
Galrick
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Everything posted by Galrick
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STEP Core + COT + RLO Crashing to desktop
Galrick replied to Garpov's question in General Skyrim LE Support
Might be due to script overload. I run CoT with RLO without any issues, but without Supreme Storms. Do we know how script heavy this one is? -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Galrick replied to statmonster's topic in Skyrim LE Mods
Ah I see. Thanks for the answer Krypto. It's really only an issue when running mods that increase spawn rates like ASIS or SIC. With those you can fill your backpack with wolf pelts real quick! An enhanced crafting system for jewelry would be sweet indeed. Crafting is just such an interesting part of this game, it would be nice for all character archetypes to be able to benefit from it. Since you're around, another question. With Jaysus and Heavy Armory you gave us access to some sweet melee weapons. Have you any plan to integrate ranged weapon mods? -
Looks interesting. My script-fu isn't great. Looking at the content of the BSA file, it seems like there's only scripts in there. Is the ESP file only a dummy file? Can this mod work with only the content of the BSA (if extracted)?
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It's really quite useful. I didn't use it for the longest time because "Meh, I don't need it" and then got annoyed to no end after running Boss or a patcher that runs Boss as part of it's patching process. Finally installed it and I can't really do without now.
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Galrick replied to statmonster's topic in Skyrim LE Mods
Comment/feedback/suggestion: Would it be possible to have an option that allows us to gain experience from using the Tanning Rack except when turning pelts into leather? The Tanning Rack was designed by Bethesda to be a Smelter for pelts. However, many mods add crafting options to it, making it a Forge for pelts instead. Now, if for some reason I find myself earning too much experience turning ore into ingots, I can turn off the Experience from Smelter option in CCO. That way, I still gain experience from crafting at the Forge but not from smelting. With the Tanning Rack, I "smelt" pelts and "craft" them at the same crafting station. So if I find that I earn too much experience curing leather but still want to gain experience from actual leatherworking, well... too bad - it's an all or nothing option. -
Color me doubtful. I've tried the Equipping Overhaul mod several time since it was first introduced, and I've always run into issues with it. DSR works. It may not be new and shiny, but it does what I want it to do.
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So, there's this thing here. It doesn't offer anything really new but it make the whole process so much easier. I tried/tested it tonight by merging the Beards and the Brows mods and it just... works. Personally I wouldn't use it to merge big mods with leveled lists, because my technical skills are no good enough to handle issues. But for smaller mods it's a nice way to save plugin slots. So I'm curious to know what the STEP community thinks about this.
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SKYRIMLE Companions stay incapacitated longer during combat (by Jackfuzz)
Galrick replied to Noved742's topic in Skyrim LE Mods
This in seconds' date=' right?[/quote'] I think so, but I'm not 100% sure. Which is why I'm actually going to test it at an even lower value first, like 30 or 45 - it's going to be easier to monitor that way. -
SKYRIMLE Companions stay incapacitated longer during combat (by Jackfuzz)
Galrick replied to Noved742's topic in Skyrim LE Mods
Going to test it. The nice thing for WB users is that it can be merged in the Bashed Patch. The BleedOutRate is at 250 compared to 15 for Vanilla. Seems a little too big of a change to me. Will try at 125 too. -
Is there a mod that... (Mod Detectives)
Galrick replied to rootsrat's topic in General Skyrim LE Discussion & Support
More a "suggestion for" than a "is there a"... Standalone light armor mod for males. There's a ton of them for female but few for the guys it seems. Most armor mods for males are huge packs with dozens of armors and that's not exactly what I'm looking for. I would just like one or two nice ones to add to the ones that I'm already running. -
I've been trying to make a OnBack.nif file for the shield from the Dovahkiin Mercenary Gear mod. I've followed the instructions from the tutorial on the Nexus page of the Dual Sheath mod, and created the OnBackClk.nif file as shown in the forum thread, but it doesn't work. From what I see the Mercenary shield is a re-mesh/re-tex of the Iron Shield and so I compared the OnBack.nif files from both and everything seems to be correct - though I know very little about NifSkope, so I might be missing something obvious. The patch has been updated and the Mercenary Gear mod show as a master for it in TES5Edit. Ingame, when I equip the new shield, it briefly appears on the character's left arm and then disappear. So it looks like it does equip on the back, but it just doesn't show. Should I remove the original shield.nif from the data folder of the Mercenary Gear mod, leaving only the OnBack.nif one? Also, the mod shows a shield_gnd.nif file. Is there anything that should be done with that file? Thanks.
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SKYRIMLE Multiple Lycanthropy Regift (by Arron Dominion)
Galrick replied to DoubleYou's topic in Skyrim LE Mods
Thanks DoubleYou. See no reason not to use. -
I like it. I mean, the guy did Wyrmstooth... he has to have some modding skills, right? ;) The latest version takes care of a few issues with Dawnguard, so it's all good. I haven't seen a lot of the content so far (I suffer from a bad case of alt-itis right now), but from what I've seen it's simple, unobtrusive and effective. Good stuff.
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I don't like the video but I like the concept. Just dump a .bik file in there huh? Hum...Â
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Nexus page: Display Equipped Magic. Untested, but something I was looking for a while back. With all the hotkeys, I can never remember which power/spell I have equipped. Seems simple and unobtrusive enough but I feel like the ESP might not even be needed with proper scripting. I'll probably dust off my modding skills and try to merge it with one of the other small ESP I run. My mod count is high enough as it is. :happy:
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1k + Vanilla normals. Always (when available). Eventually, no matter how nice "pretty" is, you'll want to play the game - and you'll want to do so with minimal stuttering and crashes. 1k allows for that. 2k+... not so much. I can attest. I have a good rig and a beastly vid card. Even then, with around 300 mods, there are limits to what I can run.
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Galrick replied to statmonster's topic in Skyrim LE Mods
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SKYRIMLE Badasstronachs by Ren - Enhanced Atronachs by Rengel
Galrick replied to rootsrat's topic in Skyrim LE Mods
This looks pretty nice. I really like the look of the Frost Atronach. I'm about to start a run with a new install, so I'll give this a shot. The HRDLC touches a bit on the Fire Atronachs, but that's quite minor. -
Hey everyone. Recently rebuilt my PC and decided to get back into PC gaming. I used to play heavily-modded Oblivion but had skipped Skyrim until a few weeks ago. STEP has been a great source of information. Thanks to all the modders and contributors. Hope to see you around.
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Comments on Nexus seems to indicate that the response time for the dodges is often too slow. Does anyone knows how this compares to Dodge Mod?
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DROPPED FSS - Better Bards (by FuzzySockSucker)
Galrick replied to stoppingby4now's topic in Skyrim LE Mods
No, I've had the same issue - with NPCs stepping over each others lines. Very annoying. Personally, I removed the ESP but kept the sound files. As a simple sound replacer, it's still not a bad mod. -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Galrick replied to statmonster's topic in Skyrim LE Mods
I actually registered to these boards just to say thank you and great work to kryptopyr. This is not just a good mod, it's an important one. The quality is high, the content is solid and the extra effort made to integrate other mods and work out compatibility kinks is something that other modders could learn from. Big big thumbsup. Quick question though, to krypto and/or other users: I've yet to try Bandolier. Is the optional ESP with reduced carry weight from the original mod integrated into CCO?