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gollemodder

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About gollemodder

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  1. I had a pretty big Requiem load order going, pretty much everything there was a patch for including Obis and I was going to post it but unfortunately BOSS squashed it via MO from another profile and I doubt I'll ever attempt it again. The bandits were all clothed. So much for that I suppose. Boss shuffled it like a deck of cards it did. Boss hates Requiem, BUMM hates me. Edit; Prior to the smash, old load order text. Requiem.espRequiem - Resources.espRequiem - Heavy Shield Fix v1.7.3.espRequiem - Potions Weight.espRequiem - Immersive Weapons.espRequiem - Immersive Armors.espRequiem - HearthFires.espRequiem - Dragonborn.espRequiem - SIC Patch.espRequiem - SIC Patch - DLC2.espRequiem - Guard Dialogue Overhaul Patch.espRequiem - Immersive Patrols Merged All.espRequiem - USKP Patch.espOBIS.espOBISDB.esp Only posting Requiem pertinent order, BOSS sorted everything else. If I remember correctly the OBIS and OBISDB esp were supplied by the patch for OBIS for Requiem. This load order was working pretty well best I can remember. ** Just noticed I was not using CCO but can't remember why I wasn't as it usually is in all my load orders. **I wish there was a toggle in MO to prevent BOSS from mucking with other profiles than the one I'm currently playing/working in. As it is now, if I need to run a Skyproc patch I rename the folder BOSS lives in so the patchers can not find it and then it runs without wrecking my load order. If I need to BOSS a load order for a Requiem load order I uninstall all of the Requiem related mods and patches, run BOSS and then reinstall Requiem after the sorting then BASH my patch and Tes5edit load to see if its gonna crash. I really and sincerely appreciate all of the work that goes into these tools and mods, don't get me wrong about that but you better take care when you BOSS your Requiem order or else. Well if you're an idiot like me and can not figure out how to use BUMM.
  2. Have you guys seen this one? https://www.nexusmods.com/skyrim/mods/30745/? I'm not sure if would work with MO as far as finding directories in the way that MO installs to say /Games/MO/Mods , but it might be worth the trouble to make a dummy Skyrim directory in order to go through everything a mod at the time and then maybe a batch file of some sort like that mod combiner on Nexus is using to gather textures up for the MO install. Edit I think it only works with BSAs. Sorry, you guys are all over that already, thought I had found something.
  3. I think that is tied in with using the imaginator helper spell and its scripts actually. I use the MCM that was made by another modder. There is a link to it in the imaginator posts. I don't have any side affects concerning save bloat as far as i can tell and I have been using it along with a pretty heavily modded STEP extended. 8.02 MB doesn't seem excessive for a save file to me. Anyway, off topic but I just posted what I was using with ETaV for the sake of testing. Its a good looking mod and I just found the key to Riverwoods abandoned mine... The mine seems to be more of a house mod type thing, was hoping maybe a side quest of sort, not really interested in that very much.
  4. I just installed this and so far I have run through Riverwood and Falkreath with nearly a vanilla Requiem. I'm running RLO with imaginator, and it looks great. Can't believe I missed this one up till now. I did drag a Spriggan through Falkreath, no CTD.
  5. I've run it on just about everything for the past month or so and had no issues at all. I remember one item Iron Shield which come up with a 2 ingot recipe and a 2 ingot smelt breakdown but I'm sure that could be patched really easy if I knew how. I don't believe CCOR was at fault with all of the other mods involved in those profiles. I personally love the mod and find it hard to play without it but I'm on a Requiem thing right now and I want to go all the way through it without patching anything.
  6. The absolute best thing I've found to help is that memmory blocks .log.log. I can't remember where I got it here but it provided the safe 1st block info to set ssme with. Truthfully though I had to remove or downsize a lot of my textures as well because of the limitations of my card in my sig. Its a really nice laptop but you can't expect miracles with all of the limitations imposed by the game engine itself and add on top all of the different hardware people use. Either way, the combo of MO, ssme and enb boost {I can't run enb graphics, I use RLO and Imaginator with MCM for it} along with good enough textures and STEP know how has me running several profiles with little to no crashes anymore.
  7. The first thing I do when I get to a smelter is drop one of these, from https://www.nexusmods.com/skyrim/mods/32676/? I then place all of my worn armor and used equipment plus treasures I intend to keep inside and then I smelt. Better to smelt naked and leave armed than leave town naked after smelting my armor lol. If Kryptopyr's Blacksmith/carpenter chest was forgeable/placeable I would use it instead due to the sorting capabilities. Oh, and thanks a bunch for all of your hard work Krptopyr. Love your mods.
