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plaGGy

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Everything posted by plaGGy

  1. Don't you need an up2date ENB with FixParallax=true for this to work properly? Haven't tested it without yet.
  2. Afaik there is a small mod that at least gets rid of the clipping, 360° walking animation or something. Don't know if its compatible with the skeletons STEP uses. Will post a link when at home, could try it. workds fine and does wonders. What could be more important than correct physics for boobies ???? ;) Especially with all those Double DD Cup mods available ....
  3. Yeah, that's really annoying. Its "funny" or rather strange, that it seems to be following no logic in any way, at least not in my case. I wasn't able to play Skyrim until Insects Begone was released and purged all spiders out of the game and had a really troublesome time with Dragon Age Origins/ Dragon Age 2 and im afraid it will be similar with Witcher 3 and Dragon Age 3. Its really annoying, that people producing the game didn't think of that, it literally makes games with scary spiders and close to no modding support unplayable for me. I have no problems with the spiders in Diablo 2, Diablo 3, to (some extend) the ones in WoW and Elise as a character in League of Legends, but that depends highly on the graphical style. In past times I could even look upon those little green spiders from Nighelven starting area, but nowadays I find them rather cute than scary.... but Frostbite spiders... hell... what were they thinking at Bethesda HQ....
  4. Don know right now, but is it modular? Or is it go big or go home?
  5. I like the idea, but iirc some of the animals looked really good and some rather blunt. But i always thought that wolves, bears, cats and invading bears couldn't be all the wildlife skyrim evolved over the centurys. Its on my watch list right now.
  6. I already guess so, but using Windsongs right now. But yours is completely standalone, isn't it? So if I really want to give feedback I have to deactivate Windsongs and only active yours and the mods from NPC-Section of 2.2.9, without XCE?
  7. hey Aiyen! Started playing again with RCRN and Skylight. Have already configured the dozen new weathers to fit into the Vanilla Skylight 6.0 Yet I have a slight problem. I find Foggy weathers (Rfiton f.e.) and Dragonborn weathers a tiny bit to dark sometimes. Is there any possibility to adjust that on the fly. I would wish I could make It a bit wither and brighter. Oh, and sometimes at cloudy weather, the sun is visible through the clouds as a scheme. Not the light in particular, but the small outlines of the circle. Any suggestions? Its not very annoying, but it would make things even more perfect. Greeetings!
  8. Im not a 100% sure, but after I deleted Immersive Armors for NPCs a lot of NPCs were running around like Adam in his best days, f.e. the guy whos name started with "G" in Morthal. Yet, after some time indoors in a dungeon, he was wearing his vanilla clothes again. ive read somewhere that they reset their inventory from time to time. But enable/disable should work, yet it does not work a 100% with every NPC, I have a certain one in Solstheim who is sometimes wearing a mask from WetnCold Ashes and refuses to put it off, no matter what I do. Oh yeah... was in Palm Springs and Las Vegas on my West Coast trip in June and hell, we had peaks at 120° F, but almost no humidity and while it was really hot and we carried bags with water bottles every time we went out, it wasn't that bad. Now a week ago, around Frankfurt/Germany it was about 90° F but paired with almost 90% humidity and I though im gonna die...
  9. Sounds like the next big thing from isoku... man that guy is hilarious... have to try this tonight.
  10. Yeah, ENB Shadows (which are basically Must-have for me) are quite a story. Any suggestions for good settings skyrim shadow settings while using an ENB? Imo I tend to crank them down quite a bit since it doesn't really matter anymore and just eats performance. Especially the distance settings affect performance a hell lot of. the difference between 8000 and 4000 is, depending on the scene you are looking at, about 20-25 FPS with ENB (and mostly without, too).
  11. Do you use any ENB? Do you use an ENB? Oh, and have you tried without ANY .esp, just meshes and textures? Edit: Nevermind, I just have to read the posts :confused:
  12. What bug? If I disable the mod, the FPS drop is gone and I get a chunk of 10or more FPS back (cant see cause of Vsync). So if its a bug in the engine or not, the mod acutally has some issues at least. Its not the only place, there are a lot of locations, where I just drop for 10 FPS with the mod enabled when looking into certain directions and stay at 60 FPS with SDO disabled. Not saying the mod doenst not work, but dips over 10 FPS just when looking into a certain direction makes the game play like using a rubber band. Afaik depending on what you install you get an ESP or not. If you f.e. go for the optional Swamp im Morthal you will get an esp (including HUGE drops even if you are just looking at it from the other side of the world.) It may even be the case that you get no .esp at all if you don't use any additional option. Only texture/meshes whatever. It seems that the files it self contain some information needed for Skyrim to decide if its loaded everytime or only when needed.
