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Smile44

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Everything posted by Smile44

  1. Yup, what he said. :)
  2. Erm everyone can use the cloaks, you can find them on dead bandits and share them with your followers. :)
  3. Confirmed. Crafting only works fine and removes the need for the patch. :)
  4. Not as far as I know, I have had no problems with it, but have not tested it as such. Will have a look when I get some time. :)
  5. The added damage is the same sort of thing for a successful sneak attack in that if the victim does not know you are there then you can get a clear shot at a major organ, and well if they are asleep then a successful attack is gonna be fatal. :)
  6. Great idea and some good finds mod wise, I will be trying them out. :)
  7. Which version of SR are you following? Make sure you follow the latest version which does not have these instructions. The older versions are out of date, though they worked in their time so much has changed since then. Also TES5Edit needs to be run through Mod Organiser if it isn't then it will only see the files in the Data folder. These instructions are from the latest version of SR but are also in the earlier versions. :)
  8. Just a choice, one or the other, I tend to lean towards RealVision because it is updated regularly and looks great. I may introduce another when I have time which will be Skylight ENB. BUt that will be some time in the not too distant future. Go with RealVision would be my advice. :)
  9. I believe that the link is on the SR LE page. :)
  10. Lighting does depend on where you are in the hemisphere, real nights can be pretty dark even on cloudless nights, a lot of the time you can see well enough without a torch but there are plenty of instances when you can't see well at all. I remember having to navigate a river / road at night on a motorbike (lights not working) by kneeling on the seat (deep water) and looking up at the gap between the trees over the river to navigate because I sure as sh*t couldn't see much in front. Where there is no light source then there is no light. Now obviously on nights where the moons are out then it is going to be fairly bright but when they are not then it will be equally dark. You talk about a game, well it is by far much more fun when you can be completely surprised by an attack than when you can see it coming, makes you play with your heart in your mouth, adrenaline and all that. Going out at night should be a great deal more dangerous than going out in the day. Most sensible people would be at home or in an Inn at night time not wandering about in a creature / bandit infested wilderness you would have to be some kind of fool or insanely brave to do that and most people are sensible. Which is the point of having darker nights, to force you to role play. Of course that does not mean that every night and or every dungeon / cave must be dark but where there is light let there be light and where there isn't then get that torch out and let the dice fall where they may. :)
  11. Yes it does you just have to make the small change in the enbeffects.fx file. :)
  12. Have a look at the Weather Pack. You don't need to install all of the mods but it can be added after your STEP install. :)
  13. It's the one that I keep going back to. Good all round enhances my game without stylising it too much one way or another. :)
  14. Fine I have found no reason to touch them. :)
  15. This pack has been updated one mod dropped and two more added (one is a direct replacement for the dropped mod - see OP. :)
  16. I've added these into the Weather Pack as an option people will have to try and see how they like them or not. :)
  17. Ok this version of the mod has been added to the Weather Pack now as I am happy with it in game and it seems to do exactly what it says it will do. :)
  18. Great this is up so it can now be added to the wiki if it isn't already then it can be added to packs. :)
  19. Great this is up so it can now be added to the wiki if it isn't already then it can be added to packs. :)
  20. Perhaps, it will need to be added to the mods section so that it can then be added to the STEP wiki, same with the new Morning Fogs. :)
  21. I have these in game, snapped them up and they look great in game. :)
  22. His separate pulgin for enemies chasing you out of dungeons is fun and it works with requiem. I think the author may have lost heart because he spent a lot of time on this mod but it got all but ignored on the nexus which I really don't get. It would have been great to have had Yash and Requiem competing with each other. I do personally prefer the way Requiem works as an overhaul having tried them both. Yash badly needs updating so your idea of trying to bring some of the better YASH ideas into Requiem could definitely be worthwhile and fun to try in game. :)
  23. I have downloaded, and will look to adding it to the pack. :)
  24. Great thanks, looks like you are allowing BOSS to sort mostly and your conflicts.exp fixes everything that needs to be fixed. How many files does it touch by necessity? Your load order instructions on the web pages imply a different order which is confusing, oh well. :)
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