  8. Quick question. I did a test on something I was pretty sure wouldn't mess up the save I'm running now with, +Ancient LoadScreens v15-22638-1-5+3D Loadscreens-23418-1-1+Lore-Based Loading Screens 1 1 Release and ending with +Ancient 3D loadscreens merged as the name of the new mod and LoadScreens Merged.esp What I noticed was that the filetree from Ancient LoadScreens v15-22638-1-5 wasn't carried over to the new merged mod. Now my question is mainly just what is the best way to proceed? Should I copy the filetree over to the new mod and completely disable the other two from the install order or should I keep them checked above the new merged mod and simply deactivate the other esps? What I really want to do is, for the sake of clutter reduction, is to copy the filetree over, add a docs folder into the new mod, move all documents from the other install folders into it and create a new doc inside reminding myself what I had merged and giving credit to the mod makers where it is due, not for any other reason than to remind me what I merged and whos work I had just combined just for the sake of tidiness. Oh, and one more thing. Did I miss something in the process that would have copied that over to start with? I run MO from C/Games/MO and I run Tess5edit from C/Games/Tess5edit. If the script has the capability to move the filetree as well I assume the problem lies therein somewhere. I do run Tess5edit from MO. As an aside I know that previous saves with the merge I did will be wonky and I can provide this about the merge of these loadscreens. The game loads a lot faster. So fast you can barelly read any of the things on the loadscreens. Edit: It appears that hard saves load faster than usual with the loadscreens but zoneing and auto or quick saves give no loadscreen except smoke and the usual expected loading times.
  9. Thanks Bro. I have been enjoying this Requiem play through immensely all the time getting my butt kicked. I think the Dark Souls fans would even enjoy the pain if there was a way to punish for death via limited save. On the merge mods, I've been skipping that as it only lists a few to merge that don't really effect requiem. Am I missing something there?
  10. Hey quick question on my bash patch. I'm running CCO remade, Frostfall, Immersive Patrols merged, Immersive Armors and weapons along with OBIS on my Requiem game with all patches. So requiem uses no leveled items or mobs right? Why should or rather, should I use leveled lists in my bashed patch? I have been so far and wonder if it could be adversely effecting spawns of items and equipment. It looks as though upon entering dungeons that most of the OBIS spawns have been whacked unless the other spawns are same faction. Working as intended? One more thing, I'm using Requiem USKP, should it go in the order that Hardtimes normally would as a rule? Load order # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm SPIKE.esm RaceCompatibility.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp USKP Patcher for RaceCompatibility.esp Skyrim Project Optimization - Full Version.esp DSAMG - Miraak Music Fixes.esp DSAMG - Greybeard Fix.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Chesko_Frostfall.esp ADS.esp AOS.esp DragonShoutVoice.esp Improved Combat Sounds v2.2.esp StaticMeshImprovementMod.esp StaticMeshImprovementMod-DragonbornTernFix.esp StaticMeshImprovementMod-FurnitureChestSnowFix.esp Bring Out Your Dead.esp Chesko_WearableLantern.esp Dead Body Collision.esp Dual Sheath Redux.esp fFastTravelSpeedMult_4.esp HoldBorderBanners.esp Immersive Brigands.esp Immersive Dawnguard.esp Immersive Dragonborn.esp Immersive Factions.esp Immersive Mercenaries.esp Immersive Patrols.esp Immersive Travelers.esp Immersive Werewolves.esp Immersive Patrols Merged All.esp BLESSINGS - Altar Descriptions.esp Long lost smelters by Hyralux.esp Moss Rocks.esp ORM-Arvak.esp PilgrimsDelight.esp Point The Way.esp retakrew7_chest.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Skyrim Flora Overhaul.esp Complete Crafting Overhaul_Remade.esp CCO_Frostfall_Patch.esp CCO_SIC_Patch.esp FlameAtronachArmor.esp FullBootForKKSA.esp SkyrimImprovedPuddles-DG-HF-DB.esp Traps Make Noise.esp Chesko_LoreBasedLoadingScreens.esp Ket_3DLoadscreens.esp Ket_PictureLoadscreens.esp NoxUE2.00.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp TakeNotes.esp Customizable Camera.esp AMB Glass Variants Lore.esp Elemental Staves.esp ExplosiveBoltsVisualized.esp Hothtrooper44_ArmorCompilation.esp Immersive Weapons.esp imp_helm.esp imp_helm_imp.esp imp_helm_dawn.esp imp_help_dbrn.esp Gildergreen Regrown.esp The Paarthurnax Dilemma.esp Differently Ebony.esp SkyFalls Plus SkyMills - All DLC.esp Guard Dialogue Overhaul.esp DiversePriests.esp DiversePriests_BringOutYourDeadPatch.esp aMidianborn_Skyforge_Weapons.esp SPTConsistentOlderPeople.