  13. No imo the FPS problem is still there. I drop about 10-15 FPS when looking into certain directions without even using an ENB on a fairly good system (7970 with 10% OC and 2500k at 4,2 GHZ with 8gb Ram) I will do some more testing with different version, but after using both "Morthal Swamp completed" and no Morthal swamp at all, the drops are still there. A good place to test is either if you are standing in front of the southern gate in Riverwood and look at the mill in direction of Whiterun. About 50 FPS with mod and 60 rock solid without it.
  14. God thanks for that link... i can avoid the mess nexus has become lately after updating files
  15. Downgrading by just droping the old version into the folder afaik. all relevant datas should be overwritten and the rest should be ignored. I read that somewhere, but i cant remember where or when, it had worked for me at least i havent noticed any problems. Ignore and correct my please if thats not how it works ;)
  16. Yeah, i have created a new ticket to be on the right side.
  17. Yeah, i have the same problem, but only if "Have MO manage archives" is checked. Otherwise it works. I have not unpacked any BSA btw. Oh, and the box "Have MO manage archives" does check itself upon ANY new start of MO, no matter if disabled or not before.
  18. I will give it a shot too, in my recent playthrough and take a look at some of my prefered mod test locations. I think its save to try using it with all files first, so i put it below Terrain Bump. Its looks like an all in one solution imo.
  19. Alternative Snow is too bright and too dark (depeding on the version used). I quite like that Quality Snows isnt as clean and smooth. It looks more like nature, more random, not as consistent as STEP.
  20. Yeah, i did some testing. the actual "archives.txt" file in the profile folder is correct and has the right order and amount of ticked BSAs stored (if you did it in one clean swoop), but the program at least displays, that they are all ticked, after switching back to the tab. Even after a restart. If you now do any change in the Archive tab, the "archives.txt" gets updated. So afaik as long as you dont change anything in the tab after you adjusted it to your preferences, its fine, but you have to do it all over again if you want to make a single change =/ Its the 1.2.1 Beta. I will make a post on Nexus. Edit: Well, it this issue is already in the BugTracker, even if mentioned in the FNV section, seems to be a problem with the new Beta and should be fixed in next version according to Tannis.
  21. So... is this a normal thing? No matter how often i disable or untick a BSA in the tab i, the second i switch to "Plugins", "Saves" or whatever and back to "Archives" they are all ticked again.???
  22. So... what does that mean for my game. I dont unpack original game and USKP BSAs and only unpack 3-4 mods where i made some small changes regarding textures and need to hide certain files. Do i have to check anything in the archive tab to prevent problems with USKP?
  23. Should have been uptodate. But since it always was the same load order, bashed should not matter that much. Should have been uptodate. But since it always was the same load order, bashed should not matter that much.
  24. Hm... maybe it comes from my "test" char which is pretty much abused and prob. broken 10 times in a row and fixed again :) I also cheated myself at Solstheim and into the Barrowm but everything else worked.... i will give it a new shot with my clean character created yesterday, yet i cannot prevent to cheat into the barrow (shes so little right now...), but since i also found haralds in the chest at the end... oh an i dont roleplay imperial scum ;) Will edit after some testing... Edit: Hm.. okay with my fresh char from tonight (still in Helgen) i ported into the barrow and picked up Haralds from the piles. From the handful of scenarios i build up: - Old prob broken Char without having SCRR installed from the beginning: Getting Haralds from chests but not from the piles, Septims are picked up by message and get added into the inventory. - Fresh char without SCRR installed from a New Game: Getting Haralds from the chests at the end but Septimes from the Piles of Haralds. - Char with SCRR installed from a New Game: Seems to work like it should, getting Haralds from the Piles of Haralds and Haralds from the chest at the end. Both of the today created char use the exact same Load Order (basically Step with SkyRe and some other mods), the only difference is SCRR, once added into the existing game and once present from right from the start. Used "coc dlc2gyldenhulbarrow01" and "tcl" in all cases, as soon as possible.
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