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Posts
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Everything posted by thalastwon
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I like the idea, testing it out today.
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How wierd. Im using Skyrealism and everything still a bit brighter than I'd like. Im even using dark dungeons for enb as well as the dawnguard patch.
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For the report above, he replied that he removed a wrong duplicate door. He's going to have that fixed in the next update.
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I got this working on my machine, I believe it's stable now. Had to turn off SSAO, DoF, and Skylighting as well as turn antibsod and speedhack to true. Its running perfect now.
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I'm also getting that same report. Detected 1 dirty mods: • Open Cities Skyrim.esp: • UDR: 1 • Skyrim.esm: 0F9046 - REFR attached to Exterior CELL (Skyrim.esm: 00BCD0 'RiftenOriginOCS'), attached to WRLD (Skyrim.esm: 00003C 'Tamriel') at (42, -24) hmmmmmm.
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Likin it so far here.
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ACCEPTED Guard Dialogue Overhaul (by Eckss)
thalastwon replied to JudgmentJay's topic in Skyrim LE Mods
Workin pretty well on my end. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
thalastwon replied to Bealdwine's topic in Skyrim LE Mods
Its nice to be able to walk from one city to another and run into a bunch of stuff, not just 1 or 2 wolves/bears along the way -
SKYRIMLE SkyTEST - Realistic Animals and Predators
thalastwon replied to Bealdwine's topic in Skyrim LE Mods
So far switching to the esm is working well. Spots that were immediate CTD are no longer CTDing for me. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
thalastwon replied to Bealdwine's topic in Skyrim LE Mods
Would I need to start another new character for it? -
SKYRIMLE SkyTEST - Realistic Animals and Predators
thalastwon replied to Bealdwine's topic in Skyrim LE Mods
I started a new game and removed Birds and Flocks. Got 2 hours without a Ctd. Got through the first cave for the claw and the dragon stone. Headed over towards Whiterun and right when the giant is supposed to spawn. Frozen. Up until that point though, Skyrim was working absolutely perfect. Im using Neovalens custom and expanded STEP without birds and flocks. Ima keep tryin and see what happens. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
thalastwon replied to Bealdwine's topic in Skyrim LE Mods
I just added skytest. CTD and Frozen game crossing the bridge east of Whiterun. I think I can't handle it... -
Problems with shadows and land pop ins
thalastwon replied to Deathwing514's question in General Skyrim LE Support
Im pretty sure that was to help with stability in earlier versions of skyrim. Its not as needed now, since skyrim's code has been a bit more optimized and stable in recent patches. -
Whoooa me likey! Good catch!
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None here.
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I just did Meridia's Beacon Quest yesterday and got a CTD midway through it, but after reloading I was able to finish the quest just fine. I haven't seen your issue before though.
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I didn't see a thread for this. Post your memorable moments, bugs, strange happening stories here. I was just recently playing Skyrim on Masters difficulty and I was running up the thousand steps to high hrothgar.I was only level 9 so I was expecting to still have trouble with enemies. I ran into the ice troll 2\3s of the way up and he was regening faster than me or Lydia could do damage. So I made a run for it and it chased me all the way inside the building. I only expected a little help from the graybeards but they shout locked him! Freeze fire push and then they all jumped him, punching him to death! I have much more respect for them now!
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Highlight the mod that is supposed to overwrite WATER and right click -> Anneal. It rechecks the mod and makes sure that its the right files installed. Just to be sure, make sure to anneal WATER. Just make sure you have the mod you want to overwrite water lower than Water in the mod list.
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For shadows with 2048 shadowmaps I use the tweaks from this mod. https://skyrim.nexusmods.com/mods/283 It makes shadows much better without losing any performance. I use Medium Shadow Distance/Medium Sharpness.
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COPS - Skyrim
thalastwon replied to stoppingby4now's topic in General Skyrim LE Discussion & Support
Episode 2 is out. [video=youtube] -
Sounds good. My bad on that. I probably overlooked something when I was re-downloading them.
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So I'm having some issues with missing textures. I see that it needs SRO Dawnguard which i will add in when I recompile, and I'm not using Lush Trees, but its showing to be looking for 6 different files of soulgem.dds. Each of the folders has Soulgemblack.dds Soulgemblack_full.dds soulgemcommon.dds Soulgemcommon_full.dds Soulgemgrand.dds soulgemgrand_full.dds Soulgemgreater.dds Soulgemgreater_full.dds Soulgempetty.dds Soulgempetty_full.dds Wouldn't all those calls for soulgem.dds overwrite each other or something? Heres a copy of my log, the soulgems are at the end of the log. Also I think the paths to soulgemfragments are wrong as well. XCOPY /Y "OptionalMods\SoulGemsDiffer\04 - Soul Fragments\soulgempiece01.nif" I think should be OptionalMods\SoulGemsDiffer\04 - Soul Fragements\meshes\clutter\soulgem\soulgempiece01.nif Im using the manual version of soul gems differ and have my folder to the names specified.
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Just finished up Tales of the Abyss recently and am awaiting the male mage patch for Dungeon Fighter Online. In the meantime, just started Tales of Vesperia.
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Awkwardly bright ENB - Maybe gamma issue?
thalastwon replied to Holymartyr's question in Post-Processing Support
I had this issue indoors after testing out an ENB-like mod. Everything I tried didn't fix it, until I waited 24 hours. You watch the sky get dark and the lighting recorrects itself the next day. I don't understand it myself, but its something you can try. -
Solving VRAM problems with 560 Ti
thalastwon replied to TheCompiler's question in General Skyrim LE Support
After running all of the textures through Texture optimizer, do you max out the draw distances? or leave them as the ones in the STEP guide? I have an Nvidia 560 TI 1gb vram as well and was debating moving the draw distances up.

