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Posts
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Everything posted by TheCompiler
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I need to improve the SKSE section using the Wiki guide as refereance Anyway, you have probably installed SKSE in the wrong place, here's the guide:
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STEP v2.1.1b Bug Reports [Official]
TheCompiler replied to jcooper138's topic in Step Skyrim LE Guide
you are right, i didn't notice it because i use RCRN which adds both snow and road snow textures, overwriting SRO and 2k. i've updated the SRO COMPILER ADVICE adding to also extract the 2 snow roads textures, along with the other landscape files. -
STEP v2.1.1b Bug Reports [Official]
TheCompiler replied to jcooper138's topic in Step Skyrim LE Guide
I've removed spell fixes, leather fix for next update, updated the esburn -
STEP v2.1.1b Bug Reports [Official]
TheCompiler replied to jcooper138's topic in Step Skyrim LE Guide
Didn't notice that ;) we need to move that bug track thread in a public place :D -
DROPPED More Dynamic Shadows and Striping Fixed (by puuloo)
TheCompiler replied to skwareballz's topic in Skyrim LE Mods
This mod will be added in the "popular but not STEP recommended mods" because of two problems: potential CtD and shadow striping originated by new light sourced (expecially with the ini value iBlurDeferredShadowMask= set to 1) It is surely a mod to keep an eye on, and i hope it'll be essential in the near future or when they will manage to also fix the remaning vanilla striping problem amplyfied by the new light added. -
DROPPED Ars Metallica - Smithing Enhancement (by Arthmoor)
TheCompiler replied to frihyland's topic in Skyrim LE Mods
Dammit, I hope the team will accomplish the task, that utility was very handy. Anyway, we need a team specialized in conflict hunting, using both the CK and testing ingame, for new mods (expecially future gameplay packs). -
DROPPED Ars Metallica - Smithing Enhancement (by Arthmoor)
TheCompiler replied to frihyland's topic in Skyrim LE Mods
I disperately need TES5Edit to check conflicts. I don't know if there is another way since i'm not experienced with the CK or other program like TESSnip. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
TheCompiler replied to Bealdwine's topic in Skyrim LE Mods
Ok, i've discovered the crashes are 100% caused by Birds and Flocks mod. If you want to use SkyTest disable Birds and Flocks, even if it says in the SkyTest description it is 100% compatible. You won't lose anything since SkyTest already includes new birds spawns. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
TheCompiler replied to Bealdwine's topic in Skyrim LE Mods
I've tried to start a new game and ctd always happen at some specific points. i can isolate the conflicting mod/s. -
DROPPED Ars Metallica - Smithing Enhancement (by Arthmoor)
TheCompiler replied to frihyland's topic in Skyrim LE Mods
That's what i was looking for ;) -
SKYRIMLE SkyTEST - Realistic Animals and Predators
TheCompiler replied to Bealdwine's topic in Skyrim LE Mods
That's it Beald! I also have to report that SkyTest causes tons of CtD with STEP (at least for me), because of multimod compatibility issues probably. I've isolated many of those ctd and removing SkyTest always solves them. Same with Real Wildlife. -
SKYRIMLE SkyTEST - Realistic Animals and Predators
TheCompiler replied to Bealdwine's topic in Skyrim LE Mods
I'm personally already using this, but i consider this a concept change/decision and not a fix/balance mod. So maybe can be included in a later "realism" mod section, not in basic STEP which is focused on visual, bug-fixing and vanilla balance preservation. -
Doesn't look like a design change, but a sort of fix. Definitely worth it, unless some major balance issues are discovered. EDIT: Now i recall I also used the New Vegas version of this
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Included!
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DROPPED Unique Region Names (by Thingy Person)
TheCompiler replied to blacksol's topic in Skyrim LE Mods
TESVEdit, i need that, NOW -
DROPPED Unique Region Names (by Thingy Person)
TheCompiler replied to blacksol's topic in Skyrim LE Mods
It is also my concern, we need someone expert with CK for checking directly compatibility issues. -
DROPPED More Village Animals (by Michele Angelo)
TheCompiler replied to stoppingby4now's topic in Skyrim LE Mods
It's different from Birds flock mod in the sense that this one adds interactive items (animals) which do have an influence on the gameplay (as you described). but i agree that this actually is worth, since the vanilla game had really few animals, probably to save performance for the console-impaired buddies :P So yes, it's a candidate for next STEP. -
I agree. Probably included in next STEP. Lemme know if facing issues with the mod.
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SKYRIMLE Enhanced High-Level Gameplay by Eric
TheCompiler replied to Asimov's topic in Skyrim LE Mods
That's exactly my hobby when with console-impaired friends -
DROPPED Celtic and Braided Rugs (by Decembria)
TheCompiler replied to MadWizard25's topic in Skyrim LE Mods
Looks like a fair addition ;) -
SKYRIMLE Elegant Cobalt Nightingale Bow by jaredschons
TheCompiler replied to Asimov's topic in Skyrim LE Mods
I'm going to test this myself to have a proper idea, more feedback is always appreciated (my evaluating skills are not infallible :P) -
ACCEPTED Ruins Clutter Improved (by raiserfx)
TheCompiler replied to parasyte79's topic in Skyrim LE Mods
Great catch! PS: Seems tailored for STEP since, as Drache pointed out, no mods still covers those textures, and the quality is okay. Definitely a must-have! -
SKYRIMLE Shenk Thievery Overhaul by Enos Shenk
TheCompiler replied to Roogal's topic in Skyrim LE Mods
Noted -
DROPPED Better Quest Objectives (by whickus)
TheCompiler replied to Roogal's topic in Skyrim LE Mods
Great candidate for the Roleplay mods section ;)

