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CJ2311

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Everything posted by CJ2311

  1. The USKP meat pie is also a good example, since that had to be patched for all needs mods... :/
  2. It doesn't differ at all, the reason why it was merged was to make compatibility with the rest of the pack easier. :) On another note: FaTT 2 is driving me crazy, and the next version of ETaC is going to be even more awesome.
  3. Well that's the problem: MO assumes people know about versioning conventions, when sometimes even people with CS degrees don't know about it.
  4. Discussion thread: Realistic Boat Bobbing by Gandaganza Wiki Link Finally we can have bobbing boats without all the bloody clipping! I could see this mod in STEP
  5. To be honest, I didn't know there was a CTD at that pass near Bloodlet Throne, the patch and the fix only aimed to prevent the ctd that I was having when going to the cell with the prison. I ran several times from Helgen to the Thalmor checkpoint and didn't encounter any crashes. I'll investigate and try to fix the crash you're talking about in the next days, as soon as I'm done with Expanded Towns and Cities. @calfurius: No idea of what could be causing that, are you using the replacer or the default version of ETaC? If it's the replacer, I'd recommend waiting until Monday/Tuesday, when the new version of ETaC (and the replacer) will be released.
  6. Hey, I didn't know you were a member on these forums.First of all, thanks for the kind words. It means a lot coming from the person who made such great mods (I'm looking at you, Bison Steve Hotel) :)The project actually isn't as hard as you think (thankfully, otherwise I wouldn't where to start) You guessed right, it is indeed a navmesh issue, the problem is that FaTT changes the same cell as the prison, as well as some of the adjacent ones. If I remember corectly, that was causing a few unresolved references (and therefore crashes)The fact that FaTT 2 also has a deleted navmesh somewhere around that area made things worse (I suspect that's what might be causing the issues near Bloodlet Throne that you're encountered with FaTT alone) I actually don't remember exactly how I fixed it, seeing as how it was 2-3 months ago, all I can tell you is that I cleaned the FaTT 2 mod and restored the deleted navmeshes, and then loaded both Helgen Reborn and FaTT 2 as masters in the CK to finalize the Thalmor prison's cell in a new file.Both the fixed version of FaTT 2 and the patch are available in this download. Feel free to use them however you want (BTW, it's been way over 6 months since I sent a PM to MadFrenchie for permission to distribute the cleaned version of his mods, but he hasn't given any sign of life...) I also would recommend checking if the replacer for FaTT 2 fixes the issue near Bloodlet Throne by the way. (I've never encountered said issue)
  7. I'll just leave this here: https://www.afkmods.com/index.php?/topic/3719-the-skyrim-misc-patches-collection-aka-uskp-addon/
  8. Balbor and Steelsouls stats files are extremely outdated, and qotsafan's stats which replaced them are outdated as well. Everyone's using Xathra's patches nowadays from what I can see on reddit. Plus this fix for those Immersive Armors 7.1.
  9. Performance impact. The main reason why those 2 areas were removed by the replacer in the first place is that they cause a lot of CTDs (just search the ETaC thread for Dawnstar and count the replies), and why they still won't be included until that's fixed in ETaC. (Dawnstar is first on Jenna's list atm, after she's done with Winterhold)
  10. Hmmm, Mist implementation and new shaders... Here's hoping the performance improved as well (not that Phinix's ENB ever was a performance hungry ENB, but more FPS is always better )
  11. Hm, maybe it wouldn't mess up with that one, I only checked AFT, EFF, and UFO, and all 3 use certain scripts that get overwritten by sorcery's scripts. Just check via MO if any of Simple Multiple Followers' files are getting overwritten by sorcery or vice-versa. Yep, Dawnstar and Falkreath would remain as they currently are in vanilla (so all that would be lost is the few changes to the Dawnstar docks)And also Morthal would be the ETaC morthal, with some whiterun-themed houses (such as the bathhouse)
  12. Ugh, I had never noticed them either, now I won't be able to unsee them. Guess that means I have to look for a way to fix them now...
  13. Nono, I do appreciate the feedback and the confirmation that the problem exists, I was just explaining why I can't fix it easily (basically I'd have to redo all the changes I did to a couple of towns, which does take a lot of time) I was thinking I could just swap the current replacer by a merged version of all ETaC modules as they are now, minus Dawnstar and Falkreath (and without modified vanilla interiors either) when ETaC 9.2 is released. Especially since the small bugs that the replacer was designed to fix all got squashed by Jenna or me in ETaC v9. What do people think about that? (No need to worry about saves either, I can do that in a way that'll not mess anything up in your saves )
  14. Is that with the textures only or with the normal maps + textures? I guess I should've mentioned I only use the textures.
  15. Seams where? I didn't notice any. D: That is weird though, seeing as how AFAIK, dimon used the same UVmaps as those from the vanilla body...
  16. I'd recommend using Mature Skin or BI Phenotypes instead if you're looking for more human-like textures.
  17. I know Gopher doesn't RTFM, but this has nothing to do with mod conflicts. When you are on a horse, try to get in a stable, can't dismount because there's not enough space anyway, and then ground collapses under your horses hooves, that's not a mod conflict.
  18. That's a compatibility hell, plus I saw it on Gopher's stream and his horse sunk in the ground whenever he tried to go near the Ivarstead stables.
  19. Could be Azura's doing. If she cursed an entire race, what's stopping her from giving them quad nipples as well?
  20. Yep. Actually it's even more apparent on clothes like the tavern wench's outfit; because of the the cleavage, you can end up with nipple slips, or even... quadruple nipples...
  21. I'm not surprised, mainly because it's been just 24 hours since the mod was updated.....
  22. ARM modifies Winterhold + Ivarstead and is not compatible.Sorcery messes with the follower system, making it incompatible with all follower mods (and the USKP changes to followers) Undeath affects the gameplay (changes a lot of vanilla magic stuff) and is therefore incompatible with all mods that change magic (e.g.: Skyre, Requiem, SPERG, Better Magic, etc...) If you use the REGS ETaC-Replacer, then you shouldn't use the patches on the nexus. If you use the normal version of ETaC that's on nexus, then yes, you do need the patches. I'm afraid this isn't something I can fix quickly. Besides, ETaC will undergo some changes soon (hopefully) that'll force me to remake another replacer from scratch anyway. As long as you're using the replacers, there will be no problems with FaTT. As for Realistic Room Rental and Inns and Taverns, those reports are outdated, the navmeshes have been fixed half a year ago.
  23. Honestly, I have to say I prefer option 1. The moment I saw the second picture it made me think of Mickey Mouse...
  24. I noticed the CK (and sometimes TES5Edit) doesn't really like it when you open files that in the overwrite folder.
  25. You don't really have to install a body MESH replacer like UNP or CBBE to get rif of the gray textures, you only need to add other textures on top on your install.
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