Octopuss
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Everything posted by Octopuss
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The most ridiculous mods
Octopuss replied to Octopuss's topic in General Skyrim LE Discussion & Support
That's the story of my life. Not even kidding. I always word stuff in the worst possible way and people jump at me.Let me see about some editing. -
The most ridiculous mods
Octopuss replied to Octopuss's topic in General Skyrim LE Discussion & Support
They release it to the public, which means people are entitled to comment it any way they like. But good job killing the thread. -
The most ridiculous mods
Octopuss replied to Octopuss's topic in General Skyrim LE Discussion & Support
Hey you're free to disagree. I don't want to turn this into a discussion about one mod though. Let's not be so serious for a change. -
Just for fun, let's post links/images to any ridiculous (for whatever reason) mods you find on Nexus. I just found a player home mod, which is a humongous 600MB+ in size, which makes it completely ridiculous considering it doesn't seem to fit in the game world at all no matter what angle I look at it from. It might look ok in some different game (like, SIMS maybe?), but not in Skyrim.
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Someone should really come up with a proper, complete, and awesome circlets (or all the jewellry) mod.
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FFS, you can't even configure the news feed so that you can see comments about mods authors, but not the rest of the spam. Basically, asking stuff is completely pointless because you can't find it again! Let's friggin' invite all authors over here.
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Figuring out the whole Nexus site is like relearning to walk. I have to say this is one of the most counter-intuitive and user unfriendly sites I have seen in months, possibly longer :D It took me like half an hour to set the damn notifications and similar stuff, because it just didn't make and damn sense at all!
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ACCEPTED aMidianBorn Blade of Woe (by CaBaL120)
Octopuss replied to tomtomtommy's topic in Skyrim LE Mods
Haha that would be awesome, wouldn't it. I'd love to see Starac come out of retirement and release new SRO as well. Then I would be set with graphic mods. -
ACCEPTED aMidianBorn Blade of Woe (by CaBaL120)
Octopuss replied to tomtomtommy's topic in Skyrim LE Mods
I hope he eventually retextures all weapons. -
I guess it's semi important to mention this mod is basically dead. I was talking to Yuril about some possible changes and he said Unfortunately I lost my PSD and my texture with ornament. I can not make proper change. :( Basically I think he said he lost all the sources for his work.
- 7 replies
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- SKYRIMLE
- 06-models and textures
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(and 1 more)
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I am not sure whether this is a retexture or it actually adds new clothes.
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Borderless Window & Double Cursor Fix vs ENBoost
Octopuss replied to darthbdaman's topic in Step Skyrim LE Guide
I can't find such setting in that file. Closest to that is FixCursorVisibility=true. Is that it? -
So is anyone using this with Better Towns Textures? What's your load order and stuff?
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This might not work correctly with Expanded Towns and Cities. In the files area, there is a patch, but it says it was made for ETaC version 6.5 only. Anyone tried recently?
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I like it, but it's too red. Too much autumn. And omg the video. Whoa.
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The entire site is in the sh... They have been working on it for months and it's not getting any better (well at least I can download stuff now). It doesn't load for me at least five times per day, showing me the "site was taken down for maintenance" message.
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Ah ok. I really like what he did with wood. But he could come out of retirement and add more stuff :) I'm also curious whether Brumberk will ever add new textures to SMIM. He does pretty good job, too.
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SKYRIMLE Expanded Snow Systems - CoT by JonusL2D
Octopuss replied to EssArrBee's topic in Skyrim LE Mods
Oh this is a nice mod. I like type1 the most I guess, the others are too vertical. -
Considering how old this mod is, are these textures still not overwritten by anything yet? (doesn't have to be STEP) Also, SMIM evolved quite a bit over time, so the provided patch is still allright?
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Nope. It's aparently meant to primarily go with vanilla textures, and was obviously tested with those, judging by the screenshots on Nexus.
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None of the other mods touch meshes at all. Just checked again.
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Robed Ebony Armor Wow, just wow. There's optional download with Cabal's texture, even.I am still not entirely sure how it works (language fail maybe?), whether it replaces the current ebony armour or adds entirely new set (I assume it's this), but it simply looks awesome.
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I briefly talked to Madcat and here's what he replied to my question about the possibility of altering the meshes in any way for BC:
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I know there aren't, it was a side question. It's the main gems that confuse me. I think special version of the meshes would be "required" in order for Better Circlets to fully benefit from them.
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Of course I did click on the thumbnails, lol. I could live with twice as big ones, but well... that's just me. I am a bit confused by what I see. Am I looking wrong, or do the gems in Better Circlets have more surfaces than vanilla ones? It's also weird how combining all 3 mods give almost identical results compared to just BC+TCG.