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp STEP Core Patch.esp Requiem.esp Requiem - Heavy Shield Fix v1.7.3.esp Requiem - HearthFires.esp Requiem - Potions Weight.esp Requiem - Resources.esp Requiem - Immersive Patrols Merged All.esp OBIS.esp OBISDB.esp dD-No Spinning Death Animation.esp Beards.esp Brows.esp BHWarPaints.esp LunariRace.esp AsharaSkyrimCharacterPresetsReplacer.esp Reduced Distance NPC Greetings.esp moveitLWT.esp Appropriately Attired Jarls Redux.esp Requiem - Dragonborn.esp Requiem - SIC Patch.esp Requiem - SIC Patch - DLC2.esp Requiem - WAF+Clothing and Clutter Fixes Patch.esp Requiem - CCOR Patch.esp Requiem - Dragonborn - CCOR Patch.esp Requiem - SIC CCOR Patch.esp Requiem - Immersive Armors.esp Requiem - Guard Dialogue Overhaul Patch.esp Requiem - Immersive Weapons.esp SkyrimCoinReplacerRedux.esp FSS-No pause between lines.esp Distant DetailHF.esp Realistic Lighting Overhaul - Dungeons.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp Realistic Lighting Overhaul - Major City Exteriors.esp Realistic Lighting Overhaul - Major City Interiors.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp RLO - Major City Exteriors - No Guard Torches.esp ajd_allowmultipleregift.esp dD - Realistic Ragdoll Force - Reduced.esp DawnguardRuneWeaponsFXSReplacer.esp DiversePriests_ConsistentOlderPeoplePatch.esp Hothtrooper44_Armor_Ecksstra.esp Dr_Bandolier.esp AOS_Requiem Patch.esp Requiem - USKP Patch.esp BetterQuestObjectives.esp BetterQuestObjectives-Dawnguard.esp BetterQuestObjectives-Hearthfire.esp Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp BetterQuestObjectives-AMBSkyforgePatch.esp BetterQuestObjectives-PaarDilemmaPatch.esp BetterQuestObjectives-RequiemPatch.esp IMAGINATOR - Visual Control for Skyrim.esp IMAGINATOR - MCMenu.esp posesivecorpses.esp Dual Sheath Redux Patch.esp General Patch.esp Bashed Patch, 0.esp
  11. Quick question, how do I check that I have MO set to unpack all BSA archives?
  12. I'm pretty sure but to be honest I don't know.Things I have tried are; Clear cache and DNS, disable all plugins in firefox of which there were only four, do a system restore from a couple of days prior to the problem, tried two additional browsers,IE and Chrome, I use firefox so I reset it and now have no plugins other than stock active, disabled Webroot and enabled Windows security essentials vice a versa and full scans of system with both alongside a scan with malwarebytes rootkit scanner, all scans come up negative... Rebooted router and modem, setup a static IP and DNS just to try, no cigar.. I was able to reach the site one time a couple of nights prior but the html that loaded looked like a 1st graders website project on my screen, I was able to log in but after that I got the waiting for nexusmods.com and nothing else appeared from there and no luck since. I was also able to log in from my phone so that basically tells me I'm not banned... I think. I guess I could be IP banned and account still active, I don't know because I've never been banned from that site. Once again, I have never posted on their forums nor have I ever uploaded any content period to the nexus so I do not see why I would be banned except for excessive downloading which I doubt seriously is the case. When I did STEP and Requiem I installed one file at a time as I installed systematically and never more than one file at a time. I've researched it as thoroughly as I can at this point in the time I have and I've come up blank. The last file I took down from there was SSME, on wednesday 2/12/14 at 2:59 pm. Only one successful unreliable connection since that time. If anyone has any ideas just hit me and I'll give it a try and I'll also do my best to document the problem if I somehow find a way to resolve it I'll be sure it is included. Waiting for www.nexusmods.com... Edit: I just added my HOSTS file to windows defender so I could take a look at it and there is nothing but #commented out sample instruction therein. Edit: It just occurred to me that my ISP could be the culprit due to whatever, I'm going to ponder this for a few and see if i can't figure the best way to approach them about it. Far as I know this ISP has no throttling policy but nexus would be about the only site I ever download anything from so it would be the target, well other than Steam... Edit: They (my ISP) have recently added a bandwidth policy unbeknownst to me and I was over in December most likely due to Netflix and the Steam sale but nowhere near the limit in January and February. Edit: Once again I'm able to access the site via a proxy which leads me to believe that my IP is blocked. I'm not going to resort to that over a game. I've got a support ticket in from my phone so if there is a problem I assume they will contact me sooner or later. Thanks for looking over my posts and once again thanks for the STEP project. I've got a really stable heavily modded STEP + Requiem Skyrim install going and you guys have compiled and shared a wealth of information on how to do it. I'm actually inclined now more to mod than actually play the game itself thanks to you all. Edit 2/19/14 It just started working again... I dunno.
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