STEP Compilation is out and up on Nexus. Updated Patches with latest mod releases.Adds new Patch options without Immersive Citizens AI Overhaul records for users skipping over this mod.Updated the installer to function better. With the updated installer, you do not have the choice of which Patch to install. The installer chooses it for you based on your active plugins. If the option you're wanting isn't available for selection, then you need to evaluate your active plugins. This functionality will not be changed. Users that need one of the patches for other various reasons can extract them from the archive manually. In order to install the non-ELE versions, you can not have "ELE_Legendary_Lite.esp" active. Same thing for the non-ICAIO versions, you can not have "Immersive Citizens - AI Overhaul.esp" active. To install the versions with both mods removed from the Patches, you can not have either of the aforementioned plugins active.
  23. I'm aware of it, but haven't had any time to play with it. I'm was planning on installing it with CACO to test it out, but I've had my hands into too many things to do any testing for STEP.
  24. In my mod I updated the location reference for the worldspace. This added a lot of "XLRL - Location Reference" records to most of the placed objects. When loading the plugin in xEdit, xEdit is calling these ITMs when they should be "Override without conflict". Background color is right, but the text color is indicating an ITM when there is clearly a change. I don't know how important these records are.
  25. Then you have an INI setting off that is changing the camera position.
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